wined3d: Get rid of the WINED3D_CT_NONE case in d3dfmt_convert_surface().
This is never used.
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@ -3168,12 +3168,6 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
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switch (conversion_type)
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{
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case WINED3D_CT_NONE:
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{
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memcpy(dst, src, pitch * height);
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break;
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}
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case WINED3D_CT_P8:
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if (surface->container->swapchain && surface->container->swapchain->palette)
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{
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