Chip Davis
43104e37ad
d3d8: Introduce helpers to convert between d3d8 and wined3d multisample types.
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Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:24 +02:00
Alexandre Julliard
d2521ce33f
d3d8: Build with msvcrt.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 10:00:29 +02:00
Matteo Bruni
7003ba4489
d3d8: Take usage flags into account when assigning map flags.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 00:13:00 +01:00
Józef Kucia
b51bc84338
wined3d: Move wined3d_bit_scan() to public header.
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wine/port.h is required for ffs().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 23:09:07 +01:00
Henri Verbeet
035d9792ad
d3d8: Translate E_INVALIDARG to D3DERR_INVALIDCALL in d3d8_surface_LockRect().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:04:03 +01:00
Henri Verbeet
7cba915710
wined3d: Pass correct bind flags to texture creation functions.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Henri Verbeet
8a1a94cd20
d3d8: Explicitly translate resource map flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 14:25:01 +01:00
Henri Verbeet
4b08687757
d3d8: Use the global memory allocation helpers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 09:42:06 +01:00
Henri Verbeet
916c13c6c1
wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:42 +01:00
Henri Verbeet
2abf1dd323
wined3d: Get rid of WINED3D_POOL_SCRATCH.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
Henri Verbeet
df6120274d
wined3d: Introduce a helper function to assign wined3d_box values.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-07 11:37:28 +02:00
Józef Kucia
2b921fed4b
d3d8: Do not decrease swapchain surface refcount when it is already 0.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:12 +01:00
Józef Kucia
8f8c2a8ade
d3d8: Return D3D_OK from UnlockRect() for not locked textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-13 16:27:42 +01:00
Józef Kucia
62f43eeb02
d3d8: Do not create render target view while surface refcount is equal to 0.
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This fixes a regression introduced by commit
b005ad6f90
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-06 16:29:11 +01:00
Józef Kucia
176e60074b
d3d8: Reject render target surfaces created for other devices.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-03 16:18:44 +01:00
Henri Verbeet
9a6ee515ed
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_surface_GetDesc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:29 +09:00
Stefan Dösinger
a2d3b3a5a5
d3d8: Don't validate 2D texture lock coordinates.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-20 21:18:07 +09:00
Józef Kucia
b8dc15da58
d3d8: Use wined3d_resource_{map, unmap}() instead of wined3d_texture_{map, unmap}().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-05 22:02:17 +09:00
Riccardo Bortolato
c43b290fa5
d3d8: Use wined3d_rendertarget_view_create_from_sub_resource() in d3d8_surface_get_rendertarget_view().
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:28 +09:00
Riccardo Bortolato
6241ce5637
wined3d: Introduce a new wined3d_texture_blt function.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato
7fc43d3c09
d3d8: Use wined3d_rendertarget_view_create instead of wined3d_rendertarget_view_create_from_surface in d3d8_surface_get_rendertarget_view.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 19:19:39 +09:00
Riccardo Bortolato
2a51e695a1
d3d8: Replace surface refcounting with parent texture refcounting.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:23:32 +09:00
Riccardo Bortolato
ea51e1f107
d3d8: Don't use a wined3d_surface in d3d8_surface_GetDesc.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
2f1b6114da
d3d8: Use wined3d_texture_unmap instead of wined3d_surface_unmap in d3d8_surface_UnlockRect.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
9c00f968d6
d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect.
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Pass wined3d_texture and sub_resource idx to device_parent_surface_created callback.
Store wined3d_texture and sub_resource in d3d8_surface.
Also updated d3d9, d3d11, ddraw callbacks accordingly.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
1d1487105d
wined3d: Pass a wined3d_box to wined3d_surface_map..
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Introduced a new surface_check_block_align function that accepts a
wined3d_box, eventually the old _rect version will be completely
replaced.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:51 +09:00
Andrey Gusev
f0c52fe0f5
d3d8: TRACE fixes.
2015-09-18 14:57:35 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
599f018c81
d3d8: The "forwardReference" field in struct d3d8_surface is always a texture, if set.
2014-08-15 17:04:13 +02:00
Stefan Dösinger
9a795c528f
d3d8: Use the private store api for surfaces.
2014-03-21 17:36:30 +01:00
Stefan Dösinger
97b5525888
d3d8: Introduce a resource structure.
2014-03-21 17:36:17 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Henri Verbeet
b83a0b9d3e
d3d8: Clear pBits and Pitch when d3d8_surface_LockRect() fails.
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This is a only slightly modified version of a patch by Lasse Rasinen.
2013-11-12 14:15:01 +01:00
Henri Verbeet
7475944454
d3d8: Don't mask out internal wined3d usage flags in surface_init().
2013-10-02 11:05:37 +02:00
Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
Jacek Caban
1524cc2ab7
d3d8: Use proper helpers for iface calls.
2012-08-27 19:45:59 +02:00
Henri Verbeet
ec466ff3b7
d3d8: Get rid of IDirect3DSurface8Impl.
2012-05-23 18:24:57 +02:00
Henri Verbeet
9b085a9260
d3d8: Get rid of IDirect3DDevice8Impl.
2012-05-21 21:31:10 +02:00
Henri Verbeet
83761d20a8
d3d8: Get rid of IDirect3DBaseTexture8Impl.
2012-04-19 12:01:47 +02:00
Henri Verbeet
8cef8b3587
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
2012-04-13 10:48:51 +02:00
Henri Verbeet
30c3e84ee5
d3d8: Don't return a pointer to the implementation in IDirect3DSurface8Impl_QueryInterface().
2012-03-26 18:15:05 +02:00
Henri Verbeet
3769afa33d
wined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-20 13:31:33 +01:00
Henri Verbeet
e53a277305
wined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
ef9be113e2
d3d8: Don't expose wined3d internal flags to the application.
2012-01-11 17:47:13 +01:00
Henri Verbeet
eafebc0491
wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
2011-12-06 15:50:58 +01:00
Henri Verbeet
3430e11605
wined3d: Add a flags parameter to wined3d_surface_create().
2011-11-30 11:50:48 +01:00
Michael Stefaniuc
99f770e4ef
d3d8: Remove pointless casts to the type of the casted expression.
2011-09-15 19:13:15 +02:00
Michael Stefaniuc
d615be8eea
d3d8: COM cleanup for the IDirect3DSurface8 iface.
2011-07-05 13:47:30 +02:00