wined3d: Get rid of the "use_texturing" parameter to d3dfmt_get_conv().

This commit is contained in:
Henri Verbeet 2014-09-30 07:59:20 +02:00 committed by Alexandre Julliard
parent 0932567faf
commit 6323a26f6c
1 changed files with 6 additions and 10 deletions

View File

@ -1585,7 +1585,7 @@ static void surface_upload_data(struct wined3d_surface *surface, const struct wi
}
}
static HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_alpha_ck, BOOL use_texturing,
static void d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_alpha_ck,
struct wined3d_format *format, enum wined3d_conversion_type *conversion_type)
{
BOOL colorkey_active = need_alpha_ck && (surface->container->color_key_flags & WINEDDSD_CKSRCBLT);
@ -1635,8 +1635,7 @@ static HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_
/* FIXME: This should check if the blitter backend can do P8
* conversion, instead of checking for ARB_fragment_program. */
if (!((gl_info->supported[ARB_FRAGMENT_PROGRAM] && surface->container->swapchain
&& surface->container == surface->container->swapchain->front_buffer))
|| colorkey_active || !use_texturing)
&& surface->container == surface->container->swapchain->front_buffer)) || colorkey_active)
{
*conversion_type = WINED3D_CT_PALETTED;
format->glInternal = GL_RGBA;
@ -1657,8 +1656,6 @@ static HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_
format->rtInternal = format->glInternal;
format->glGammaInternal = format->glInternal;
}
return WINED3D_OK;
}
static BOOL surface_check_block_align(struct wined3d_surface *surface, const RECT *rect)
@ -1765,7 +1762,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
}
/* Use wined3d_surface_blt() instead of uploading directly if we need conversion. */
d3dfmt_get_conv(dst_surface, FALSE, TRUE, &format, &convert);
d3dfmt_get_conv(dst_surface, FALSE, &format, &convert);
if (convert != WINED3D_CT_NONE || format.convert)
return wined3d_surface_blt(dst_surface, &dst_rect, src_surface, src_rect, 0, NULL, WINED3D_TEXF_POINT);
@ -3098,7 +3095,7 @@ static void surface_prepare_texture_internal(struct wined3d_surface *surface,
if (surface->flags & alloc_flag) return;
d3dfmt_get_conv(surface, TRUE, TRUE, &format, &convert);
d3dfmt_get_conv(surface, TRUE, &format, &convert);
if (convert != WINED3D_CT_NONE || format.convert)
surface->flags |= SFLAG_CONVERTED;
else surface->flags &= ~SFLAG_CONVERTED;
@ -4521,8 +4518,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
/* Upload from system memory */
d3dfmt_get_conv(surface, TRUE /* We need color keying */,
TRUE /* We will use textures */, &format, &convert);
d3dfmt_get_conv(surface, TRUE /* We need color keying */, &format, &convert);
if (srgb)
{
@ -5670,7 +5666,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
/* We want to avoid invalidating the sysmem location for converted
* surfaces, since otherwise we'd have to convert the data back when
* locking them. */
d3dfmt_get_conv(dst_surface, TRUE, TRUE, &dst_conv_fmt, &dst_convert_type);
d3dfmt_get_conv(dst_surface, TRUE, &dst_conv_fmt, &dst_convert_type);
if (dst_convert_type != WINED3D_CT_NONE || dst_conv_fmt.convert || dst_surface->flags & SFLAG_CONVERTED)
{
WARN_(d3d_perf)("Converted surface, using CPU blit.\n");