d3dcompiler: Implement semi-stub for D3DCompile2.

This commit is contained in:
Sebastian Lackner 2015-07-29 17:58:02 +02:00 committed by Alexandre Julliard
parent 1a0fc895f1
commit e0a9ea6c68
3 changed files with 26 additions and 6 deletions

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@ -692,16 +692,23 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
return S_OK;
}
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
ID3DBlob **error_messages)
{
HRESULT hr;
TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p\n",
"target %s, sflags %#x, eflags %#x, secondary_flags %#x, secondary_data %p,\n"
"secondary_data_size %lu, shader %p, error_messages %p\n",
data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
debugstr_a(target), sflags, eflags, shader, error_messages);
debugstr_a(target), sflags, eflags, secondary_flags, secondary_data,
secondary_data_size, shader, error_messages);
if (secondary_data)
FIXME("secondary data not implemented yet\n");
if (shader) *shader = NULL;
if (error_messages) *error_messages = NULL;
@ -717,6 +724,19 @@ HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filena
return hr;
}
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
{
TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p\n",
data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
debugstr_a(target), sflags, eflags, shader, error_messages);
return D3DCompile2(data, data_size, filename, defines, include, entrypoint, target, sflags,
eflags, 0, NULL, 0, shader, error_messages);
}
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
ID3DBlob **shader, ID3DBlob **error_messages)

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@ -1,6 +1,6 @@
@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
@ stub D3DCompile2
@ stdcall D3DCompile2(ptr long str ptr ptr str str long long long ptr long ptr ptr)
@ stdcall D3DCompileFromFile(wstr ptr ptr str str long long ptr ptr)
@ stub D3DCompressShaders
@ stdcall D3DCreateBlob(long ptr)

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@ -1,6 +1,6 @@
@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
@ stub D3DCompile2
@ stdcall D3DCompile2(ptr long str ptr ptr str str long long long ptr long ptr ptr)
@ stdcall D3DCompileFromFile(wstr ptr ptr str str long long ptr ptr)
@ stub D3DCompressShaders
@ stdcall D3DCreateBlob(long ptr)