wined3d: Introduce get_query_result64() helper function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
eb329e9019
commit
54a0ce3685
|
@ -25,6 +25,22 @@
|
|||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
||||
|
||||
static UINT64 get_query_result64(GLuint id, const struct wined3d_gl_info *gl_info)
|
||||
{
|
||||
if (gl_info->supported[ARB_TIMER_QUERY])
|
||||
{
|
||||
GLuint64 result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(id, GL_QUERY_RESULT, &result));
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
GLuint result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(id, GL_QUERY_RESULT, &result));
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
static void wined3d_query_init(struct wined3d_query *query, struct wined3d_device *device,
|
||||
enum wined3d_query_type type, const void *data, DWORD data_size,
|
||||
const struct wined3d_query_ops *query_ops, void *parent, const struct wined3d_parent_ops *parent_ops)
|
||||
|
@ -374,28 +390,15 @@ static BOOL wined3d_occlusion_query_ops_poll(struct wined3d_query *query, DWORD
|
|||
gl_info = context->gl_info;
|
||||
|
||||
GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT_AVAILABLE, &available));
|
||||
checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)");
|
||||
TRACE("available %#x.\n", available);
|
||||
TRACE("Available %#x.\n", available);
|
||||
|
||||
if (available)
|
||||
{
|
||||
if (gl_info->supported[ARB_TIMER_QUERY])
|
||||
{
|
||||
GLuint64 result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(oq->id, GL_QUERY_RESULT, &result));
|
||||
checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)");
|
||||
oq->samples = result;
|
||||
}
|
||||
else
|
||||
{
|
||||
GLuint result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT, &result));
|
||||
checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT)");
|
||||
oq->samples = result;
|
||||
}
|
||||
oq->samples = get_query_result64(oq->id, gl_info);
|
||||
TRACE("Returning 0x%s samples.\n", wine_dbgstr_longlong(oq->samples));
|
||||
}
|
||||
|
||||
checkGLcall("poll occlusion query");
|
||||
context_release(context);
|
||||
|
||||
return available;
|
||||
|
@ -640,22 +643,8 @@ static BOOL wined3d_so_statistics_query_ops_poll(struct wined3d_query *query, DW
|
|||
|
||||
if (written_available && generated_available)
|
||||
{
|
||||
if (gl_info->supported[ARB_TIMER_QUERY])
|
||||
{
|
||||
GLuint64 result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.written, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.primitives_written = result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.generated, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.primitives_generated = result;
|
||||
}
|
||||
else
|
||||
{
|
||||
GLuint result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.written, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.primitives_written = result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.generated, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.primitives_generated = result;
|
||||
}
|
||||
pq->statistics.primitives_written = get_query_result64(pq->u.query.written, gl_info);
|
||||
pq->statistics.primitives_generated = get_query_result64(pq->u.query.generated, gl_info);
|
||||
TRACE("Returning %s, %s primitives.\n",
|
||||
wine_dbgstr_longlong(pq->statistics.primitives_written),
|
||||
wine_dbgstr_longlong(pq->statistics.primitives_generated));
|
||||
|
@ -758,63 +747,24 @@ static BOOL wined3d_pipeline_query_ops_poll(struct wined3d_query *query, DWORD f
|
|||
{
|
||||
GL_EXTCALL(glGetQueryObjectuiv(pq->u.id[i], GL_QUERY_RESULT_AVAILABLE, &available));
|
||||
if (!available)
|
||||
goto done;
|
||||
break;
|
||||
}
|
||||
|
||||
if (gl_info->supported[ARB_TIMER_QUERY])
|
||||
if (available)
|
||||
{
|
||||
GLuint64 result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.vertices, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.vertices_submitted = result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.primitives, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.primitives_submitted = result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.vertex_shader, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.vs_invocations = result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.tess_control_shader, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.hs_invocations = result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.tess_eval_shader, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.ds_invocations = result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.geometry_shader, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.gs_invocations = result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.geometry_primitives, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.gs_primitives = result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.fragment_shader, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.ps_invocations = result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.compute_shader, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.cs_invocations = result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.clipping_input, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.clipping_input_primitives = result;
|
||||
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.clipping_output, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.clipping_output_primitives = result;
|
||||
}
|
||||
else
|
||||
{
|
||||
GLuint result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.vertices, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.vertices_submitted = result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.primitives, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.primitives_submitted = result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.vertex_shader, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.vs_invocations = result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.tess_control_shader, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.hs_invocations = result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.tess_eval_shader, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.ds_invocations = result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.geometry_shader, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.gs_invocations = result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.geometry_primitives, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.gs_primitives = result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.fragment_shader, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.ps_invocations = result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.compute_shader, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.cs_invocations = result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.clipping_input, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.clipping_input_primitives = result;
|
||||
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.clipping_output, GL_QUERY_RESULT, &result));
|
||||
pq->statistics.clipping_output_primitives = result;
|
||||
pq->statistics.vertices_submitted = get_query_result64(pq->u.query.vertices, gl_info);
|
||||
pq->statistics.primitives_submitted = get_query_result64(pq->u.query.primitives, gl_info);
|
||||
pq->statistics.vs_invocations = get_query_result64(pq->u.query.vertex_shader, gl_info);
|
||||
pq->statistics.hs_invocations = get_query_result64(pq->u.query.tess_control_shader, gl_info);
|
||||
pq->statistics.ds_invocations = get_query_result64(pq->u.query.tess_eval_shader, gl_info);
|
||||
pq->statistics.gs_invocations = get_query_result64(pq->u.query.geometry_shader, gl_info);
|
||||
pq->statistics.gs_primitives = get_query_result64(pq->u.query.geometry_primitives, gl_info);
|
||||
pq->statistics.ps_invocations = get_query_result64(pq->u.query.fragment_shader, gl_info);
|
||||
pq->statistics.cs_invocations = get_query_result64(pq->u.query.compute_shader, gl_info);
|
||||
pq->statistics.clipping_input_primitives = get_query_result64(pq->u.query.clipping_input, gl_info);
|
||||
pq->statistics.clipping_output_primitives = get_query_result64(pq->u.query.clipping_output, gl_info);
|
||||
}
|
||||
|
||||
done:
|
||||
checkGLcall("poll pipeline statistics query");
|
||||
context_release(context);
|
||||
return available;
|
||||
|
|
Loading…
Reference in New Issue