Józef Kucia
2b77c00b8f
wined3d: Do not declare pixel shader inputs when they are not used.
...
This is a workaround for a bug in Mesa GLSL linker. The bug is triggered
by GLSL generated for SM3 shaders when shader inputs are not read and
interface blocks are used for shader inputs/outputs (core profile code
path).
Declarations for unused shader inputs are not generated for pixel
shaders. We still declare shader outputs in the previous shader stage,
but it's allowed by the GLSL 1.50 spec:
"Only output variables that are read by the subsequent pipeline stage
need to be written; it is allowed to have superfluous declarations of
output variables."
The table in section 4.3.4 (Input Variables) of the GLSL 4.20 spec even
more explicitly allows shader output variables with no matching input
variables declared in the consuming shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-13 20:56:19 +02:00
Henri Verbeet
1d3a8a5ded
wined3d: Also check for "Mesa" in GL_VERSION in wined3d_guess_gl_vendor().
...
The existing checks should be sufficient, but the GL_VERSION one is
potentially more reliable.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-12 18:30:12 +02:00
Henri Verbeet
e0e4f9bbcd
wined3d: Use WINED3D_CS_QUEUE_MAP for WINED3D_CS_OP_UPDATE_SUB_RESOURCE.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-07 22:55:07 +02:00
Józef Kucia
10748ab9d8
wined3d: Rearrange wined3d_query_type enum values.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-05 19:47:40 +02:00
Józef Kucia
54a0ce3685
wined3d: Introduce get_query_result64() helper function.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-05 19:47:38 +02:00
Michael Müller
f52ead4b4d
wined3d: Implement WINED3D_QUERY_TYPE_PIPELINE_STATISTICS.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-05 19:47:31 +02:00
Francois Gouget
2dc2db772c
wined3d: Add a trailing newline to an ERR() message.
...
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-05 19:47:08 +02:00
Józef Kucia
d968d32a1b
wined3d: Correctly handle phase instance ID register when ARB_shading_language_pack420 is not supported.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-31 20:51:46 +02:00
Józef Kucia
9128ec0bce
wined3d: Extend wined3d_check_device_format() to allow querying general format support.
...
For D3D10+.
When WINED3D_RTYPE_NONE is passed the wined3d_check_device_format()
function checks if a format is supported for all reasonable resource
types for a given usage. For now render target and depth stencil support
can be queried using this method.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-31 20:51:45 +02:00
Józef Kucia
dbcd2ecc1e
wined3d: Prefer GLSL 1.50 shaders in draw_test_quad().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-31 20:51:45 +02:00
Henri Verbeet
a61cfe0fd7
wined3d: Validate parameter lengths in shader_sm4_read_param() (AFL).
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-31 20:51:45 +02:00
Henri Verbeet
986adeef96
wined3d: Validate parameter lengths in shader_sm4_read_src_param() (AFL).
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-31 20:51:45 +02:00
Henri Verbeet
a5b4dedadd
wined3d: Validate parameter lengths in shader_sm4_read_dst_param() (AFL).
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-31 20:51:45 +02:00
Henri Verbeet
3821dcf996
wined3d: Only warn about 0 compare functions in wined3d_gl_compare_func().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-31 20:51:44 +02:00
Józef Kucia
0d9ce15ff6
wined3d: Use ARRAY_SIZE() in wined3d_format_get_color_key_conversion().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:12:55 +02:00
Józef Kucia
cc84b252ff
wined3d: Use ARRAY_SIZE() in init_format_filter_info().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:12:55 +02:00
Józef Kucia
0d3dc7c971
wined3d: Bind frag data location for core context draw quad shader.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:12:55 +02:00
Michael Müller
93c349c9c7
wined3d: Don't leak free_so_statistics_queries on device destruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:12:55 +02:00
Józef Kucia
7955ce42fc
wined3d: Fix FFP lighting.
...
Fixes a regression introduced by commit
c329ee5673
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:12:49 +02:00
Józef Kucia
f20bdd8dee
wined3d: Remove outdated comment in CheckRenderTargetCapability().
...
The WINED3DFMT_FLAG_RENDERTARGET flag is cleared in
init_format_fbo_compat_info().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:04:02 +02:00
Józef Kucia
fca7f78ea0
wined3d: Do not bother to check identity fixup support.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:04:00 +02:00
Józef Kucia
229d4aa7bc
wined3d: Trace color fixup checks in apply_format_fixups().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:03:58 +02:00
Józef Kucia
be20ddc38b
wined3d: Introduce query operation to destroy queries.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:03:55 +02:00
Józef Kucia
0a923d5233
wined3d: Require just specific OpenGL extensions and SM4 support for SM5.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:03:53 +02:00
Józef Kucia
1eb642aaf2
wined3d: Try harder to keep the current context.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:47 +02:00
Józef Kucia
dfa3be5c9d
wined3d: Implement SO statistics queries.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:47 +02:00
Józef Kucia
aff0cbb9c7
wined3d: Implement hull shader vocp register.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:46 +02:00
Józef Kucia
4597ef6696
wined3d: Avoid barrier() in tessellation control shader if possible.
...
Synchronization is only needed when output variables are read.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:46 +02:00
Józef Kucia
114f9791d2
wined3d: Do not use "temporary" bit field for SM4+ shaders.
...
Avoids generating needless variables for temporary registers in hull
shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:46 +02:00
Józef Kucia
ac1d2f1e2f
wined3d: Generate variables for control point phase temporary registers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:46 +02:00
Henri Verbeet
0597842218
wined3d: Only warn about 0 stencil ops in gl_stencil_op().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:46 +02:00
Henri Verbeet
cb77e188d1
wined3d: Validate constant buffer alignment.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:45 +02:00
Henri Verbeet
0726d7e82f
wined3d: Fix "sysmem_count" accounting in wined3d_texture_invalidate_location().
...
Only increase it if the sub-resource wasn't already exclusively in system
memory.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:45 +02:00
Sven Hesse
f492287412
wined3d: Add support for WINED3DFMT_R9G9B9E5_SHAREDEXP.
...
A format that contains 3 floating point values with a 9-bit mantissa
each and a shared 5-bit exponent.
Maps directly onto the RGB9_E5_EXT format available through the
GL extension EXT_texture_shared_exponent.
Signed-off-by: Sven Hesse <drmccoy@drmccoy.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 13:18:01 +02:00
Sven Hesse
741bc05118
wined3d: Add EXT_texture_shared_exponent extension.
...
Signed-off-by: Sven Hesse <drmccoy@drmccoy.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 13:18:01 +02:00
Henri Verbeet
6e4e3d8117
wined3d: Only warn about 0 blend ops in gl_blend_op().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-24 15:30:23 +02:00
Henri Verbeet
af767551fe
wined3d: Only warn about 0 blend factors in gl_blend_factor().
...
Some applications reset state by setting all render states to 0. That's
questionable on behalf of the application, but not an issue as far as wined3d
is concerned.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-24 15:30:23 +02:00
Henri Verbeet
fb75e0863a
wined3d: Only warn about unsupported input streams in fixed_get_input().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-24 15:30:23 +02:00
Henri Verbeet
2ed609f15d
wined3d: Add a conversion function for WINED3DFMT_X8D24_UNORM.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-24 15:30:23 +02:00
Henri Verbeet
01092d645f
wined3d: Just fail if looking up the guessed GPU info fails in wined3d_adapter_init_gl_caps().
...
This should never happen. Note that the previous code would return a GPU with
64 TiB of VRAM.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-24 15:30:23 +02:00
Sven Hesse
4b376ba7d2
wined3d: Implement SM5 gather4_po_c opcode.
...
A combination of gather4_c and gather4_po.
Signed-off-by: Sven Hesse <drmccoy@drmccoy.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-23 16:28:58 +02:00
Alistair Leslie-Hughes
c9ea06e7a8
wined3d: Allow passing NULL to context_reacquire().
...
A context associated with a query may be destroyed together
with a swapchain.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-23 16:28:50 +02:00
Józef Kucia
38d5b29ae1
wined3d: Add support for output registers relative addressing.
...
Required for tessellation shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:10 +02:00
Józef Kucia
1ac5db4fc0
wined3d: Implement temporary registers per phase.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:10 +02:00
Józef Kucia
bf27e30aef
wined3d: Implement patch constant registers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:10 +02:00
Józef Kucia
5666bb8ffa
wined3d: Fix wined3d_sysval_semantic values for tessellation factors.
...
Apparently, dcl_input_* instructions do not use the same values as
sysval semantics in shader signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:10 +02:00
Józef Kucia
ec46c5beab
wined3d: Implement instancing for join phases.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:10 +02:00
Józef Kucia
90c6071d7d
wined3d: Implement instancing for fork phases.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:10 +02:00
Józef Kucia
083f28a0cd
wined3d: Mark some hull shader declarations as no-op in GLSL backend.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:09 +02:00
Józef Kucia
39d5dbd6ee
wined3d: Handle hull shader control point outputs.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:09 +02:00