d3dcompiler: Avoid LPCVOID.
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1046aa6e48
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@ -193,11 +193,8 @@ static void *wpp_open_mem(const char *filename, int type)
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if(!desc)
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return NULL;
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hr = ID3DInclude_Open(current_include,
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type ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
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filename, parent_include, (LPCVOID *)&desc->buffer,
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&desc->size);
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if(FAILED(hr))
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if (FAILED(hr = ID3DInclude_Open(current_include, type ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
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filename, parent_include, (const void **)&desc->buffer, &desc->size)))
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{
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HeapFree(GetProcessHeap(), 0, desc);
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return NULL;
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