d3d8: Enumerate wined3d outputs in d3d8_init().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -57,6 +57,8 @@ struct d3d8
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IDirect3D8 IDirect3D8_iface;
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LONG refcount;
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struct wined3d *wined3d;
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struct wined3d_output **wined3d_outputs;
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unsigned int wined3d_output_count;
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};
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BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
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@ -70,6 +70,7 @@ static ULONG WINAPI d3d8_Release(IDirect3D8 *iface)
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wined3d_decref(d3d8->wined3d);
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wined3d_mutex_unlock();
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heap_free(d3d8->wined3d_outputs);
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heap_free(d3d8);
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}
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@ -93,22 +94,10 @@ static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_
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static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_adapter *wined3d_adapter;
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unsigned int adapter_idx, adapter_count;
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unsigned int output_count = 0;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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adapter_count = wined3d_get_adapter_count(d3d8->wined3d);
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for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
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{
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wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx);
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output_count += wined3d_adapter_get_output_count(wined3d_adapter);
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}
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wined3d_mutex_unlock();
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return output_count;
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return d3d8->wined3d_output_count;
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}
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static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter,
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@ -425,15 +414,48 @@ BOOL d3d8_init(struct d3d8 *d3d8)
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| WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
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| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART
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| WINED3D_LEGACY_CUBEMAP_FILTERING;
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unsigned int adapter_idx, output_idx, adapter_count, output_count = 0;
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struct wined3d_adapter *wined3d_adapter;
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d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
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d3d8->refcount = 1;
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wined3d_mutex_lock();
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d3d8->wined3d = wined3d_create(flags);
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wined3d_mutex_unlock();
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if (!d3d8->wined3d)
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{
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wined3d_mutex_unlock();
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return FALSE;
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}
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adapter_count = wined3d_get_adapter_count(d3d8->wined3d);
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for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
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{
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wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx);
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output_count += wined3d_adapter_get_output_count(wined3d_adapter);
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}
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d3d8->wined3d_outputs = heap_calloc(output_count, sizeof(*d3d8->wined3d_outputs));
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if (!d3d8->wined3d_outputs)
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{
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wined3d_decref(d3d8->wined3d);
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wined3d_mutex_unlock();
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return FALSE;
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}
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d3d8->wined3d_output_count = 0;
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for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
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{
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wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx);
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output_count = wined3d_adapter_get_output_count(wined3d_adapter);
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for (output_idx = 0; output_idx < output_count; ++output_idx)
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{
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d3d8->wined3d_outputs[d3d8->wined3d_output_count] =
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wined3d_adapter_get_output(wined3d_adapter, output_idx);
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++d3d8->wined3d_output_count;
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}
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}
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wined3d_mutex_unlock();
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return TRUE;
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}
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