wined3d: Require just specific OpenGL extensions and SM4 support for SM5.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-26 10:48:02 +02:00 committed by Alexandre Julliard
parent 7d2ce5cbe7
commit 0a923d5233
3 changed files with 22 additions and 19 deletions

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@ -4012,8 +4012,6 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
if (gl_version >= MAKEDWORD_VERSION(3, 2))
gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
if (gl_version >= MAKEDWORD_VERSION(4, 3))
gl_info->supported[WINED3D_GL_VERSION_4_3] = TRUE;
/* All the points are actually point sprites in core contexts, the APIs from
* ARB_point_sprite are not supported anymore. */

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@ -10511,15 +10511,15 @@ static void shader_glsl_init_context_state(struct wined3d_context *context)
checkGLcall("GL_PROGRAM_POINT_SIZE");
}
static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps)
static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *gl_info)
{
unsigned int shader_model;
BOOL shader_model_4 = gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50)
&& gl_info->supported[WINED3D_GL_VERSION_3_2]
&& gl_info->supported[ARB_SAMPLER_OBJECTS]
&& gl_info->supported[ARB_SHADER_BIT_ENCODING]
&& gl_info->supported[ARB_TEXTURE_SWIZZLE];
/* FIXME: Check for the specific extensions required for SM5 support
* (ARB_compute_shader, ARB_tessellation_shader, ARB_gpu_shader5, ...) as
* soon as we introduce them, adjusting the GL / GLSL version checks
* accordingly. */
if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 30) && gl_info->supported[WINED3D_GL_VERSION_4_3]
if (shader_model_4
&& gl_info->supported[ARB_COMPUTE_SHADER]
&& gl_info->supported[ARB_DERIVATIVE_CONTROL]
&& gl_info->supported[ARB_GPU_SHADER5]
@ -10530,17 +10530,23 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
&& gl_info->supported[ARB_TESSELLATION_SHADER]
&& gl_info->supported[ARB_TEXTURE_GATHER]
&& gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
shader_model = 5;
else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50) && gl_info->supported[WINED3D_GL_VERSION_3_2]
&& gl_info->supported[ARB_SHADER_BIT_ENCODING] && gl_info->supported[ARB_SAMPLER_OBJECTS]
&& gl_info->supported[ARB_TEXTURE_SWIZZLE])
shader_model = 4;
return 5;
if (shader_model_4)
return 4;
/* Support for texldd and texldl instructions in pixel shaders is required
* for SM3. */
else if (shader_glsl_has_core_grad(gl_info) || gl_info->supported[ARB_SHADER_TEXTURE_LOD])
shader_model = 3;
else
shader_model = 2;
if (shader_glsl_has_core_grad(gl_info) || gl_info->supported[ARB_SHADER_TEXTURE_LOD])
return 3;
return 2;
}
static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps)
{
unsigned int shader_model = shader_glsl_get_shader_model(gl_info);
TRACE("Shader model %u.\n", shader_model);
caps->vs_version = min(wined3d_settings.max_sm_vs, shader_model);

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@ -206,7 +206,6 @@ enum wined3d_gl_extension
WINED3D_GL_PRIMITIVE_QUERY,
WINED3D_GL_VERSION_2_0,
WINED3D_GL_VERSION_3_2,
WINED3D_GL_VERSION_4_3,
WINED3D_GLSL_130,
WINED3D_GL_EXT_COUNT,