Stefan Dösinger
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a6424b9445
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d3d8: Test depth stencil size mismatches.
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2011-03-14 13:10:32 +01:00 |
Stefan Dösinger
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ee2ac1ca6b
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d3d8: Use a proper window class for the device test.
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2011-03-14 13:10:28 +01:00 |
Stefan Dösinger
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a80579b2f3
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d3d8: Destroy the windows after the test.
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2011-03-14 13:10:13 +01:00 |
Stefan Dösinger
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733f81ef74
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d3d8: Disallow z buffers smaller than the color buffer.
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2011-03-14 13:10:08 +01:00 |
Henri Verbeet
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3494106d77
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wined3d: Get rid of IWineD3DCubeTexture::Unmap().
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2011-03-14 12:39:27 +01:00 |
Henri Verbeet
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3ac924a2da
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wined3d: Get rid of IWineD3DCubeTexture::Map().
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2011-03-14 12:39:27 +01:00 |
Henri Verbeet
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13b05b9dbe
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wined3d: Get rid of IWineD3DTexture::Unmap().
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2011-03-14 12:39:27 +01:00 |
Henri Verbeet
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b77a661515
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wined3d: Get rid of IWineD3DTexture::Map().
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2011-03-14 12:39:27 +01:00 |
Henri Verbeet
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adb1e10979
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wined3d: Get rid of wined3d_buffer_get_desc().
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2011-03-11 11:40:47 +01:00 |
Henri Verbeet
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5f73f41f35
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wined3d: Get rid of IWineD3DVolume::GetDesc().
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2011-03-11 11:40:37 +01:00 |
Henri Verbeet
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2b18192e7a
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wined3d: Get rid of IWineD3DSurface::GetDesc().
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2011-03-11 11:40:31 +01:00 |
Henri Verbeet
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4fd03150f6
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wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
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2011-03-10 12:53:13 +01:00 |
Henri Verbeet
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8809ebdf79
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wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource().
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2011-03-10 12:53:04 +01:00 |
Henri Verbeet
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63b72d789d
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wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface.
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2011-03-09 12:29:04 +01:00 |
Henri Verbeet
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756fdb7c5a
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wined3d: Merge the various resource desc structures.
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2011-03-09 12:28:58 +01:00 |
Henri Verbeet
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b9fae5e9a8
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wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
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2011-03-08 12:27:41 +01:00 |
Henri Verbeet
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a27ee75ed2
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wined3d: Remove COM from the buffer implementation.
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2011-03-04 16:25:58 +01:00 |
Austin English
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98678879af
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d3d8/tests: Remove win9x hack.
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2011-02-28 13:11:28 +01:00 |
Peter Urbanec
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a02195a148
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d3d8/tests: Use primary monitor screen size to perform tests.
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2011-02-11 17:40:37 +01:00 |
Henri Verbeet
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5765632d9f
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wined3d: Remove COM from the vertex declaration.
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2011-02-03 13:15:17 +01:00 |
Henri Verbeet
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36d4268e3c
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wined3d: Remove COM from IWineD3D.
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2011-02-02 12:22:42 +01:00 |
Henri Verbeet
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ebf66c1061
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d3d8/tests: Release doesn't return a HRESULT (LLVM/Clang).
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2011-02-01 12:01:00 +01:00 |
Michael Stefaniuc
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8bf1940c62
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d3d8: COM cleanup for the IDirect3DTexture8 iface.
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2011-01-31 13:01:09 +01:00 |
Michael Stefaniuc
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8a13f059ea
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d3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
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2011-01-31 13:01:09 +01:00 |
Michael Stefaniuc
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75cc89857e
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d3d8: Remove the unused struct IDirect3DResource8Impl.
The rest was removed in cdb7a94ae2 .
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2011-01-31 13:01:09 +01:00 |
Michael Stefaniuc
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8ec3238b5e
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d3d8: COM cleanup for the IDirect3DSwapChain8 iface.
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2011-01-31 13:01:08 +01:00 |
Michael Stefaniuc
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05b6032fb6
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d3d8: COM cleanup for the IDirect3DVolume8 iface.
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2011-01-31 13:01:08 +01:00 |
Henri Verbeet
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4b109ff1f8
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wined3d: Remove COM from the stateblock.
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2011-01-31 12:24:58 +01:00 |
Michael Stefaniuc
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7f184144ff
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d3d8: COM cleanup for the IWineD3DDeviceParent_iface.
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2011-01-28 11:59:45 +01:00 |
Michael Stefaniuc
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54a61ae734
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d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface.
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2011-01-28 11:59:39 +01:00 |
Michael Stefaniuc
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dec337acac
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d3d8: Use impl_from_IDirect3DDevice8() instead of the iface to object cast.
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2011-01-28 11:59:34 +01:00 |
Henri Verbeet
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71b46689bc
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d3d8/tests: Add a test for the NULL format.
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2011-01-27 14:13:59 +01:00 |
Michael Stefaniuc
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bb6ae095d4
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d3d8: Pass an object instead of an iface to an internal function.
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2011-01-26 15:00:13 +01:00 |
Henri Verbeet
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ccba04e58e
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d3d8: Remove a useless ERR (LLVM/Clang).
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2011-01-26 15:00:11 +01:00 |
Michael Stefaniuc
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6ad10335a0
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d3d8: COM cleanup for the IDirect3D8 iface.
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2011-01-24 14:43:24 +01:00 |
Henri Verbeet
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3d64b44c8c
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d3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
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2011-01-20 12:18:54 +01:00 |
Greg Geldorp
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c1736fed2d
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d3d8/tests: Skip tests if not running in the foreground.
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2011-01-12 14:56:20 +01:00 |
Austin English
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b98c8ce556
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d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
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2010-12-03 16:08:55 +01:00 |
Henri Verbeet
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f683fe313b
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d3d8/tests: Add a test for 0 width / height surface creation.
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2010-11-18 12:37:44 +01:00 |
Henri Verbeet
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d2f23ff61e
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d3d8/tests: Fix some failure messages.
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2010-11-17 14:01:15 +01:00 |
Henri Verbeet
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f024e2372f
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d3d8: Fix some return values.
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2010-11-16 13:48:54 +01:00 |
Henri Verbeet
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7e3985e1fe
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ddraw: Setup the device window in SetCooperativeLevel().
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2010-11-08 13:30:54 +01:00 |
Henri Verbeet
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feaf81f60d
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wined3d: Use SetWindowPos() to make the focus window active.
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2010-11-05 17:15:37 +01:00 |
Henri Verbeet
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b93814e959
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d3d8/tests: Add a test for INTZ.
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2010-11-05 17:15:36 +01:00 |
Henri Verbeet
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6632d2c45c
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d3d8/tests: Check for multiple expected messages in test_wndproc().
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2010-11-04 12:12:49 +01:00 |
David Adam
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743e9b35a1
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d3d8: ApplyStateBlock with a zero token returns D3D_OK.
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2010-10-25 15:30:46 +02:00 |
Henri Verbeet
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6dd9109358
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
Henri Verbeet
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70f4e66f84
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wined3d: IWineD3DBuffer_Unmap() can't fail.
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2010-10-15 16:19:54 +02:00 |
Henri Verbeet
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95469309d6
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
Henri Verbeet
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4fa4ea7335
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d3d8/tests: Add window proc tests for switching between fullscreen and windowed.
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2010-10-06 14:42:10 +02:00 |