d3dcompiler: Add a trace to D3DAssemble.

This commit is contained in:
Matteo Bruni 2012-10-11 19:48:46 +02:00 committed by Alexandre Julliard
parent 426b5b3609
commit 5e66599737
1 changed files with 4 additions and 0 deletions

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@ -475,6 +475,10 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
{
HRESULT hr;
TRACE("data %p, datasize %lu, filename %s, defines %p, include %p, sflags %#x,\n"
"shader %p, error_messages %p\n",
data, datasize, debugstr_a(filename), defines, include, flags, shader, error_messages);
EnterCriticalSection(&wpp_mutex);
/* TODO: flags */