Henri Verbeet
|
8db0401f60
|
d3d8/tests: Move some stateblock tests to device.c.
|
2014-03-13 20:22:03 +01:00 |
Stefan Dösinger
|
a3e5676c9a
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d3d8/tests: Test GetPrivateData size behavior.
|
2014-03-12 19:01:27 +01:00 |
Stefan Dösinger
|
120ca8e722
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d3d8/tests: Use a custom GUID for the private data tests.
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2014-03-12 19:01:25 +01:00 |
Stefan Dösinger
|
b71c4f000b
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d3d8/tests: Show that a failing SetPrivateData call does not clear the old contents.
|
2014-03-11 19:39:32 +01:00 |
Henri Verbeet
|
314a016e29
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d3d8/tests: Use create_device() in more tests.
|
2014-03-07 11:33:38 +01:00 |
Henri Verbeet
|
db34ccd7f2
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d3d8/tests: Don't bother handling Direct3DCreate8() failures, we verified it works earlier.
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2014-03-06 12:01:28 +01:00 |
Ken Thomases
|
7366709d60
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d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets.
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2014-02-22 08:42:03 -06:00 |
Stefan Dösinger
|
69c4f41646
|
d3d8/tests: Add a test for sub resource private data.
|
2014-02-17 20:16:28 +01:00 |
Ken Thomases
|
bdb9a9e4f0
|
d3d8/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8.
|
2014-02-13 19:00:59 +01:00 |
Henri Verbeet
|
56d1225ec2
|
d3d8/tests: Direct3DCreate8() is always available if we have d3d8.
|
2014-01-29 20:26:06 +01:00 |
Henri Verbeet
|
1438c74b74
|
d3d8/tests: Port test_display_formats() to d3d8.
|
2014-01-29 20:25:55 +01:00 |
Henri Verbeet
|
b83a0b9d3e
|
d3d8: Clear pBits and Pitch when d3d8_surface_LockRect() fails.
This is a only slightly modified version of a patch by Lasse Rasinen.
|
2013-11-12 14:15:01 +01:00 |
Henri Verbeet
|
45a1aae0a1
|
d3d8/tests: Use explicit A calls.
|
2013-10-29 10:34:18 +01:00 |
Henri Verbeet
|
f70672336e
|
d3d8/tests: Avoid windowsx.h.
|
2013-10-29 10:34:03 +01:00 |
Stefan Dösinger
|
672e3ee1b4
|
d3d8/tests: Remove the rtpatch test.
|
2013-10-24 19:01:56 +02:00 |
Stefan Dösinger
|
8aa65c79e7
|
d3d8/tests: Test invalid volume lock boxes.
|
2013-09-19 19:49:59 +02:00 |
Stefan Dösinger
|
9efed3d379
|
d3d8/tests: Add tests for block-based volume formats.
|
2013-09-19 19:49:55 +02:00 |
Stefan Dösinger
|
5b48335ce2
|
d3d8/tests: Mark YUY2 and UYVY broken.
|
2013-09-10 17:00:50 +02:00 |
Stefan Dösinger
|
99da74fea4
|
d3d8/tests: Test the behavior of failing surface creation calls.
|
2013-09-10 17:00:41 +02:00 |
Stefan Dösinger
|
36c15d92e9
|
d3d8/tests: Test blocked texture creation restrictions.
|
2013-09-06 17:25:08 +02:00 |
Stefan Dösinger
|
930d43be08
|
d3d8/tests: Add UpdateTexture tests with volumes.
|
2013-08-27 21:30:03 +02:00 |
Stefan Dösinger
|
ccc1ce9fe3
|
d3d8/tests: Add a volume texture locking test.
|
2013-08-27 21:30:03 +02:00 |
Stefan Dösinger
|
a18cffb4de
|
d3d8/tests: Test NPOT texture creation.
|
2013-04-16 17:48:56 +02:00 |
Sam Edwards
|
33d31a3547
|
wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
|
2013-04-11 12:06:49 +02:00 |
Sam Edwards
|
ce6173264d
|
d3d8/tests: Verify window style after exiting fullscreen mode.
|
2013-04-03 11:34:02 +02:00 |
Stefan Dösinger
|
0badb01ce1
|
d3d8/tests: Add simple DrawRectPatch tests.
|
2013-01-25 11:31:06 +01:00 |
Stefan Dösinger
|
ce31e40f24
|
d3d8/tests: Create a plain DS surface in test_reset_resources.
|
2013-01-16 20:27:13 +01:00 |
Stefan Dösinger
|
f30b6d0b4a
|
d3d8/tests: Add a software vertexprocessing buffer discard test.
|
2013-01-15 16:25:36 +01:00 |
Stefan Dösinger
|
d70ab45fc5
|
d3d8: Return D3D_OK from the palette setters.
|
2013-01-14 17:30:03 +01:00 |
Henri Verbeet
|
f279d09f78
|
d3d8/tests: Merge surface.c into device.c.
|
2013-01-09 17:39:29 +01:00 |
Henri Verbeet
|
59aab5ca5c
|
d3d8/tests: Merge texture.c into device.c.
|
2013-01-09 17:05:05 +01:00 |
Henri Verbeet
|
19cb2e21a3
|
d3d8/tests: Merge buffer.c into device.c.
|
2013-01-09 17:05:02 +01:00 |
Henri Verbeet
|
00ef7a5285
|
d3d8/tests: Merge volume.c into device.c.
|
2013-01-08 12:49:07 +01:00 |
Henri Verbeet
|
9dbf059c75
|
d3d8/tests: Merge d3d8_main.c into device.c.
|
2013-01-08 12:49:06 +01:00 |
Henri Verbeet
|
fa834b0bcc
|
d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
|
2012-11-19 11:47:03 +01:00 |
Henri Verbeet
|
f94f753e51
|
d3d8/tests: Also test that render states get reset in test_reset().
|
2012-11-16 11:39:54 +01:00 |
Sam Edwards
|
9fb27d7a05
|
d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0.
|
2012-11-08 15:37:50 +01:00 |
Matteo Bruni
|
f90f895759
|
d3d8: Use proper helper.
|
2012-10-10 20:34:13 +02:00 |
Jacek Caban
|
1524cc2ab7
|
d3d8: Use proper helpers for iface calls.
|
2012-08-27 19:45:59 +02:00 |
Henri Verbeet
|
60ff5906ae
|
d3d8/tests: Add a test for resource bindings after reset.
|
2012-06-18 17:48:40 +02:00 |
Henri Verbeet
|
93afc43ee9
|
d3d8/tests: Fix a couple of return value checks.
|
2012-03-13 10:26:44 +01:00 |
Stefan Dösinger
|
3c1d5f6c5d
|
d3d8/tests: Port the depth blit test to d3d8.
|
2012-03-09 11:28:57 +01:00 |
Henri Verbeet
|
6b0d878f18
|
d3d8/tests: Add some tests for resetting the device window.
|
2012-02-29 20:47:30 +01:00 |
Eric Pouech
|
1d3952ed9f
|
d3d: Fixed a couple of warnings for 64bit targets.
|
2011-12-12 10:53:49 +01:00 |
Henri Verbeet
|
5b88d145e4
|
d3d8/tests: Test the window and backbuffer dimensions after display mode changes.
|
2011-11-28 16:40:47 +01:00 |
Henri Verbeet
|
b42ec21d76
|
d3d8/tests: Add a small test for IDirect3DDevice8::SetCursorPosition().
|
2011-10-21 12:09:37 +02:00 |
Stefan Dösinger
|
14a245690d
|
d3d8: Implement FPUSETUP for msvc.
|
2011-09-26 17:59:45 +02:00 |
Matteo Bruni
|
dffce5c01a
|
d3d8/tests: Test creating shaders with wrong type or version.
|
2011-09-26 17:57:53 +02:00 |
Stefan Dösinger
|
c7b509b16c
|
d3d8/tests: State getters don't work with PUREDEVICEs.
|
2011-09-16 17:23:10 +02:00 |
Austin English
|
6e69d1168f
|
d3d8/tests: Make sure to use return values (LLVM/Clang).
|
2011-08-22 17:21:50 +02:00 |