Henri Verbeet
7622d97f78
d3d8: Avoid checking the stage index in d3d8_device_GetTextureStageState() (Coverity).
...
The correct limit for d3d8 would be WINED3D_MAX_TEXTURES, since that's the
size of the "texture_states" array. However, the original code didn't check
the stage index at all, so simply remove it.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:01:40 +01:00
Zhiyi Zhang
2e848c18d9
d3d8: Enumerate wined3d outputs in d3d8_init().
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:01:28 +01:00
Zhiyi Zhang
2f9037c75d
wined3d: Introduce wined3d_adapter_get_output_count().
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:01:21 +01:00
Matteo Bruni
565f7b4494
d3d8: Fix texture stage index checks.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-27 23:34:51 +01:00
Zebediah Figura
6384f4c4e7
d3d8: Stop setting the device state in d3d8_device_SetLight() and d3d8_device_LightEnable().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-26 22:33:11 +01:00
Zebediah Figura
f7d744e9c5
d3d8: Retrieve light state from the primary stateblock.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-26 22:33:08 +01:00
Zebediah Figura
7e0e1859d1
d3d8: Stop setting the device state in d3d8_device_SetViewport().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-26 22:33:05 +01:00
Zebediah Figura
3fa7bd141a
d3d8: Retrieve the viewport from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-26 22:33:02 +01:00
Zebediah Figura
6c0c191a31
d3d8: Stop setting the device state in d3d8_device_SetMaterial().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura
b0b8fb9949
d3d8: Retrieve the material from the primary stateblock.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura
a0ba270ec8
d3d8: Stop setting the device state in d3d8_device_SetClipPlane().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura
7b20951ed4
d3d8: Retrieve clip planes from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura
bc414af57e
d3d8: Stop setting the device state in d3d8_device_SetTransform() and d3d8_device_MultiplyTransform().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura
cc7d556212
d3d8: Retrieve transform states from the primary stateblock.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura
c4ebd986b8
d3d8: Stop setting the device state in d3d8_device_SetTextureStageState().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:11:12 +01:00
Zebediah Figura
942e210037
d3d8: Retrieve texture states from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:11:10 +01:00
Zebediah Figura
27e8a5dd63
d3d8: Stop setting the device state in d3d8_device_SetTexture().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:11:06 +01:00
Zebediah Figura
19e5693c91
d3d8: Retrieve textures from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:11:03 +01:00
Zebediah Figura
84f9bc1716
d3d8: Stop setting the device state in d3d8_device_SetPixelShaderConstant().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:10:59 +01:00
Zebediah Figura
a7afb912d9
d3d8: Retrieve pixel shader constants from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:10:56 +01:00
Zebediah Figura
2f25af095d
d3d8: Stop setting the device state in d3d8_device_SetPixelShader().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:53 +01:00
Zebediah Figura
7cffddc993
d3d8: Retrieve the pixel shader from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:50 +01:00
Zebediah Figura
b58a5a55ba
d3d8: Stop setting the device state in d3d8_device_SetVertexShaderConstant().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:48 +01:00
Zebediah Figura
ffb8cc3623
d3d8: Retrieve vertex shader constants from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:45 +01:00
Zebediah Figura
4579ea5906
d3d8: Stop setting the device state in d3d8_device_SetVertexShader().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:32 +01:00
Zebediah Figura
1dca8313ce
d3d8: Retrieve the vertex shader from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:30 +01:00
Zebediah Figura
b2a234fb7e
d3d8: Stop setting the device state in d3d8_device_SetStreamSource().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:27 +01:00
Zebediah Figura
05fbe3b276
d3d8: Stop setting the device state in d3d8_device_SetIndices().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:25 +01:00
Zebediah Figura
d38daa79d8
d3d8: Set the primary stateblock when executing draw calls.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:22 +01:00
Zhiyi Zhang
c70222bf39
d3d8/tests: Add multiple adapters tests.
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-07 21:28:24 +01:00
Zebediah Figura
23de061d2f
d3d8: Stop setting the device state when setting the default ZENABLE and POINTSIZE_MIN states.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:57 +01:00
Zebediah Figura
5e9c139c5f
d3d8: Stop setting the device state in d3d8_device_SetRenderState().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:55 +01:00
Zebediah Figura
18c863e0ae
d3d8: Handle multisample depth resolve in d3d8_device_SetRenderState().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:52 +01:00
Zebediah Figura
2ff6b5ec6f
d3d8: Apply the device state before executing a draw call.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:50 +01:00
Nikolay Sivov
fc4aa8046d
d3d8/tests: Use GetCursorInfo() directly.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-09 09:24:55 +01:00
Alexandre Julliard
b1bb52ad68
d3d8: Remove redundant includes.
...
They cause warnings because NONAMELESSUNION has to be defined first.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-23 20:10:18 +01:00
Akihiro Sagawa
513d3e1376
d3d8: Support texture dirty regions.
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Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-10 22:15:05 +01:00
Zebediah Figura
3f53d75362
d3d8: Update the primary stateblock in d3d8_device_MultiplyTransform().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 22:30:23 +01:00
Akihiro Sagawa
0a61ddbdf1
wined3d: Validate dirty regions in wined3d_texture_add_dirty_region().
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Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:57 +01:00
Akihiro Sagawa
3499694f13
d3d8/tests: Add out-of-bounds region tests.
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Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:57 +01:00
Zebediah Figura
2b0fd0cf16
d3d8: Use wined3d_stateblock_get_state() in d3d8_device_GetRenderState().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:56 +01:00
Zebediah Figura
da6ea7ddc0
wined3d: Pass the client stateblock state to wined3d stateblock methods.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:19 +01:00
Zebediah Figura
7af5c1037e
d3d8: Fix a copy-paste error.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:13 +01:00
Zebediah Figura
af5634fb6e
d3d8: Use wined3d_stateblock_* methods directly in BeginStateBlock() and EndStateBlock().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-26 22:49:03 +01:00
Zebediah Figura
9d4eb5ef8c
d3d8: Track the viewport and scissor rect in the primary stateblock.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-20 23:03:21 +01:00
Zebediah Figura
9fb7c84b15
d3d8: Track WINED3D_RS_POINTSIZE_MIN and WINED3D_RS_ZENABLE in the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-18 19:12:14 +01:00
Zebediah Figura
21d331e3c4
d3d8: Handle stateblocks in d3d8_device_LightEnable().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-15 23:25:53 +01:00
Zebediah Figura
0117ad6039
d3d8: Handle stateblocks in d3d8_device_SetLight().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-14 21:04:21 +01:00
Zebediah Figura
9aef32c733
d3d8: Handle stateblocks in d3d8_device_SetStreamSource().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:38:18 +01:00
Zhiyi Zhang
fca49ddcc9
d3d8: Fix incorrect types.
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00