wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_P8.
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@ -1638,9 +1638,9 @@ static void d3dfmt_get_conv(const struct wined3d_texture *texture, BOOL need_alp
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&& texture == texture->swapchain->front_buffer)) || colorkey_active)
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{
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*conversion_type = WINED3D_CT_P8;
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format->glInternal = GL_RGBA;
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format->glFormat = GL_RGBA;
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format->glType = GL_UNSIGNED_BYTE;
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format->glInternal = GL_RGBA8;
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format->glFormat = GL_BGRA;
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format->glType = GL_UNSIGNED_INT_8_8_8_8_REV;
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format->conv_byte_count = 4;
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}
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}
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@ -3180,9 +3180,9 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
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for (x = 0; x < width; x++)
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{
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BYTE color = *source++;
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*dest++ = palette->colors[color].rgbRed;
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*dest++ = palette->colors[color].rgbGreen;
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*dest++ = palette->colors[color].rgbBlue;
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*dest++ = palette->colors[color].rgbGreen;
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*dest++ = palette->colors[color].rgbRed;
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*dest++ = 0;
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}
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}
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