wined3d: Validate parameter lengths in shader_sm4_read_src_param() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -508,7 +508,7 @@ static const enum wined3d_data_type data_type_table[] =
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/* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT,
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};
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static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
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static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
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static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param);
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@ -517,7 +517,7 @@ static void shader_sm4_read_conditional_op(struct wined3d_shader_instruction *in
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DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
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struct wined3d_sm4_data *priv)
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{
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shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_UINT, &priv->src_param[0]);
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shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UINT, &priv->src_param[0]);
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ins->flags = (opcode_token & WINED3D_SM4_CONDITIONAL_NZ) ?
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WINED3D_SHADER_CONDITIONAL_OP_NZ : WINED3D_SHADER_CONDITIONAL_OP_Z;
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}
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@ -596,7 +596,7 @@ static void shader_sm4_read_dcl_constant_buffer(struct wined3d_shader_instructio
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DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
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struct wined3d_sm4_data *priv)
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{
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shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.src);
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shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.src);
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if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
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ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
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}
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@ -723,7 +723,7 @@ static void shader_sm5_read_fcall(struct wined3d_shader_instruction *ins,
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struct wined3d_sm4_data *priv)
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{
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priv->src_param[0].reg.u.fp_body_idx = *tokens++;
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shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_OPAQUE, &priv->src_param[0]);
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shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_OPAQUE, &priv->src_param[0]);
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}
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static void shader_sm5_read_dcl_function_body(struct wined3d_shader_instruction *ins,
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@ -1337,7 +1337,7 @@ static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d
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*shader_version = priv->shader_version;
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}
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static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr,
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static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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DWORD addressing, struct wined3d_shader_register_index *reg_idx)
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{
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if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
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@ -1354,7 +1354,7 @@ static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD *
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reg_idx->offset = *(*ptr)++;
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else
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reg_idx->offset = 0;
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shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr);
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shader_sm4_read_src_param(priv, ptr, end, WINED3D_DATA_INT, rel_addr);
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}
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else
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{
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@ -1365,7 +1365,7 @@ static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD *
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return TRUE;
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}
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static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
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static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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enum wined3d_data_type data_type, struct wined3d_shader_register *param,
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enum wined3d_shader_src_modifier *modifier)
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{
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@ -1422,7 +1422,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
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else
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{
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DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
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if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, ¶m->idx[0])))
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if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[0])))
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{
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ERR("Failed to read register index.\n");
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return FALSE;
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@ -1434,7 +1434,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
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else
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{
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DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
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if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, ¶m->idx[1])))
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if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[1])))
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{
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ERR("Failed to read register index.\n");
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return FALSE;
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@ -1474,12 +1474,19 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
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return TRUE;
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}
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static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
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static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
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{
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DWORD token = **ptr;
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DWORD token;
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if (!shader_sm4_read_param(priv, ptr, data_type, &src_param->reg, &src_param->modifiers))
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if (*ptr >= end)
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{
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WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
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return FALSE;
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}
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token = **ptr;
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if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers))
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{
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ERR("Failed to read parameter.\n");
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return FALSE;
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@ -1531,7 +1538,7 @@ static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD
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}
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token = **ptr;
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if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier))
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if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier))
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{
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ERR("Failed to read parameter.\n");
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return FALSE;
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@ -1683,7 +1690,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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for (i = 0; i < ins->src_count; ++i)
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{
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if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i])))
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if (!(shader_sm4_read_src_param(priv, &p, *ptr, map_data_type(opcode_info->src_info[i]),
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&priv->src_param[i])))
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{
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ins->handler_idx = WINED3DSIH_TABLE_SIZE;
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return;
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