wined3d: pshader defi has 5 parameters.
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@ -586,7 +586,7 @@ void pshader_defb(WINED3DSHADERVECTOR* d) {
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FIXME(" : Stub\n");
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}
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void pshader_defi(WINED3DSHADERVECTOR* d) {
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void pshader_defi(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, WINED3DSHADERVECTOR* s1, WINED3DSHADERVECTOR* s2, WINED3DSHADERVECTOR* s3) {
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FIXME(" : Stub\n");
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}
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@ -707,7 +707,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
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/* Constant definitions */
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{D3DSIO_DEF, "def", "undefined", 5, pshader_def, pshader_hw_def, NULL, 0, 0},
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{D3DSIO_DEFB, "defb", GLNAME_REQUIRE_GLSL, 2, pshader_defb, NULL, NULL, 0, 0},
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{D3DSIO_DEFI, "defi", GLNAME_REQUIRE_GLSL, 2, pshader_defi, NULL, NULL, 0, 0},
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{D3DSIO_DEFI, "defi", GLNAME_REQUIRE_GLSL, 5, pshader_defi, NULL, NULL, 0, 0},
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/* Texture */
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{D3DSIO_TEXCOORD, "texcoord", "undefined", 1, pshader_texcoord, pshader_hw_texcoord, NULL, 0, D3DPS_VERSION(1,3)},
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