d3d8: Stop setting the device state in d3d8_device_SetViewport().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-25 17:35:05 -06:00 committed by Alexandre Julliard
parent 3fa7bd141a
commit 7e0e1859d1
1 changed files with 0 additions and 2 deletions

View File

@ -1690,8 +1690,6 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D
vp.max_z = viewport->MaxZ;
wined3d_stateblock_set_viewport(device->update_state, &vp);
if (!device->recording)
wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
wined3d_mutex_unlock();
return D3D_OK;