wined3d: Require just specific OpenGL extensions and SM4 support for SM5.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4012,8 +4012,6 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
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gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
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if (gl_version >= MAKEDWORD_VERSION(3, 2))
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gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
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if (gl_version >= MAKEDWORD_VERSION(4, 3))
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gl_info->supported[WINED3D_GL_VERSION_4_3] = TRUE;
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/* All the points are actually point sprites in core contexts, the APIs from
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* ARB_point_sprite are not supported anymore. */
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@ -10511,15 +10511,15 @@ static void shader_glsl_init_context_state(struct wined3d_context *context)
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checkGLcall("GL_PROGRAM_POINT_SIZE");
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}
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static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps)
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static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *gl_info)
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{
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unsigned int shader_model;
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BOOL shader_model_4 = gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50)
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&& gl_info->supported[WINED3D_GL_VERSION_3_2]
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&& gl_info->supported[ARB_SAMPLER_OBJECTS]
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&& gl_info->supported[ARB_SHADER_BIT_ENCODING]
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&& gl_info->supported[ARB_TEXTURE_SWIZZLE];
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/* FIXME: Check for the specific extensions required for SM5 support
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* (ARB_compute_shader, ARB_tessellation_shader, ARB_gpu_shader5, ...) as
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* soon as we introduce them, adjusting the GL / GLSL version checks
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* accordingly. */
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if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 30) && gl_info->supported[WINED3D_GL_VERSION_4_3]
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if (shader_model_4
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&& gl_info->supported[ARB_COMPUTE_SHADER]
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&& gl_info->supported[ARB_DERIVATIVE_CONTROL]
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&& gl_info->supported[ARB_GPU_SHADER5]
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@ -10530,17 +10530,23 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
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&& gl_info->supported[ARB_TESSELLATION_SHADER]
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&& gl_info->supported[ARB_TEXTURE_GATHER]
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&& gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
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shader_model = 5;
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else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50) && gl_info->supported[WINED3D_GL_VERSION_3_2]
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&& gl_info->supported[ARB_SHADER_BIT_ENCODING] && gl_info->supported[ARB_SAMPLER_OBJECTS]
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&& gl_info->supported[ARB_TEXTURE_SWIZZLE])
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shader_model = 4;
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return 5;
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if (shader_model_4)
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return 4;
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/* Support for texldd and texldl instructions in pixel shaders is required
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* for SM3. */
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else if (shader_glsl_has_core_grad(gl_info) || gl_info->supported[ARB_SHADER_TEXTURE_LOD])
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shader_model = 3;
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else
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shader_model = 2;
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if (shader_glsl_has_core_grad(gl_info) || gl_info->supported[ARB_SHADER_TEXTURE_LOD])
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return 3;
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return 2;
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}
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static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps)
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{
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unsigned int shader_model = shader_glsl_get_shader_model(gl_info);
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TRACE("Shader model %u.\n", shader_model);
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caps->vs_version = min(wined3d_settings.max_sm_vs, shader_model);
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@ -206,7 +206,6 @@ enum wined3d_gl_extension
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WINED3D_GL_PRIMITIVE_QUERY,
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WINED3D_GL_VERSION_2_0,
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WINED3D_GL_VERSION_3_2,
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WINED3D_GL_VERSION_4_3,
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WINED3D_GLSL_130,
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WINED3D_GL_EXT_COUNT,
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