Andrew Talbot
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f9b424e919
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d3d10: Mark a fall-through in a switch statement.
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2011-09-26 18:13:31 +02:00 |
Frédéric Delanoy
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f932abf326
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dlls: Assorted spelling fixes.
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2011-08-01 18:26:27 +02:00 |
Michael Stefaniuc
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c69bb92463
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d3d10: COM cleanup for the ID3D10ShaderReflection iface.
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2011-06-03 13:57:19 +02:00 |
Michael Stefaniuc
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9635f8b6ef
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d3d10: COM cleanup for the ID3D10Effect iface.
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2011-06-03 13:57:16 +02:00 |
Michael Stefaniuc
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f7214ada84
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d3d10: COM cleanup for the ID3D10EffectTechnique iface.
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2011-06-03 13:57:10 +02:00 |
Michael Stefaniuc
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c412353a05
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d3d10: COM cleanup for the ID3D10EffectPass iface.
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2011-06-03 13:57:05 +02:00 |
Michael Stefaniuc
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e6b29add01
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d3d10: COM cleanup for the ID3D10EffectType iface.
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2011-06-02 16:23:48 +02:00 |
Henri Verbeet
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73637fcbc6
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d3d10: Remove a redundant assignment in parse_fx10_object() (LLVM/Clang).
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2011-01-26 15:00:11 +01:00 |
Rico Schüller
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9e0f26cdd6
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d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler.
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2010-10-15 16:17:51 +02:00 |
Rico Schüller
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8607be1f81
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d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler.
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2010-10-15 16:17:50 +02:00 |
Rico Schüller
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930f7ed3c6
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d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler.
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2010-10-15 16:17:50 +02:00 |
Rico Schüller
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13893afb8e
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d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.
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2010-10-15 16:17:50 +02:00 |
Alexandre Julliard
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81b8ee863e
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makefiles: Add a standard header for all makefiles to replace the common variable initializations.
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2010-09-19 12:36:48 +02:00 |
Matteo Bruni
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da783ee57d
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d3d10: Implement D3D10CompileShader, forward to d3dcompiler.
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2010-08-30 11:26:28 +02:00 |
Rico Schüller
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1394627fcc
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d3d10: Forward D3D10CreateBlob to d3dcompiler_43.dll.
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2010-08-17 11:42:39 +02:00 |
Rico Schüller
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0d18e35b28
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d3d10: Add a stub ID3D10ReflectShader implementation.
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2010-07-23 12:43:24 +02:00 |
Alexandre Julliard
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b86d515ed6
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dlls: Remove explicit imports of kernel32 and ntdll.
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2010-07-21 17:38:36 +02:00 |
Rico Schüller
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51c2542631
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d3d10: Add data and size check to parse_dxbc().
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2010-07-21 13:23:56 +02:00 |
Rico Schüller
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53ea5de666
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d3d10: Move some helper funcs to utils.
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2010-07-21 13:23:56 +02:00 |
Francois Gouget
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7d66375fba
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d3d10/tests: Add a trailing '\n' to ok() calls.
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2010-06-22 20:03:32 +02:00 |
Rico Schüller
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af93f1ab33
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d3d10: Add argument check to ID3D10Effect::GetTechniqueByName().
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2010-05-17 12:42:32 +02:00 |
Rico Schüller
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89b0c84375
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d3d10/tests: Add ID3D10Effect::GetVariableBy*() test.
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2010-05-06 14:19:03 +02:00 |
Rico Schüller
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b0b9897f9f
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d3d10: Add argument check in ID3D10Effect::GetVariableByName().
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2010-05-06 14:18:55 +02:00 |
Rico Schüller
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337c5d2730
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d3d10: Implement ID3D10Effect::GetVariableBySemantic().
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2010-05-06 14:18:50 +02:00 |
Rico Schüller
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be3c8db22c
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d3d10: Parse semantic in parse_fx10_local_variable().
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2010-05-06 14:18:43 +02:00 |
Rico Schüller
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2b17e29183
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d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc().
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2010-04-08 17:34:18 +02:00 |
Rico Schüller
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055a0f0d6c
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d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc().
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2010-04-08 17:34:18 +02:00 |
Rico Schüller
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bd4bacba1e
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d3d10: Move the effect shader input signature into a separate struct.
|
2010-04-08 17:34:17 +02:00 |
Rico Schüller
|
ce409fe65c
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d3d10: Fix an ERR message in parse_fx10_body().
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2010-04-08 17:34:17 +02:00 |
Mikhail Maroukhine
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3d62b870a1
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d3d10: Fix compiler warnings with flag -Wcast-qual.
|
2010-03-29 12:12:30 +02:00 |
Alexandre Julliard
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bef5645eb1
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makefiles: Remove the no longer needed explicit separators for dependencies.
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2010-03-16 13:28:19 +01:00 |
Alexandre Julliard
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6164ce2d82
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makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
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2010-02-22 10:47:11 +01:00 |
Rico Schüller
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71a96755b2
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d3d10: Fix a HeapFree() in d3d10_effect_Release().
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2010-02-16 10:44:12 +01:00 |
Rico Schüller
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f816210c21
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d3d10/tests: Add effect shader test.
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2010-02-12 15:52:25 +01:00 |
Rico Schüller
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893b0b9d40
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d3d10/tests: Use a wrapper function for D3D10CreateEffectFromMemory().
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2010-02-12 15:52:25 +01:00 |
Rico Schüller
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37b7de2bfd
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d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object().
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2010-01-25 13:25:51 +01:00 |
Rico Schüller
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7a12bf9841
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d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
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2010-01-25 13:25:46 +01:00 |
Rico Schüller
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f811cd3e0d
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d3d10: Implement ID3D10EffectType::IsValid().
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2010-01-25 13:25:41 +01:00 |
Rico Schüller
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104e422b0c
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d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
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2010-01-25 13:25:37 +01:00 |
Rico Schüller
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3961b7b881
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d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
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2010-01-25 13:25:32 +01:00 |
Rico Schüller
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07b96240f1
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d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
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2010-01-25 13:25:27 +01:00 |
Rico Schüller
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ef47f8d336
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d3d10: Parse shaders in parse_fx10_local_variable().
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2010-01-25 13:25:20 +01:00 |
Rico Schüller
|
3b56f259ce
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d3d10: Add anonymous shaders.
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2010-01-25 13:25:05 +01:00 |
Michael Stefaniuc
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ea5896861f
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d3d10: Remove break after return (Smatch).
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2010-01-18 14:17:11 +01:00 |
Michael Stefaniuc
|
5cc257e5c2
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d3d10: Remove superfluous NULL check before HeapFree (Smatch).
|
2010-01-18 14:17:07 +01:00 |
Rico Schüller
|
0b4e6c71b5
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d3d10: Parse effect shaders as anonymous shaders.
|
2010-01-11 11:32:36 -06:00 |
Rico Schüller
|
0682453d14
|
d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer.
|
2010-01-11 11:32:25 -06:00 |
Henri Verbeet
|
efbd38ae84
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dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
|
2009-12-08 12:33:43 +01:00 |
Henri Verbeet
|
b74642ff0b
|
d3d10: Add a D3D10GetPixelShaderProfile() stub.
|
2009-11-04 13:07:57 +01:00 |
Henri Verbeet
|
274d21a443
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d3d10: Add a D3D10GetGeometryShaderProfile() stub.
|
2009-11-04 13:07:57 +01:00 |