d3dcompiler: Add D3DLoadModule stub.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -792,3 +792,9 @@ HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module)
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{
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FIXME("data %p, size %lu, module %p stub!\n", data, size, module);
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return E_NOTIMPL;
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}
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@ -17,7 +17,7 @@
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@ stdcall D3DGetInputSignatureBlob(ptr long ptr)
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@ stdcall D3DGetOutputSignatureBlob(ptr long ptr)
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@ stub D3DGetTraceInstructionOffsets
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@ stub D3DLoadModule
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@ stdcall D3DLoadModule(ptr long ptr)
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@ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr)
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@ stdcall D3DReadFileToBlob(wstr ptr)
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@ stdcall D3DReflect(ptr long ptr ptr)
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@ -120,6 +120,8 @@ typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const ch
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const D3D_SHADER_MACRO *defines, ID3DInclude *include,
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ID3DBlob **shader, ID3DBlob **error_messages);
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HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module);
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#ifdef __cplusplus
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}
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#endif
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