wined3d: Just use glGammaInternal/rtInternal from the destination format in d3dfmt_get_conv().

Using glGammaInternal or rtInternal should do the right thing in principle,
although in practice they should never get used either way.
This commit is contained in:
Henri Verbeet 2014-10-06 08:24:18 +02:00 committed by Alexandre Julliard
parent 0d962da9d3
commit b0ce89d810
1 changed files with 2 additions and 2 deletions

View File

@ -1649,8 +1649,8 @@ static void d3dfmt_get_conv(const struct wined3d_texture *texture, BOOL need_alp
{
dst_format = wined3d_get_format(gl_info, dst_format_id);
format->glInternal = dst_format->glInternal;
format->glGammaInternal = format->glInternal;
format->rtInternal = format->glInternal;
format->glGammaInternal = dst_format->glGammaInternal;
format->rtInternal = dst_format->rtInternal;
format->glFormat = dst_format->glFormat;
format->glType = dst_format->glType;
format->conv_byte_count = dst_format->byte_count;