Commit Graph

134 Commits

Author SHA1 Message Date
Ivan Gyurdiev a42925ee09 wined3d: Register map cleanups.
Various cleanups:
- do not use DWORD as a bitmask, that places artificial limit of 32 on
  registers
- track attributes that are used and declare only those
- move declarations function call in pshader/vshader to allow us to
  insert pixel or vertex specific code between the declarations and
  the rest of the code
- remove redundant 0 intializers
- remove useless continue statement
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev 17b0d26c1e wined3d: Share trace pass
Now that the declaration function is out of the way, the tracing pass,
which is very long and 100% the same can be shared between pixel and
vertex shaders.

The new function is called shader_trace_init(), and is responsible for:
- tracing the shader
- initializing the function length
- setting the shader version [needed very early]
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev 9bae7755ab wined3d: Rework dcl processing.
The new function is called in pass 2 (getister counting/maps), and
it's now in baseshader. It operates on all INPUT and OUTPUT registers,
which, in addition to the old vertex shader input declarations covers
Shader Model 3.0 vshader output and pshader input declarations. The
result is stored into the reg_map structure.
2006-06-13 11:40:21 +02:00
Alexandre Julliard dbfb3739aa wined3d: Make all the local shader functions static. 2006-06-10 13:22:27 +02:00
Alexandre Julliard e9cbc66e93 wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
Ivan Gyurdiev a09c941677 wined3d: Enable CND/CMP for SHADER_ARB. 2006-06-10 12:42:09 +02:00
Ivan Gyurdiev d44d0b5edb wined3d: Downgrade Get*Shader FIXME to TRACE. 2006-06-10 12:41:44 +02:00
Jason Green 5798356d21 wined3d: Map pixel shader instructions to GLSL generating functions. 2006-06-09 15:19:02 +02:00
Jason Green 806aaa1287 wined3d: Added more declarations to GLSL.
- Declare more variable names for GLSL programs.
- Some of these won't need to be declared eventually, but it doesn't hurt to do it for now.
- Correct output name for pixel shaders (gl_FragColor instead of glFragColor).
2006-06-09 15:14:22 +02:00
Jason Green ca70d13af4 wined3d: Unified float constant register mapping between ARB pixel and vertex shaders.
- Got rid of the separate constant maps.
- Side effect of this is that the map is a bit larger for pixel shaders than it needs to be
2006-06-09 14:36:50 +02:00
Ivan Gyurdiev ac46320f57 wined3d: TEXREG2GB is valid on pshaders 1.1. 2006-06-07 15:23:23 +02:00
Ivan Gyurdiev 79029c1099 wined3d: Add limits for ps_2_x. 2006-06-06 11:50:20 +02:00
Ivan Gyurdiev aec2e3e46d wined3d: Trace improvements. 2006-06-06 11:49:03 +02:00
Ivan Gyurdiev 2c232990ee wined3d: pshader defi has 5 parameters. 2006-06-06 11:48:48 +02:00
Jason Green 473ce80fa2 wined3d: Add ability to generate GLSL shader objects for vertex and pixel shaders. 2006-05-27 11:01:05 +02:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Ivan Gyurdiev 7b861b3c03 wined3d: Simplify input/output modifier line handling. 2006-05-22 11:41:23 +02:00
Jason Green 683e5bfc55 wined3d: Move PARAM C[] program.env[] into baseshader and out of vertex shaders. 2006-05-20 17:37:48 +02:00
Ivan Gyurdiev 42b89791ff wined3d: Take predication tokens into account.
Each instruction can have a predication token. Account for it in the
trace pass, register count pass, and store it in the SHADER_OPCODE_ARG
structure for generation. MSDN claims the token is at the end of the
instruction, but that's not true - testing a demo, which lets me
manipulate the shader shows the predication token is the first source
token immediately following the destination token.
2006-05-18 10:32:54 +02:00
Ivan Gyurdiev 3d905baf50 wined3d: SETP takes 3 parameters. 2006-05-18 10:32:08 +02:00
Ivan Gyurdiev c65a86828c wined3d: Use COLOROUT/DEPTHOUT for pixel shaders 2.0+.
As previously mentioned, RASTOUT is invalid on pixel shaders.
On shaders 1.x, r0 is treated as the color output register:
http://www.gamedev.net/columns/hardcore/dxshader3/page2.asp
That's what we currently do in all cases, change it not to do so
for shaders >= 2.0. Support COLOROUT/DEPTHOUT instead.
2006-05-17 10:56:25 +02:00
Ivan Gyurdiev 8470e54bdf wined3d: Remove detailed traces from map2gl/input_modifiers functions. 2006-05-17 10:55:50 +02:00
Ivan Gyurdiev c05bc5d9c1 wined3d: Write "unrecognized_register" in fallback case for get_register_name(). 2006-05-17 10:55:39 +02:00
Ivan Gyurdiev 746d1b1cd3 wined3d: Modify shader_dump_param() to take into account address token.
Currently we hardcode a0.x, which I think is correct for shaders 1.0.
However, for shaders 2.0, we must look into the address token, and
print the register there. Handle both cases to correct the trace.
2006-05-17 10:55:11 +02:00
Ivan Gyurdiev 03b67e3030 wined3d: Use shader_get_param() in trace pass, reg. count pass, generation pass.
Change the trace pass, the register counting pass, and the hw
generator pass to take into account the new get_params() function. For
hw generation, store the address tokens into the SHADER_OPCODE_ARG
structure, so they're available to generator functions.
2006-05-17 10:54:23 +02:00
Ivan Gyurdiev 404eff792f wined3d: Add shader_get_param() fn, which processes address tokens.
Add a new function to process parameters.
On shaders 1.0, processing parameters amounts to *pToken++.
On shaders 2.0+, we have a relative addressing token to account for.
This function should be used, instead of relying on num_params everywhere.
2006-05-17 10:53:18 +02:00
Ivan Gyurdiev d4dd9869b8 wined3d: Allow multiple output modifiers. 2006-05-17 10:51:47 +02:00
Ivan Gyurdiev c94ecdff61 wined3d: Fix SINCOS parameters.
SINCOS has 4 parameters in shaders 2.0.
It has 2 parameters in shaders 3.0.
It's undefined in shaders 1.0.
2006-05-17 10:50:33 +02:00
Ivan Gyurdiev 8b7401c39a wined3d: Shaders: share dump_param function, version functions. 2006-05-15 16:07:31 +02:00
Ivan Gyurdiev c61af3af8d wined3d: Share shader_dump_ins_modifiers().
Share shader_dump_ins_modifiers(), and make vertex shaders use it.
The saturate modifer (_sat) is valid on vs_3_0+, and it isn't being
shown in the trace.
2006-05-11 12:10:59 +02:00
Jason Green 246677ae46 wined3d: Modified the opcode tables (and struct) to include a pointer to a GLSL generator function. 2006-05-10 12:20:08 +02:00
Jason Green 68f75555d3 wined3d: Use GenerateShader in pixel shaders and remove old function. 2006-05-10 12:19:42 +02:00
Jason Green 087c67c459 wined3d: Add GenerateShader function to pixel shaders. 2006-05-10 12:19:19 +02:00
Jason Green cc2ea9e08c wined3d: Place # of textures, addresses, & temps used inside the baseShader struct to prepare for GenerateShader merge. 2006-05-10 12:16:22 +02:00
Jason Green 653e71d774 wined3d: Further split up GenerateProgramArbHW for pixelshaders. 2006-05-10 12:16:02 +02:00
Jason Green eee6fc9277 wined3d: Move DCL, DEF operations out of Generate loop and into separate functions. 2006-05-10 12:15:12 +02:00
Jason Green 5308e026d1 wined3d: Move program_dump_decl_usage into baseshader. 2006-05-10 12:14:39 +02:00
Ivan Gyurdiev 9d4960bfcb wined3d: Clean up some dead code. 2006-05-10 11:29:44 +02:00
Ivan Gyurdiev b187242ab6 wined3d: Break out texture instruction processing. 2006-05-10 11:28:49 +02:00
Ivan Gyurdiev cdfe848b6d wined3d: Break out arithmetic instruction processing. 2006-05-10 11:28:11 +02:00
Ivan Gyurdiev 320e33dcb3 wined3d: Merge register counting pass. 2006-05-10 11:26:01 +02:00
Ivan Gyurdiev 1d0c672393 wined3d: Share get_opcode. 2006-05-09 20:45:10 +02:00
Ivan Gyurdiev c93239d36d wined3d: Clean up per version shader limits code. 2006-05-09 11:58:14 +02:00
Ivan Gyurdiev 5f10560762 wined3d: Addline cleanup. 2006-05-09 11:55:45 +02:00
Marcus Meissner 80dc1f9cb3 wined3d: Fix possible buffer overflow.
Increase size of passed buffer to print into.
2006-05-08 15:26:55 +02:00
Ivan Gyurdiev 4b3079438b wined3d: Share get_register_code(). 2006-05-08 15:15:30 +02:00
Ivan Gyurdiev aea0b5d0f8 wined3d: Separate pshader/vshader tables. 2006-05-08 13:36:31 +02:00
Ivan Gyurdiev 07f4f70487 wined3d: QueryInterface corrections. 2006-05-05 20:23:41 +02:00
Ivan Gyurdiev 744f3ae1c4 wined3d: Improve/implement D3DSIO_TEX.
- unify per-version cases into a single sequence
- make use of get_register_name() for the destination register
- ignore destination write mask - it's only allowed on 2.0+ shaders,
  and only the default mask is allowed there (xyzw)
- enable swizzle on texld 1.4 (it works together with dw/dz modifiers)
- implement for shaders 2.0-3.0
2006-04-21 11:35:34 +02:00
Ivan Gyurdiev 63ef9788dd wined3d: Trace corrections/improvements. 2006-04-20 15:38:00 +02:00
Ivan Gyurdiev 162d9cb6f4 wined3d: Support for shift modifiers. 2006-04-19 19:27:22 +02:00
Ivan Gyurdiev 70fc78b64e wined3d: Support more than 4/6 tex/temp registers. 2006-04-19 19:26:50 +02:00
Ivan Gyurdiev 3dddaae795 wined3d: Use ARB[f|v]p1.0 for ps2/ps3/vs3. 2006-04-18 11:22:48 +02:00
Ivan Gyurdiev e3c8e65084 wined3d: Use correct register number mask.
The regmask currently being used is wrong - 0x1FFF includes the high
two bits of the register type.
2006-04-18 11:20:45 +02:00
Ivan Gyurdiev e0a1442f6c wined3d: Dcl opcode takes 2 parameters. 2006-04-18 11:19:48 +02:00
Ivan Gyurdiev 7e5f734ee3 wined3d: Fix _dw modifier.
The _dw modifier needs to specify a component swizzle, just like the
_dz currently does.
2006-04-18 11:19:13 +02:00
Ivan Gyurdiev d3d56e765d wined3d: Fix flow control instructions number of parameters.
- else, endif, break take 0 parameters [not 2]
- if, rep take 1 parameter [not 2]
- breakp takes 1 parameter [not 2]
- move all flow control instructions in one place
- sync software shaders signatures with this
2006-04-18 11:18:48 +02:00
Ivan Gyurdiev 0d6eaf363d wined3d: Skip unhandled opcodes in vshaders. 2006-04-18 11:17:34 +02:00
Ivan Gyurdiev d486b93e30 wined3d: Texkill is supported for ps2.0-3.0. 2006-04-18 11:17:12 +02:00
Ivan Gyurdiev c1a6e910ce wined3d: Enable texld instruction (shaders 1.4). 2006-04-12 11:42:21 +02:00
Ivan Gyurdiev 8ab0237e21 wined3d: Reorganize shaders code a bit. 2006-04-12 11:42:04 +02:00
Ivan Gyurdiev 12be14b6cc wined3d: Remove bogus address register warning for pixel shaders.
Pixel shaders don't have an address register, this warning is bogus.
D3DSPR_ADDR is interpreted as D3DSPR_TEXTURE for pixel shaders.
2006-04-11 14:22:18 +02:00
Ivan Gyurdiev 88a7c9e948 wined3d: Downgrade some FIXMEs. 2006-04-10 12:23:45 +02:00
Stefan Dösinger 9d67b4287e wined3d: Rename return values from D3D* to WINED3D*. 2006-04-07 14:54:04 +02:00
H. Verbeet 59af5c4a62 wined3d: Move fields common to vertex shaders and pixel shaders to IWineD3DBaseShader. 2006-03-30 21:55:15 +02:00
H. Verbeet 1e1a708e8a wined3d: Create an IWineD3DBaseShader class. 2006-03-29 13:40:45 +02:00
H. Verbeet d4132cf7d7 wined3d: Move the vshader_ins and pshader_ins arrays into their respective objects. 2006-03-29 13:40:16 +02:00
H. Verbeet 3ee642bb09 wined3d: Move the SHADER_OPCODE definition to wined3d_private.h. 2006-03-29 13:39:33 +02:00
H. Verbeet 0ac9c473d6 wined3d: Pass the correct number of parameters for texld with ps version >= 2. 2006-03-29 13:38:18 +02:00
H. Verbeet 518de008db wined3d: Move the D3DSIO_DCL dumping code into its own function. 2006-03-24 13:00:38 +01:00
H. Verbeet bce3da3af7 wined3d: Store the pixelshader version in the pixelshader object. 2006-03-22 21:37:19 +01:00
Vitaliy Margolen d2ef7869de wined3d: Don't override variable that still has something we need.
Use local temp variable instead.
2006-03-13 13:31:45 +01:00
Vitaliy Margolen 76e5e88fe7 wined3d: Add D3DSIO_TEXM3x3PAD to opcode list. We already handle it where we should. 2006-03-13 13:31:27 +01:00
H. Verbeet 78a43b3dbc wined3d: Fix a few FIXME's. 2006-03-07 10:56:52 +01:00
H. Verbeet bd8db45e44 wined3d: Update the QueryInterface functions of IWineD3DBase subclasses. 2006-02-06 11:32:41 +01:00
H. Verbeet 12805f08aa wined3d: Fix a few TRACEs in pixelshader.c. 2006-01-20 16:13:57 +01:00
Ragnvald "Despair" Maartmann-Moe IV 3e495fe465 wined3d: Fix matrix copy/paste bug. 2005-12-16 12:39:07 +01:00
H. Verbeet c73679e4eb wined3d: Set pixel shader version correctly in IWineD3DPixelShaderImpl_SetFunction. 2005-12-03 18:18:58 +01:00
H. Verbeet 246b07de7c wined3d: Return the correct parent in IWineD3DPixelShaderImpl_GetParent.
Remove an unnecessary cast.
2005-12-03 18:10:56 +01:00
Oliver Stieber d3c33dc018 Correct the matrix sizes in software shaders and remove an erroneous
parameter from lrp.
2005-11-28 10:39:48 +01:00
Francois Gouget 6d442aeb34 Assorted spelling fixes. 2005-11-23 20:14:43 +01:00
Oliver Stieber 30ad95b6cd Corrects an error in the _m3xm3 shader function in pixel and vertex
shaders.
2005-11-22 15:01:55 +00:00
Oliver Stieber 932815d6f0 Implement a pixel shader parser and cross compiler. All version of
shaders up to 3 should be parsed correctly, but only shaders 1-1.4
will be cross compiled.
2005-11-21 16:27:55 +00:00
Oliver Stieber 2af36c646e Implemented stubbed out pixel shaders and their states in wined3d. 2005-08-25 19:24:21 +00:00