Rico Schüller
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1278843643
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d3dx9: Improve is_valid_constant().
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2012-08-24 11:13:52 +02:00 |
Rico Schüller
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b565e8fb4f
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d3dx9: Parse structs and sub constants in ID3DXConstantTable.
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2012-08-24 11:12:43 +02:00 |
Rico Schüller
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8f83681723
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d3dx9: Don't use an index as variable handle, it's not useable for subvariables.
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2012-08-24 11:12:36 +02:00 |
Rico Schüller
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0968331524
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d3dx9: Add a fixme for flags in D3DXGetShaderConstantTableEx().
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2012-08-24 10:26:08 +02:00 |
Rico Schüller
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6676a729b4
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d3dx9: Remove ctab_constant typedef.
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2012-08-24 10:26:04 +02:00 |
Francois Gouget
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e282d418e3
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d3dx9_36: Add a trailing '\n' to a couple of Wine traces.
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2012-08-21 17:47:49 +02:00 |
Józef Kucia
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cda7633775
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d3dx9: Implement ID3DXConstantTable::SetMatrixTransposePointerArray.
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2012-08-21 17:47:43 +02:00 |
Józef Kucia
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9fec159abc
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d3dx9: Implement ID3DXConstantTable::SetMatrixPointerArray.
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2012-08-21 17:47:41 +02:00 |
Józef Kucia
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51f4f01308
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d3dx9: Implement ID3DXConstantTable::SetMatrixTranspose.
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2012-08-21 17:47:40 +02:00 |
Józef Kucia
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edbd09fb45
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d3dx9: Implement ID3DXConstantTable::SetMatrixTransposeArray.
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2012-08-21 17:47:39 +02:00 |
Józef Kucia
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aaac25dc67
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d3dx9: ID3DXConstantTable::SetFloat shouldn't change the value of matrix and vector constants.
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2012-08-21 17:47:37 +02:00 |
Józef Kucia
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2f73fd6ed5
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d3dx9: ID3DXConstantTable::SetVector shouldn't change the value of matrix constants.
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2012-08-21 17:47:36 +02:00 |
Józef Kucia
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978971e1ac
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d3dx9: ID3DXConstantTable::SetMatrix should set scalar constants.
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2012-08-21 17:47:34 +02:00 |
Józef Kucia
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b31b9864d9
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d3dx9: Fix ID3DXConstantTable::SetMatrix.
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2012-08-16 19:37:09 +02:00 |
Józef Kucia
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53ce2a240b
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d3dx9: Fix ID3DXConstantTable::SetVector.
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2012-08-16 19:37:04 +02:00 |
Józef Kucia
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c2c9959bb8
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d3dx9: Implement ID3DXConstantTable::SetValue.
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2012-08-16 19:36:54 +02:00 |
Józef Kucia
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fbba743484
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d3dx9: Implement ID3DXConstantTable::SetBoolArray.
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2012-08-16 19:36:39 +02:00 |
Józef Kucia
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d2bbbc712e
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d3dx9: Implement ID3DXConstantTable::SetBool.
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2012-08-16 19:36:28 +02:00 |
Józef Kucia
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fea0b7dcbe
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d3dx9: Implement ID3DXConstantTable::SetDefaults.
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2012-08-14 12:48:00 +02:00 |
Józef Kucia
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711ee8a792
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d3dx9: Correctly handle constants without default values in D3DXGetShaderConstantTableEx.
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2012-08-14 12:48:00 +02:00 |
Józef Kucia
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e67920f12f
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d3dx9: Introduce a helper function for setting float shader constants.
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2012-08-14 12:47:59 +02:00 |
Józef Kucia
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c9f9025633
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d3dx9: Introduce helper functions to operate on constant handles.
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2012-08-14 12:47:59 +02:00 |
Henri Verbeet
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db18815147
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d3dx9: Don't return a pointer to the implementation in ID3DXConstantTableImpl_QueryInterface().
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2012-04-09 12:03:02 +02:00 |
Rico Schüller
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7b3863fec0
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d3dx9: Fix constant table trace.
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2012-01-23 11:06:10 +01:00 |
Rico Schüller
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6ad34b161f
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d3dx9: Reorder argument check in D3DXGetShaderConstantTableEx().
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2012-01-23 11:06:04 +01:00 |
Rico Schüller
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59b365f9bb
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d3dx9: Get rid of ID3DXConstantTableImpl typedef.
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2012-01-23 11:05:50 +01:00 |
Rico Schüller
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4a6e06d7bb
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d3dx9: Introduce free_constant_table().
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2012-01-23 11:05:45 +01:00 |
Rico Schüller
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a8f32acfed
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d3dx9: Fix variable sequence.
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2011-12-27 16:55:04 +01:00 |
Rico Schüller
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be68d56efc
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d3dx9: Improve argument check in D3DXFindShaderComment().
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2011-10-25 16:57:26 +02:00 |
Rico Schüller
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a7df4958ab
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d3dx9: Use the variable instead of the type in HeapAlloc().
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2011-09-16 17:54:00 +02:00 |
Rico Schüller
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7cfdaedd3e
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d3dx9: Use the original bytecode in D3DXGetShaderSamplers() instead of using a constant table.
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2011-09-16 17:53:56 +02:00 |
Alexandre Julliard
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5f484df06c
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Revert "d3dx9_36: Improved constant table handle support."
This reverts commit 48d03555a7 .
It wasn't supposed to be committed.
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2011-07-18 21:45:13 +02:00 |
Rico Schüller
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c42ee0339a
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d3dx9: Implement D3DXGetShaderSamplers().
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2011-07-18 16:23:29 +02:00 |
Travis Athougies
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48d03555a7
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d3dx9_36: Improved constant table handle support.
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2011-07-18 16:23:28 +02:00 |
Travis Athougies
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c55caea1b3
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d3dx9_36: Separate calculation of Bytes.
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2011-07-18 16:23:28 +02:00 |
Francois Gouget
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bdadc5d056
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d3dx9_36: Add a trailing '\n' to some TRACE() calls.
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2011-06-27 13:09:47 -05:00 |
Francois Gouget
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71e41b81dd
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d3dx9_36: Fix compilation on systems that don't support nameless structs/unions.
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2011-06-27 13:09:21 -05:00 |
Travis Athougies
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a76ac0a894
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d3dx9_36: Implemented support for samplers in ID3DXConstantTable.
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2011-06-23 09:47:34 +02:00 |
Travis Athougies
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4a412c1b83
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d3dx9_36: Implemented ID3DXConstantTable_SetMatrix and ID3DXConstantTable_SetMatrixArray.
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2011-06-22 16:13:51 +02:00 |
Travis Athougies
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9c138a182a
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d3dx9_36: Implemented ID3DXConstantTable_SetVector and ID3DXConstantTable_SetVectorArray.
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2011-06-22 16:13:51 +02:00 |
Travis Athougies
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73272d1664
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d3dx9_36: Implemented ID3DXConstantTable_SetIntArray and ID3DXConstantTable_SetInt.
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2011-06-22 16:13:51 +02:00 |
Travis Athougies
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3fdcce1863
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d3dx9_36: Implemented ID3DXConstantTable_SetFloatArray and ID3DXConstantTable_SetFloat.
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2011-06-22 16:13:51 +02:00 |
Michael Stefaniuc
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c84b8dbd3e
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d3dx9_36: COM cleanup for the ID3DXInclude iface.
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2011-01-27 14:14:59 +01:00 |
Michael Stefaniuc
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303f84c409
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d3dx9_36: Use an iface instead of an vtbl pointer in ID3DXConstantTableImpl.
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2010-12-21 15:49:30 +01:00 |
Travis Athougies
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ca7405a9a1
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d3dx9_36: Improved constant table parsing.
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2010-12-02 12:47:42 +01:00 |
Christian Costa
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128cf64371
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d3dx9: Constant table parsing foundations.
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2010-10-13 12:03:05 +02:00 |
Joris Huizer
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5815b63979
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d3dx9_36: D3DXPreprocessShaderFromFileW: remove unneeded code.
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2010-09-14 15:33:54 -05:00 |
Matteo Bruni
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8d7a0d5027
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d3dx9: D3DXPreprocessShader implementation with tests.
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2010-09-13 14:43:53 -05:00 |
Matteo Bruni
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d6ead897e2
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d3dx9: Fix D3DXCompileShaderFromFileW.
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2010-09-08 19:54:14 +02:00 |
Matteo Bruni
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5a5af75f04
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d3dx9: Implement D3DXCompileShaderFromResource.
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2010-09-02 18:05:23 +02:00 |