Commit Graph

40 Commits

Author SHA1 Message Date
Matteo Bruni 7d92b1abbd d3dcompiler: Check shader for NULL.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-17 17:44:32 +02:00
Zebediah Figura 24c84947c8 d3dcompiler: Return an HRESULT from parse_hlsl().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-11 22:07:47 +02:00
Zebediah Figura 45aa147945 d3dcompiler: Get rid of the "dxversion" argument to SlWriteBytecode().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 19:43:38 +01:00
Alexandre Julliard 43df1ed406 d3dcompiler: Make varargs functions WINAPIV.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47473
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-07 08:02:55 +02:00
Alexandre Julliard c8d34ef088 d3dcompiler: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 14:59:40 +02:00
Alexandre Julliard 011b2eca46 d3dcompiler: Copy the C preprocessor source into d3dcompiler_43.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 13:33:08 +02:00
Michael Stefaniuc c91a00ce61 d3dcompiler: Use the ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 09:39:39 +02:00
Alistair Leslie-Hughes 5fb90db781 d3dcompiler: Add D3DLoadModule stub.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-04 01:03:29 +09:00
Józef Kucia c9df3cd980 d3dcompiler: Avoid '\n' in middle of TRACE() messages.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-28 16:26:51 +09:00
Sebastian Lackner e0a9ea6c68 d3dcompiler: Implement semi-stub for D3DCompile2. 2015-08-17 14:40:09 +09:00
Alistair Leslie-Hughes 1a0fc895f1 d3dcompiler: Add D3DCompileFromFile, D3DCompile2 stubs. 2015-08-17 14:40:01 +09:00
Matteo Bruni 342eec7f7d d3dcompiler/tests: Add a couple more checks for parent data values. 2014-06-25 11:36:21 +02:00
Henri Verbeet 1046aa6e48 d3dcompiler: Avoid LPCVOID. 2013-09-05 13:18:24 +02:00
Matteo Bruni 3f221611f0 d3dcompiler: Skip search of the parent include for the initial file. 2013-09-03 16:58:32 +02:00
Christian Costa af59f19461 d3dcompiler: Add trace to D3DPreprocess. 2013-05-13 11:08:43 +02:00
Christian Costa 6e77816301 d3dcompiler: Add a LUT to find compilation targets info. 2013-05-13 11:08:36 +02:00
Christian Costa 896ff53774 d3dcompiler_43: Turn FIXME into TRACE as D3DCompiler is no longer a stub. 2013-04-26 16:28:07 +02:00
Michael Stefaniuc 536bdfde27 d3dcompiler_43: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-08 10:44:36 +01:00
Matteo Bruni 5e66599737 d3dcompiler: Add a trace to D3DAssemble. 2012-10-11 21:24:34 +02:00
Matteo Bruni caf6fe0588 d3dcompiler: Stub D3DDisassemble. 2012-09-17 18:32:05 +02:00
Matteo Bruni 3d052768ab d3dcompiler: Pass the shader filename to the preprocessor. 2012-07-11 11:17:49 -05:00
Matteo Bruni b33e1ceaf2 d3dcompiler: Properly print compilation messages. 2012-07-11 11:17:35 -05:00
Matteo Bruni 45e8a644eb d3dcompiler: Parse compilation target. 2012-07-10 11:00:58 -05:00
Matteo Bruni 29ba39face d3dcompiler: Carry around both shader major and minor version. 2012-07-10 11:00:53 -05:00
Matteo Bruni 80034de243 wpp: Explicitly pass include type to the lookup callback function.
Also, always pass the parent name to the callback, d3dcompiler needs
that information.
2012-06-13 21:35:39 +02:00
Matteo Bruni 8b0d3d9f9a wpp: Invert 'type' callback parameter value, to match comment. 2012-06-13 21:35:38 +02:00
Matteo Bruni a8839cd1de d3dcompiler: Dump preprocessed shader sources. 2012-06-07 10:32:23 +02:00
Matteo Bruni 949de2e520 d3dcompiler: Add a stub parser. 2012-05-16 16:46:06 +02:00
Matteo Bruni 14ec785fc3 d3dcompiler: Partially implement D3DCompile function. 2012-05-16 16:44:47 +02:00
Matteo Bruni ddab7fcda9 d3dcompiler: Make SlWriteBytecode return the shader size. 2012-05-16 16:44:35 +02:00
Dan Kegel b732d428de d3dcompiler_43: Don't crash on long TRACE(). 2011-07-05 14:40:19 +02:00
Matteo Bruni bfda69d0e9 d3dcompiler: Fix error messages generation. 2011-05-05 17:25:39 +02:00
Matteo Bruni 1d160beda0 d3dcompiler: Improve some parameter names and fix code style. 2011-05-05 17:24:53 +02:00
Matteo Bruni 005910957b d3dcompiler: Fix initial allocation (Valgrind). 2011-02-21 12:44:19 +01:00
Matteo Bruni dbc8c9c299 d3dcompiler: Include the string terminator in the output blob. 2011-02-07 13:03:39 -06:00
Henri Verbeet 3db5163fd0 d3dcompiler: Make some variables static. 2010-10-18 19:08:37 +02:00
Matteo Bruni 5504395697 d3dcompiler: D3DPreprocess implementation. 2010-09-13 14:43:34 -05:00
Matteo Bruni 390b480356 d3dcompiler: Stub D3DCompile implementation. 2010-08-30 11:26:28 +02:00
Matteo Bruni 5dcb2e4b7e d3dcompiler: Move shader assembler implementation from d3dx9_36. 2010-08-25 17:34:24 +02:00
Matteo Bruni 7aa026ccf5 d3dcompiler: D3DAssemble stub. 2010-08-25 17:31:59 +02:00