d3dcompiler: Implement semi-stub for D3DCompile2.
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1a0fc895f1
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e0a9ea6c68
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@ -692,16 +692,23 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
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return S_OK;
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}
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HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
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const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
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const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
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ID3DBlob **error_messages)
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{
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HRESULT hr;
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TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
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"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p\n",
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"target %s, sflags %#x, eflags %#x, secondary_flags %#x, secondary_data %p,\n"
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"secondary_data_size %lu, shader %p, error_messages %p\n",
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data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
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debugstr_a(target), sflags, eflags, shader, error_messages);
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debugstr_a(target), sflags, eflags, secondary_flags, secondary_data,
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secondary_data_size, shader, error_messages);
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if (secondary_data)
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FIXME("secondary data not implemented yet\n");
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if (shader) *shader = NULL;
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if (error_messages) *error_messages = NULL;
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@ -717,6 +724,19 @@ HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filena
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return hr;
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}
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HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
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{
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TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
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"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p\n",
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data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
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debugstr_a(target), sflags, eflags, shader, error_messages);
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return D3DCompile2(data, data_size, filename, defines, include, entrypoint, target, sflags,
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eflags, 0, NULL, 0, shader, error_messages);
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}
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HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include,
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ID3DBlob **shader, ID3DBlob **error_messages)
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@ -1,6 +1,6 @@
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@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
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@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
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@ stub D3DCompile2
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@ stdcall D3DCompile2(ptr long str ptr ptr str str long long long ptr long ptr ptr)
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@ stdcall D3DCompileFromFile(wstr ptr ptr str str long long ptr ptr)
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@ stub D3DCompressShaders
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@ stdcall D3DCreateBlob(long ptr)
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@ -1,6 +1,6 @@
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@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
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@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
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@ stub D3DCompile2
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@ stdcall D3DCompile2(ptr long str ptr ptr str str long long long ptr long ptr ptr)
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@ stdcall D3DCompileFromFile(wstr ptr ptr str str long long ptr ptr)
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@ stub D3DCompressShaders
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@ stdcall D3DCreateBlob(long ptr)
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