d3dcompiler: Add D3DCompileFromFile, D3DCompile2 stubs.
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@ -763,3 +763,12 @@ HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T size, UINT flags, const c
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data, size, flags, comments, disassembly);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes,
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const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors)
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{
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FIXME("filename %s, defines %p, includes %p, entrypoint %s, target %s, flags1 %x, flags2 %x, code %p, errors %p\n",
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debugstr_w(filename), defines, includes, debugstr_a(entrypoint), debugstr_a(target), flags1, flags2, code, errors);
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return E_NOTIMPL;
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}
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@ -1,7 +1,7 @@
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@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
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@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
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@ stub D3DCompile2
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@ stub D3DCompileFromFile
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@ stdcall D3DCompileFromFile(wstr ptr ptr str str long long ptr ptr)
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@ stub D3DCompressShaders
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@ stdcall D3DCreateBlob(long ptr)
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@ stub D3DDecompressShaders
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@ -1,7 +1,7 @@
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@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
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@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
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@ stub D3DCompile2
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@ stub D3DCompileFromFile
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@ stdcall D3DCompileFromFile(wstr ptr ptr str str long long ptr ptr)
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@ stub D3DCompressShaders
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@ stdcall D3DCreateBlob(long ptr)
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@ stub D3DCreateFunctionLinkingGraph
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