wined3d: Get rid of d3dfmt_convert_surface().

This commit is contained in:
Henri Verbeet 2014-10-07 08:41:15 +02:00 committed by Alexandre Julliard
parent 71b59afe03
commit 6da1cff518
2 changed files with 199 additions and 269 deletions

View File

@ -36,6 +36,13 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d);
#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy. */
struct wined3d_color_key_conversion
{
enum wined3d_format_id dst_format;
void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch, unsigned int width,
unsigned int height, const struct wined3d_palette *palette, const struct wined3d_color_key *color_key);
};
static const DWORD surface_simple_locations =
WINED3D_LOCATION_SYSMEM | WINED3D_LOCATION_USER_MEMORY
| WINED3D_LOCATION_DIB | WINED3D_LOCATION_BUFFER;
@ -1585,39 +1592,191 @@ static void surface_upload_data(struct wined3d_surface *surface, const struct wi
}
}
static void d3dfmt_get_conv(const struct wined3d_texture *texture, BOOL need_alpha_ck,
enum wined3d_format_id *dst_format_id, enum wined3d_conversion_type *conversion_type)
static BOOL color_in_range(const struct wined3d_color_key *color_key, DWORD color)
{
/* FIXME: Is this really how color keys are supposed to work? I think it
* makes more sense to compare the individual channels. */
return color >= color_key->color_space_low_value
&& color <= color_key->color_space_high_value;
}
static void convert_p8_uint_b8g8r8a8_unorm(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)
{
const BYTE *src_row;
unsigned int x, y;
DWORD *dst_row;
if (!palette)
{
/* FIXME: This should probably use the system palette. */
FIXME("P8 surface loaded without a palette.\n");
for (y = 0; y < height; ++y)
{
memset(&dst[dst_pitch * y], 0, width * 4);
}
return;
}
for (y = 0; y < height; ++y)
{
src_row = &src[src_pitch * y];
dst_row = (DWORD *)&dst[dst_pitch * y];
for (x = 0; x < width; ++x)
{
BYTE src_color = src_row[x];
dst_row[x] = 0xff000000
| (palette->colors[src_color].rgbRed << 16)
| (palette->colors[src_color].rgbGreen << 8)
| palette->colors[src_color].rgbBlue;
}
}
}
static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)
{
const WORD *src_row;
unsigned int x, y;
WORD *dst_row;
for (y = 0; y < height; ++y)
{
src_row = (WORD *)&src[src_pitch * y];
dst_row = (WORD *)&dst[dst_pitch * y];
for (x = 0; x < width; ++x)
{
WORD src_color = src_row[x];
if (!color_in_range(color_key, src_color))
dst_row[x] = 0x8000 | ((src_color & 0xffc0) >> 1) | (src_color & 0x1f);
else
dst_row[x] = ((src_color & 0xffc0) >> 1) | (src_color & 0x1f);
}
}
}
static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)
{
const WORD *src_row;
unsigned int x, y;
WORD *dst_row;
for (y = 0; y < height; ++y)
{
src_row = (WORD *)&src[src_pitch * y];
dst_row = (WORD *)&dst[dst_pitch * y];
for (x = 0; x < width; ++x)
{
WORD src_color = src_row[x];
if (color_in_range(color_key, src_color))
dst_row[x] = src_color & ~0x8000;
else
dst_row[x] = src_color | 0x8000;
}
}
}
static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)
{
const BYTE *src_row;
unsigned int x, y;
DWORD *dst_row;
for (y = 0; y < height; ++y)
{
src_row = &src[src_pitch * y];
dst_row = (DWORD *)&dst[dst_pitch * y];
for (x = 0; x < width; ++x)
{
DWORD src_color = (src_row[x * 3 + 2] << 16) | (src_row[x * 3 + 1] << 8) | src_row[x * 3];
if (!color_in_range(color_key, src_color))
dst_row[x] = src_color | 0xff000000;
}
}
}
static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)
{
const DWORD *src_row;
unsigned int x, y;
DWORD *dst_row;
for (y = 0; y < height; ++y)
{
src_row = (DWORD *)&src[src_pitch * y];
dst_row = (DWORD *)&dst[dst_pitch * y];
for (x = 0; x < width; ++x)
{
DWORD src_color = src_row[x];
if (color_in_range(color_key, src_color))
dst_row[x] = src_color & ~0xff000000;
else
dst_row[x] = src_color | 0xff000000;
}
}
}
static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)
{
const DWORD *src_row;
unsigned int x, y;
DWORD *dst_row;
for (y = 0; y < height; ++y)
{
src_row = (DWORD *)&src[src_pitch * y];
dst_row = (DWORD *)&dst[dst_pitch * y];
for (x = 0; x < width; ++x)
{
DWORD src_color = src_row[x];
if (color_in_range(color_key, src_color))
src_color &= ~0xff000000;
dst_row[x] = src_color;
}
}
}
static const struct wined3d_color_key_conversion * d3dfmt_get_conv(const struct wined3d_texture *texture,
BOOL need_alpha_ck)
{
unsigned int i;
static const struct
{
enum wined3d_format_id src_format;
enum wined3d_conversion_type conversion_type;
enum wined3d_format_id dst_format;
struct wined3d_color_key_conversion conversion;
}
color_key_info[] =
{
{WINED3DFMT_B5G6R5_UNORM, WINED3D_CT_CK_B5G6R5, WINED3DFMT_B5G5R5A1_UNORM},
{WINED3DFMT_B5G5R5X1_UNORM, WINED3D_CT_CK_B5G5R5X1, WINED3DFMT_B5G5R5A1_UNORM},
{WINED3DFMT_B8G8R8_UNORM, WINED3D_CT_CK_B8G8R8, WINED3DFMT_B8G8R8A8_UNORM},
{WINED3DFMT_B8G8R8X8_UNORM, WINED3D_CT_CK_B8G8R8X8, WINED3DFMT_B8G8R8A8_UNORM},
{WINED3DFMT_B8G8R8A8_UNORM, WINED3D_CT_CK_B8G8R8A8, WINED3DFMT_B8G8R8A8_UNORM},
{WINED3DFMT_B5G6R5_UNORM, {WINED3DFMT_B5G5R5A1_UNORM, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key }},
{WINED3DFMT_B5G5R5X1_UNORM, {WINED3DFMT_B5G5R5A1_UNORM, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key }},
{WINED3DFMT_B8G8R8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key }},
{WINED3DFMT_B8G8R8X8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key }},
{WINED3DFMT_B8G8R8A8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key }},
};
static const struct wined3d_color_key_conversion convert_p8 =
{
WINED3DFMT_B8G8R8A8_UNORM, convert_p8_uint_b8g8r8a8_unorm
};
*conversion_type = WINED3D_CT_NONE;
*dst_format_id = WINED3DFMT_UNKNOWN;
if (need_alpha_ck && (texture->color_key_flags & WINEDDSD_CKSRCBLT))
{
for (i = 0; i < sizeof(color_key_info) / sizeof(*color_key_info); ++i)
{
if (color_key_info[i].src_format != texture->resource.format->id)
continue;
*conversion_type = color_key_info[i].conversion_type;
*dst_format_id = color_key_info[i].dst_format;
break;
if (color_key_info[i].src_format == texture->resource.format->id)
return &color_key_info[i].conversion;
}
FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(texture->resource.format->id));
@ -1628,10 +1787,9 @@ static void d3dfmt_get_conv(const struct wined3d_texture *texture, BOOL need_alp
if (texture->resource.format->id == WINED3DFMT_P8_UINT
&& !(texture->resource.device->adapter->gl_info.supported[ARB_FRAGMENT_PROGRAM]
&& texture->swapchain && texture == texture->swapchain->front_buffer))
{
*conversion_type = WINED3D_CT_P8;
*dst_format_id = WINED3DFMT_B8G8R8A8_UNORM;
}
return &convert_p8;
return NULL;
}
static BOOL surface_check_block_align(struct wined3d_surface *surface, const RECT *rect)
@ -1661,8 +1819,6 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
const struct wined3d_format *src_format;
const struct wined3d_format *dst_format;
const struct wined3d_gl_info *gl_info;
enum wined3d_conversion_type convert;
enum wined3d_format_id format_id;
struct wined3d_context *context;
struct wined3d_bo_address data;
UINT update_w, update_h;
@ -1738,8 +1894,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
}
/* Use wined3d_surface_blt() instead of uploading directly if we need conversion. */
d3dfmt_get_conv(dst_surface->container, FALSE, &format_id, &convert);
if (dst_format->convert || convert != WINED3D_CT_NONE)
if (dst_format->convert || d3dfmt_get_conv(dst_surface->container, FALSE))
return wined3d_surface_blt(dst_surface, &dst_rect, src_surface, src_rect, 0, NULL, WINED3D_TEXF_POINT);
context = context_acquire(dst_surface->resource.device, NULL);
@ -3067,6 +3222,7 @@ static void surface_prepare_texture_internal(struct wined3d_surface *surface,
{
const struct wined3d_format *format = surface->container->resource.format;
DWORD alloc_flag = srgb ? SFLAG_SRGBALLOCATED : SFLAG_ALLOCATED;
const struct wined3d_color_key_conversion *conversion;
if (surface->flags & alloc_flag) return;
@ -3074,21 +3230,14 @@ static void surface_prepare_texture_internal(struct wined3d_surface *surface,
{
surface->flags |= SFLAG_CONVERTED;
}
else if ((conversion = d3dfmt_get_conv(surface->container, TRUE)))
{
surface->flags |= SFLAG_CONVERTED;
format = wined3d_get_format(context->gl_info, conversion->dst_format);
}
else
{
enum wined3d_conversion_type convert;
enum wined3d_format_id format_id;
d3dfmt_get_conv(surface->container, TRUE, &format_id, &convert);
if (convert != WINED3D_CT_NONE)
{
surface->flags |= SFLAG_CONVERTED;
format = wined3d_get_format(context->gl_info, format_id);
}
else
{
surface->flags &= ~SFLAG_CONVERTED;
}
surface->flags &= ~SFLAG_CONVERTED;
}
wined3d_texture_bind_and_dirtify(surface->container, context, srgb);
@ -3140,212 +3289,6 @@ void surface_prepare_rb(struct wined3d_surface *surface, const struct wined3d_gl
}
}
static BOOL color_in_range(const struct wined3d_color_key *color_key, DWORD color)
{
/* FIXME: Is this really how color keys are supposed to work? I think it
* makes more sense to compare the individual channels. */
return color >= color_key->color_space_low_value
&& color <= color_key->color_space_high_value;
}
static void convert_p8_uint_b8g8r8a8_unorm(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_palette *palette, const struct wined3d_color_key *color_key)
{
const BYTE *src_row;
unsigned int x, y;
DWORD *dst_row;
if (!palette)
{
/* FIXME: This should probably use the system palette. */
FIXME("P8 surface loaded without a palette.\n");
for (y = 0; y < height; ++y)
{
memset(&dst[dst_pitch * y], 0, width * 4);
}
return;
}
for (y = 0; y < height; ++y)
{
src_row = &src[src_pitch * y];
dst_row = (DWORD *)&dst[dst_pitch * y];
for (x = 0; x < width; ++x)
{
BYTE src_color = src_row[x];
dst_row[x] = 0xff000000
| (palette->colors[src_color].rgbRed << 16)
| (palette->colors[src_color].rgbGreen << 8)
| palette->colors[src_color].rgbBlue;
}
}
}
static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_color_key *color_key)
{
const WORD *src_row;
unsigned int x, y;
WORD *dst_row;
for (y = 0; y < height; ++y)
{
src_row = (WORD *)&src[src_pitch * y];
dst_row = (WORD *)&dst[dst_pitch * y];
for (x = 0; x < width; ++x)
{
WORD src_color = src_row[x];
if (!color_in_range(color_key, src_color))
dst_row[x] = 0x8000 | ((src_color & 0xffc0) >> 1) | (src_color & 0x1f);
else
dst_row[x] = ((src_color & 0xffc0) >> 1) | (src_color & 0x1f);
}
}
}
static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_color_key *color_key)
{
const WORD *src_row;
unsigned int x, y;
WORD *dst_row;
for (y = 0; y < height; ++y)
{
src_row = (WORD *)&src[src_pitch * y];
dst_row = (WORD *)&dst[dst_pitch * y];
for (x = 0; x < width; ++x)
{
WORD src_color = src_row[x];
if (color_in_range(color_key, src_color))
dst_row[x] = src_color & ~0x8000;
else
dst_row[x] = src_color | 0x8000;
}
}
}
static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_color_key *color_key)
{
const BYTE *src_row;
unsigned int x, y;
DWORD *dst_row;
for (y = 0; y < height; ++y)
{
src_row = &src[src_pitch * y];
dst_row = (DWORD *)&dst[dst_pitch * y];
for (x = 0; x < width; ++x)
{
DWORD src_color = (src_row[x * 3 + 2] << 16) | (src_row[x * 3 + 1] << 8) | src_row[x * 3];
if (!color_in_range(color_key, src_color))
dst_row[x] = src_color | 0xff000000;
}
}
}
static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_color_key *color_key)
{
const DWORD *src_row;
unsigned int x, y;
DWORD *dst_row;
for (y = 0; y < height; ++y)
{
src_row = (DWORD *)&src[src_pitch * y];
dst_row = (DWORD *)&dst[dst_pitch * y];
for (x = 0; x < width; ++x)
{
DWORD src_color = src_row[x];
if (color_in_range(color_key, src_color))
dst_row[x] = src_color & ~0xff000000;
else
dst_row[x] = src_color | 0xff000000;
}
}
}
static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
const struct wined3d_color_key *color_key)
{
const DWORD *src_row;
unsigned int x, y;
DWORD *dst_row;
for (y = 0; y < height; ++y)
{
src_row = (DWORD *)&src[src_pitch * y];
dst_row = (DWORD *)&dst[dst_pitch * y];
for (x = 0; x < width; ++x)
{
DWORD src_color = src_row[x];
if (color_in_range(color_key, src_color))
src_color &= ~0xff000000;
dst_row[x] = src_color;
}
}
}
static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height,
UINT outpitch, enum wined3d_conversion_type conversion_type, struct wined3d_surface *surface)
{
struct wined3d_palette *palette = NULL;
struct wined3d_texture *texture;
TRACE("src %p, dst %p, pitch %u, width %u, height %u, outpitch %u, conversion_type %#x, surface %p.\n",
src, dst, pitch, width, height, outpitch, conversion_type, surface);
texture = surface->container;
switch (conversion_type)
{
case WINED3D_CT_P8:
if (texture->swapchain && texture->swapchain->palette)
palette = texture->swapchain->palette;
convert_p8_uint_b8g8r8a8_unorm(src, pitch, dst, outpitch,
width, height, palette, &texture->src_blt_color_key);
break;
case WINED3D_CT_CK_B5G6R5:
convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(src, pitch, dst, outpitch,
width, height, &texture->src_blt_color_key);
break;
case WINED3D_CT_CK_B5G5R5X1:
convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(src, pitch, dst, outpitch,
width, height, &texture->src_blt_color_key);
break;
case WINED3D_CT_CK_B8G8R8:
convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(src, pitch, dst, outpitch,
width, height, &texture->src_blt_color_key);
break;
case WINED3D_CT_CK_B8G8R8X8:
convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(src, pitch, dst, outpitch,
width, height, &texture->src_blt_color_key);
break;
case WINED3D_CT_CK_B8G8R8A8:
convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(src, pitch, dst, outpitch,
width, height, &texture->src_blt_color_key);
break;
default:
ERR("Unsupported conversion type %#x.\n", conversion_type);
}
return WINED3D_OK;
}
void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
{
if (front->container->level_count != 1 || front->container->layer_count != 1
@ -4479,9 +4422,8 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
RECT src_rect = {0, 0, surface->resource.width, surface->resource.height};
struct wined3d_device *device = surface->resource.device;
const struct wined3d_color_key_conversion *conversion;
struct wined3d_texture *texture = surface->container;
enum wined3d_conversion_type convert;
enum wined3d_format_id format_id;
struct wined3d_context *context;
UINT width, src_pitch, dst_pitch;
struct wined3d_bo_address data;
@ -4581,14 +4523,13 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
src_pitch = wined3d_surface_get_pitch(surface);
format = *texture->resource.format;
d3dfmt_get_conv(texture, TRUE, &format_id, &convert);
if (convert != WINED3D_CT_NONE)
format = *wined3d_get_format(gl_info, format_id);
if ((conversion = d3dfmt_get_conv(texture, TRUE)))
format = *wined3d_get_format(gl_info, conversion->dst_format);
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
* SFLAG_CONVERTED but it isn't set (yet) in all cases it is getting
* called. */
if ((convert != WINED3D_CT_NONE || format.convert) && surface->pbo)
if ((format.convert || conversion) && surface->pbo)
{
TRACE("Removing the pbo attached to surface %p.\n", surface);
@ -4623,9 +4564,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
src_pitch = dst_pitch;
data.addr = mem;
}
else if (convert != WINED3D_CT_NONE)
else if (conversion)
{
/* This code is only entered for color keying fixups */
struct wined3d_palette *palette = NULL;
UINT height = surface->resource.height;
dst_pitch = wined3d_format_calculate_pitch(&format, width);
@ -4637,8 +4579,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
context_release(context);
return E_OUTOFMEMORY;
}
d3dfmt_convert_surface(data.addr, mem, src_pitch,
width, height, dst_pitch, convert, surface);
if (texture->swapchain && texture->swapchain->palette)
palette = texture->swapchain->palette;
conversion->convert(data.addr, src_pitch, mem, dst_pitch,
width, height, palette, &texture->src_blt_color_key);
src_pitch = dst_pitch;
data.addr = mem;
}
@ -5565,8 +5509,6 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
DWORD src_ds_flags, dst_ds_flags;
RECT src_rect, dst_rect;
BOOL scale, convert;
enum wined3d_conversion_type dst_convert_type;
enum wined3d_format_id dst_conv_fmt_id;
static const DWORD simple_blit = WINEDDBLT_ASYNC
| WINEDDBLT_COLORFILL
@ -5681,9 +5623,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
/* We want to avoid invalidating the sysmem location for converted
* surfaces, since otherwise we'd have to convert the data back when
* locking them. */
d3dfmt_get_conv(dst_surface->container, TRUE, &dst_conv_fmt_id, &dst_convert_type);
if (dst_surface->flags & SFLAG_CONVERTED || dst_surface->container->resource.format->convert
|| dst_convert_type != WINED3D_CT_NONE)
|| d3dfmt_get_conv(dst_surface->container, TRUE))
{
WARN_(d3d_perf)("Converted surface, using CPU blit.\n");
goto cpu;

View File

@ -2350,17 +2350,6 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) D
#define SFLAG_ALLOCATED 0x00000800 /* A GL texture is allocated for this surface. */
#define SFLAG_SRGBALLOCATED 0x00001000 /* A sRGB GL texture is allocated for this surface. */
enum wined3d_conversion_type
{
WINED3D_CT_NONE,
WINED3D_CT_P8,
WINED3D_CT_CK_B5G6R5,
WINED3D_CT_CK_B5G5R5X1,
WINED3D_CT_CK_B8G8R8,
WINED3D_CT_CK_B8G8R8X8,
WINED3D_CT_CK_B8G8R8A8,
};
struct wined3d_sampler
{
LONG refcount;