d3dcompiler: Add a trace to D3DAssemble.
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@ -475,6 +475,10 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
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{
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HRESULT hr;
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TRACE("data %p, datasize %lu, filename %s, defines %p, include %p, sflags %#x,\n"
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"shader %p, error_messages %p\n",
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data, datasize, debugstr_a(filename), defines, include, flags, shader, error_messages);
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EnterCriticalSection(&wpp_mutex);
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/* TODO: flags */
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