wined3d: Also check for "Mesa" in GL_VERSION in wined3d_guess_gl_vendor().
The existing checks should be sufficient, but the GL_VERSION one is potentially more reliable. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1761,7 +1761,7 @@ static DWORD wined3d_parse_gl_version(const char *gl_version)
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}
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static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
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const char *gl_vendor_string, const char *gl_renderer)
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const char *gl_vendor_string, const char *gl_renderer, const char *gl_version)
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{
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/* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
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* the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
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@ -1792,7 +1792,8 @@ static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_in
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|| strstr(gl_vendor_string, "Intel")
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|| strstr(gl_renderer, "Mesa")
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|| strstr(gl_renderer, "Gallium")
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|| strstr(gl_renderer, "Intel"))
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|| strstr(gl_renderer, "Intel")
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|| strstr(gl_version, "Mesa"))
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return GL_VENDOR_MESA;
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FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
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@ -4350,7 +4351,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
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checkGLcall("creating VAO");
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}
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gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
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gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str, gl_version_str);
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TRACE("Guessed GL vendor %#x.\n", gl_vendor);
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if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes)))
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