d3d8: Stop setting the device state in d3d8_device_SetLight() and d3d8_device_LightEnable().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1754,8 +1754,6 @@ static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index,
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/* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
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wined3d_mutex_lock();
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hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light);
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if (SUCCEEDED(hr) && !device->recording)
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hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
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wined3d_mutex_unlock();
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return hr;
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@ -1786,8 +1784,6 @@ static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD ind
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wined3d_mutex_lock();
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hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable);
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if (SUCCEEDED(hr) && !device->recording)
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hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
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wined3d_mutex_unlock();
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return hr;
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