wined3d: Do not use "temporary" bit field for SM4+ shaders.
Avoids generating needless variables for temporary registers in hull shaders. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2587,7 +2587,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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for (i = 0; i < reg_maps->temporary_count; ++i)
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shader_addline(buffer, "vec4 R%u;\n", i);
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}
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else
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else if (version->major < 4)
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{
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for (i = 0, map = reg_maps->temporary; map; map >>= 1, ++i)
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{
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