From 6384f4c4e74e47d2aab3ab9f5758142acca278c8 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Tue, 25 Feb 2020 17:35:07 -0600 Subject: [PATCH] d3d8: Stop setting the device state in d3d8_device_SetLight() and d3d8_device_LightEnable(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/device.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 81361a90eb6..869a6a2dd0d 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1754,8 +1754,6 @@ static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */ wined3d_mutex_lock(); hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light); - if (SUCCEEDED(hr) && !device->recording) - hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); wined3d_mutex_unlock(); return hr; @@ -1786,8 +1784,6 @@ static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD ind wined3d_mutex_lock(); hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable); - if (SUCCEEDED(hr) && !device->recording) - hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable); wined3d_mutex_unlock(); return hr;