wined3d: Add EXT_texture_shared_exponent extension.
Signed-off-by: Sven Hesse <drmccoy@drmccoy.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -235,6 +235,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
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{"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER },
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{"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
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{"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
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{"GL_EXT_texture_shared_exponent", EXT_TEXTURE_SHARED_EXPONENT },
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{"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM },
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{"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
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{"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
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@ -3823,6 +3824,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
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{EXT_PACKED_FLOAT, MAKEDWORD_VERSION(3, 0)},
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{EXT_TEXTURE_ARRAY, MAKEDWORD_VERSION(3, 0)},
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{EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)},
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{EXT_TEXTURE_SHARED_EXPONENT, MAKEDWORD_VERSION(3, 0)},
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/* We don't want to enable EXT_GPU_SHADER4: even though similar
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* functionality is available in core GL 3.0 / GLSL 1.30, it's different
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* enough that reusing the same flag for the new features hurts more
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@ -167,6 +167,7 @@ enum wined3d_gl_extension
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EXT_TEXTURE_INTEGER,
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EXT_TEXTURE_LOD_BIAS,
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EXT_TEXTURE_MIRROR_CLAMP,
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EXT_TEXTURE_SHARED_EXPONENT,
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EXT_TEXTURE_SNORM,
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EXT_TEXTURE_SRGB,
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EXT_TEXTURE_SRGB_DECODE,
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