wined3d: Fix subtraction of resource size from used adapter memory.
Properly negate an unsigned value while promoting it from 32- to 64-bit.
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@ -151,7 +151,7 @@ void resource_cleanup(struct wined3d_resource *resource)
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if (resource->pool == WINED3D_POOL_DEFAULT && d3d->flags & WINED3D_VIDMEM_ACCOUNTING)
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{
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TRACE("Decrementing device memory pool by %u.\n", resource->size);
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adapter_adjust_memory(resource->device->adapter, 0 - resource->size);
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adapter_adjust_memory(resource->device->adapter, (INT64)0 - resource->size);
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}
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wined3d_resource_free_sysmem(resource);
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