Matteo Bruni
|
dd923c3029
|
wined3d: Check ARB_TEXTURE_COMPRESSION_RGTC for applying the correct fixup.
|
2014-10-30 23:08:47 +09:00 |
Michael Stefaniuc
|
00c25959d1
|
wined3d: Remove no-op min() with magic number (PVS_Studio).
|
2014-10-30 12:00:31 +09:00 |
Stefan Dösinger
|
c35f0161c0
|
wined3d: Update AMD drivers.
|
2014-10-27 19:03:11 +09:00 |
Stefan Dösinger
|
a4443a97a7
|
wined3d: Update Nvidia driver versions.
|
2014-10-27 19:03:09 +09:00 |
Stefan Dösinger
|
aad1997dff
|
wined3d: Remove texture locations after downloading all subresources.
|
2014-10-23 18:48:25 +09:00 |
Ken Thomases
|
bd460bca1c
|
wined3d: Fix subtraction of resource size from used adapter memory.
Properly negate an unsigned value while promoting it from 32- to 64-bit.
|
2014-10-17 15:48:42 +09:00 |
Matteo Bruni
|
69c72c969f
|
wined3d: ps_2_0 shaders don't support int or bool constants.
|
2014-10-16 21:23:33 +09:00 |
Matteo Bruni
|
e789fadd56
|
wined3d: Don't replicate shader limits values for each shader.
|
2014-10-16 21:23:26 +09:00 |
Matteo Bruni
|
f24e62b303
|
wined3d: Fail to create shaders using more than the supported number of constants.
|
2014-10-14 14:00:11 +09:00 |
Henri Verbeet
|
1800712298
|
wined3d: Track texture coordinate normalization per-texture.
|
2014-10-09 17:36:21 +02:00 |
Henri Verbeet
|
c5459881a3
|
wined3d: Track SFLAG_DYNLOCK per-texture.
|
2014-10-09 17:36:21 +02:00 |
Henri Verbeet
|
d6a511e022
|
wined3d: Track system memory pinning per-texture.
|
2014-10-09 17:36:21 +02:00 |
Henri Verbeet
|
710694d9ca
|
wined3d: Track format conversion per-texture.
|
2014-10-08 13:13:37 +02:00 |
Henri Verbeet
|
4c454fd4ab
|
wined3d: Only prepare the texture in device_update_volume().
|
2014-10-08 13:13:37 +02:00 |
Henri Verbeet
|
ee8a5b7dd1
|
wined3d: Track texture allocation per-texture.
|
2014-10-08 13:13:37 +02:00 |
Henri Verbeet
|
0c0a2adc71
|
wined3d: Handle GL texture allocation in the texture code.
|
2014-10-08 13:13:37 +02:00 |
Henri Verbeet
|
77646173a0
|
wined3d: Move the color key conversion helpers to util.c.
|
2014-10-08 13:13:37 +02:00 |
Henri Verbeet
|
bd1afdb3c3
|
wined3d: Get rid of surface_prepare_texture_internal().
|
2014-10-07 20:22:07 +02:00 |
Henri Verbeet
|
6da1cff518
|
wined3d: Get rid of d3dfmt_convert_surface().
|
2014-10-07 20:22:06 +02:00 |
Henri Verbeet
|
71b59afe03
|
wined3d: Return the destination format from d3dfmt_get_conv().
|
2014-10-07 20:22:05 +02:00 |
Henri Verbeet
|
fd342cce3e
|
wined3d: Don't check for color-keying for WINED3D_CT_P8.
We don't support p8 color keying either way.
|
2014-10-06 17:35:17 +02:00 |
Henri Verbeet
|
c5bf229287
|
wined3d: Print a FIXME for any unhandled format in d3dfmt_get_conv().
|
2014-10-06 17:35:15 +02:00 |
Henri Verbeet
|
dffcc36dd4
|
wined3d: Don't abuse conv_byte_count for color-key conversions.
|
2014-10-06 17:35:12 +02:00 |
Henri Verbeet
|
b0ce89d810
|
wined3d: Just use glGammaInternal/rtInternal from the destination format in d3dfmt_get_conv().
Using glGammaInternal or rtInternal should do the right thing in principle,
although in practice they should never get used either way.
|
2014-10-06 17:35:10 +02:00 |
Henri Verbeet
|
7d42d9ea91
|
wined3d: Introduce a separate function for WINED3D_CT_CK_B8G8R8A8.
|
2014-10-03 09:22:52 +02:00 |
Henri Verbeet
|
dabe5b4479
|
wined3d: Introduce a separate function for WINED3D_CT_CK_B8G8R8X8.
|
2014-10-03 09:22:49 +02:00 |
Henri Verbeet
|
548978dec4
|
wined3d: Introduce a separate function for WINED3D_CT_CK_B8G8R8.
|
2014-10-03 09:22:45 +02:00 |
Henri Verbeet
|
dabb07aea6
|
wined3d: Introduce a separate function for WINED3D_CT_CK_B5G5R5X1.
|
2014-10-02 16:58:27 +02:00 |
Henri Verbeet
|
e377ad45fa
|
wined3d: Introduce a separate function for WINED3D_CT_CK_B5G6R5.
|
2014-10-02 16:58:25 +02:00 |
Henri Verbeet
|
e10a46c300
|
wined3d: Introduce a separate function for WINED3D_CT_P8.
|
2014-10-02 16:58:23 +02:00 |
Henri Verbeet
|
5802f72adf
|
wined3d: Just store the wined3d format in color_key_info[].
|
2014-10-02 16:58:21 +02:00 |
Henri Verbeet
|
2c7be38bb4
|
wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_CK_B8G8R8X8.
|
2014-10-02 16:58:19 +02:00 |
Henri Verbeet
|
7579a96ac1
|
wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_CK_B8G8R8.
|
2014-10-01 10:35:56 +02:00 |
Henri Verbeet
|
02b031e61a
|
wined3d: Convert to WINED3DFMT_B5G5R5A1_UNORM for WINED3D_CT_CK_B5G6R5.
|
2014-10-01 10:35:54 +02:00 |
Henri Verbeet
|
6f8cb77ea9
|
wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_P8.
|
2014-10-01 10:35:52 +02:00 |
Henri Verbeet
|
632d2fca6e
|
wined3d: Fix the pitch handling in the no-palette WINED3D_CT_P8 case.
|
2014-10-01 10:35:50 +02:00 |
Henri Verbeet
|
c5d917777a
|
wined3d: Get rid of the WINED3D_CT_NONE case in d3dfmt_convert_surface().
This is never used.
|
2014-10-01 10:35:47 +02:00 |
Henri Verbeet
|
90e3312c8c
|
wined3d: Use a more consistent naming for wined3d_conversion_type elements.
|
2014-09-30 17:35:56 +02:00 |
Henri Verbeet
|
df21c2b346
|
wined3d: Pass a texture to d3dfmt_get_conv().
|
2014-09-30 17:35:24 +02:00 |
Henri Verbeet
|
6323a26f6c
|
wined3d: Get rid of the "use_texturing" parameter to d3dfmt_get_conv().
|
2014-09-30 17:34:55 +02:00 |
Henri Verbeet
|
0932567faf
|
wined3d: Use a lookup table in d3dfmt_get_conv().
|
2014-09-30 17:34:20 +02:00 |
Henri Verbeet
|
a8ab569415
|
wined3d: Use wined3d_texture_set_color_key() to manipulate the color-key in surface_blt_special().
|
2014-09-30 10:18:37 +02:00 |
Henri Verbeet
|
2d5c8aff3c
|
wined3d: Get rid of SFLAG_DONOTFREE.
|
2014-09-29 10:37:37 +02:00 |
Henri Verbeet
|
97856bcfee
|
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
|
2014-09-29 10:37:35 +02:00 |
Francois Gouget
|
0dd5cb1cef
|
Assorted spelling fixes.
|
2014-09-29 10:36:36 +02:00 |
Thomas Faber
|
c5b9bdc75a
|
wined3d: Use correct FXCAPS constant in wined3d_get_device_caps.
|
2014-09-24 14:05:18 +02:00 |
Andrei Slăvoiu
|
9d0f924d1b
|
wined3d: Pass the capabilities directly to d3d_level_from_gl_info and rename it to d3d_level_from_caps.
|
2014-09-23 17:17:12 +02:00 |
Andrei Slăvoiu
|
24f661674f
|
wined3d: Adjust the Intel fallbacks to better reflect reality.
|
2014-09-23 17:17:12 +02:00 |
Henri Verbeet
|
8aa1137509
|
wined3d: Use the texture resource in wined3d_surface_depth_fill().
|
2014-09-19 10:49:29 +02:00 |
Henri Verbeet
|
4f2110b0ce
|
wined3d: Never pass a surface to wined3d_resource_is_offscreen().
|
2014-09-19 10:49:27 +02:00 |