wined3d: Bind frag data location for core context draw quad shader.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-29 10:53:33 +02:00 committed by Alexandre Julliard
parent 93c349c9c7
commit 0d3dc7c971
1 changed files with 3 additions and 0 deletions

View File

@ -2155,6 +2155,9 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d
GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 0, "pos"));
GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 1, "color"));
if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
GL_EXTCALL(glBindFragDataLocation(ctx->test_program_id, 0, "fragment_color"));
GL_EXTCALL(glCompileShader(vs_id));
print_glsl_info_log(gl_info, vs_id, FALSE);
GL_EXTCALL(glCompileShader(fs_id));