wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_CK_B8G8R8X8.
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@ -1607,7 +1607,7 @@ static void d3dfmt_get_conv(const struct wined3d_texture *texture, BOOL need_alp
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{WINED3DFMT_B5G6R5_UNORM, WINED3D_CT_CK_B5G6R5, GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2},
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{WINED3DFMT_B5G5R5X1_UNORM, WINED3D_CT_CK_B5G5R5X1, GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2},
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{WINED3DFMT_B8G8R8_UNORM, WINED3D_CT_CK_B8G8R8, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4},
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{WINED3DFMT_B8G8R8X8_UNORM, WINED3D_CT_CK_B8G8R8X8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4},
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{WINED3DFMT_B8G8R8X8_UNORM, WINED3D_CT_CK_B8G8R8X8, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4},
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{WINED3DFMT_B8G8R8A8_UNORM, WINED3D_CT_CK_B8G8R8A8, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4},
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};
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@ -3264,17 +3264,17 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
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break;
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case WINED3D_CT_CK_B8G8R8X8:
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/* Converting X8R8G8B8 format to R8G8B8A8 with color-keying. */
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for (y = 0; y < height; y++)
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for (y = 0; y < height; ++y)
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{
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source = src + pitch * y;
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dest = dst + outpitch * y;
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for (x = 0; x < width; x++) {
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DWORD color = 0xffffff & *(const DWORD*)source;
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DWORD dstcolor = color << 8;
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if (!color_in_range(&surface->container->src_blt_color_key, color))
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dstcolor |= 0xff;
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*(DWORD*)dest = dstcolor;
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for (x = 0; x < width; ++x)
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{
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DWORD color = *(const DWORD *)source;
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if (color_in_range(&surface->container->src_blt_color_key, color))
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*(DWORD *)dest = color & ~0xff000000;
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else
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*(DWORD *)dest = color | 0xff000000;
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source += 4;
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dest += 4;
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}
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