d3dcompiler: Avoid '\n' in middle of TRACE() messages.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -471,8 +471,8 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
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{
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HRESULT hr;
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TRACE("data %p, datasize %lu, filename %s, defines %p, include %p, sflags %#x,\n"
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"shader %p, error_messages %p\n",
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TRACE("data %p, datasize %lu, filename %s, defines %p, include %p, sflags %#x, "
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"shader %p, error_messages %p.\n",
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data, datasize, debugstr_a(filename), defines, include, flags, shader, error_messages);
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EnterCriticalSection(&wpp_mutex);
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@ -700,9 +700,9 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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{
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HRESULT hr;
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TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
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"target %s, sflags %#x, eflags %#x, secondary_flags %#x, secondary_data %p,\n"
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"secondary_data_size %lu, shader %p, error_messages %p\n",
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TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s, "
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"target %s, sflags %#x, eflags %#x, secondary_flags %#x, secondary_data %p, "
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"secondary_data_size %lu, shader %p, error_messages %p.\n",
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data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
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debugstr_a(target), sflags, eflags, secondary_flags, secondary_data,
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secondary_data_size, shader, error_messages);
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@ -728,8 +728,8 @@ HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filena
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
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{
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TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
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"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p\n",
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TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s, "
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"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p.\n",
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data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
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debugstr_a(target), sflags, eflags, shader, error_messages);
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