d3dcompiler: Stub D3DDisassemble.
This commit is contained in:
parent
237558f649
commit
caf6fe0588
|
@ -662,3 +662,10 @@ cleanup:
|
|||
LeaveCriticalSection(&wpp_mutex);
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T size, UINT flags, const char *comments, ID3DBlob **disassembly)
|
||||
{
|
||||
FIXME("data %p, size %lu, flags %#x, comments %p, disassembly %p stub!\n",
|
||||
data, size, flags, comments, disassembly);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
@ stdcall D3DCreateBlob(long ptr)
|
||||
@ stub D3DDecompressShaders
|
||||
@ stub D3DDisassemble10Effect(ptr long ptr)
|
||||
@ stub D3DDisassemble(ptr long long ptr ptr)
|
||||
@ stdcall D3DDisassemble(ptr long long ptr ptr)
|
||||
@ stdcall D3DGetBlobPart(ptr long long long ptr)
|
||||
@ stdcall D3DGetDebugInfo(ptr long ptr)
|
||||
@ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr)
|
||||
|
|
Loading…
Reference in New Issue