wined3d: Pass a texture to d3dfmt_get_conv().

This commit is contained in:
Henri Verbeet 2014-09-30 07:59:21 +02:00 committed by Alexandre Julliard
parent 6323a26f6c
commit df21c2b346
1 changed files with 13 additions and 13 deletions

View File

@ -1585,11 +1585,11 @@ static void surface_upload_data(struct wined3d_surface *surface, const struct wi
}
}
static void d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_alpha_ck,
static void d3dfmt_get_conv(const struct wined3d_texture *texture, BOOL need_alpha_ck,
struct wined3d_format *format, enum wined3d_conversion_type *conversion_type)
{
BOOL colorkey_active = need_alpha_ck && (surface->container->color_key_flags & WINEDDSD_CKSRCBLT);
const struct wined3d_device *device = surface->resource.device;
BOOL colorkey_active = need_alpha_ck && (texture->color_key_flags & WINEDDSD_CKSRCBLT);
const struct wined3d_device *device = texture->resource.device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
unsigned int i;
@ -1611,14 +1611,14 @@ static void d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_alp
{WINED3DFMT_B8G8R8A8_UNORM, WINED3D_CT_CK_ARGB32, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4},
};
*format = *surface->resource.format;
*format = *texture->resource.format;
*conversion_type = WINED3D_CT_NONE;
if (colorkey_active)
{
for (i = 0; i < sizeof(color_key_info) / sizeof(*color_key_info); ++i)
{
if (color_key_info[i].src_format != surface->resource.format->id)
if (color_key_info[i].src_format != texture->resource.format->id)
continue;
*conversion_type = color_key_info[i].conversion_type;
@ -1630,12 +1630,12 @@ static void d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_alp
}
}
if (surface->resource.format->id == WINED3DFMT_P8_UINT)
if (texture->resource.format->id == WINED3DFMT_P8_UINT)
{
/* FIXME: This should check if the blitter backend can do P8
* conversion, instead of checking for ARB_fragment_program. */
if (!((gl_info->supported[ARB_FRAGMENT_PROGRAM] && surface->container->swapchain
&& surface->container == surface->container->swapchain->front_buffer)) || colorkey_active)
if (!((gl_info->supported[ARB_FRAGMENT_PROGRAM] && texture->swapchain
&& texture == texture->swapchain->front_buffer)) || colorkey_active)
{
*conversion_type = WINED3D_CT_PALETTED;
format->glInternal = GL_RGBA;
@ -1644,7 +1644,7 @@ static void d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_alp
format->conv_byte_count = 4;
}
}
else if (surface->resource.format->id == WINED3DFMT_B2G3R3_UNORM && colorkey_active)
else if (texture->resource.format->id == WINED3DFMT_B2G3R3_UNORM && colorkey_active)
{
/* This texture format will never be used... So do not care about
* color-keying up until the point in time it will be needed. */
@ -1762,7 +1762,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
}
/* Use wined3d_surface_blt() instead of uploading directly if we need conversion. */
d3dfmt_get_conv(dst_surface, FALSE, &format, &convert);
d3dfmt_get_conv(dst_surface->container, FALSE, &format, &convert);
if (convert != WINED3D_CT_NONE || format.convert)
return wined3d_surface_blt(dst_surface, &dst_rect, src_surface, src_rect, 0, NULL, WINED3D_TEXF_POINT);
@ -3095,7 +3095,7 @@ static void surface_prepare_texture_internal(struct wined3d_surface *surface,
if (surface->flags & alloc_flag) return;
d3dfmt_get_conv(surface, TRUE, &format, &convert);
d3dfmt_get_conv(surface->container, TRUE, &format, &convert);
if (convert != WINED3D_CT_NONE || format.convert)
surface->flags |= SFLAG_CONVERTED;
else surface->flags &= ~SFLAG_CONVERTED;
@ -4518,7 +4518,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
/* Upload from system memory */
d3dfmt_get_conv(surface, TRUE /* We need color keying */, &format, &convert);
d3dfmt_get_conv(surface->container, TRUE /* We need color keying */, &format, &convert);
if (srgb)
{
@ -5666,7 +5666,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
/* We want to avoid invalidating the sysmem location for converted
* surfaces, since otherwise we'd have to convert the data back when
* locking them. */
d3dfmt_get_conv(dst_surface, TRUE, &dst_conv_fmt, &dst_convert_type);
d3dfmt_get_conv(dst_surface->container, TRUE, &dst_conv_fmt, &dst_convert_type);
if (dst_convert_type != WINED3D_CT_NONE || dst_conv_fmt.convert || dst_surface->flags & SFLAG_CONVERTED)
{
WARN_(d3d_perf)("Converted surface, using CPU blit.\n");