diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c index 283d1f095c9..a1b1d49363a 100644 --- a/dlls/wined3d/pixelshader.c +++ b/dlls/wined3d/pixelshader.c @@ -586,7 +586,7 @@ void pshader_defb(WINED3DSHADERVECTOR* d) { FIXME(" : Stub\n"); } -void pshader_defi(WINED3DSHADERVECTOR* d) { +void pshader_defi(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, WINED3DSHADERVECTOR* s1, WINED3DSHADERVECTOR* s2, WINED3DSHADERVECTOR* s3) { FIXME(" : Stub\n"); } @@ -707,7 +707,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = { /* Constant definitions */ {D3DSIO_DEF, "def", "undefined", 5, pshader_def, pshader_hw_def, NULL, 0, 0}, {D3DSIO_DEFB, "defb", GLNAME_REQUIRE_GLSL, 2, pshader_defb, NULL, NULL, 0, 0}, - {D3DSIO_DEFI, "defi", GLNAME_REQUIRE_GLSL, 2, pshader_defi, NULL, NULL, 0, 0}, + {D3DSIO_DEFI, "defi", GLNAME_REQUIRE_GLSL, 5, pshader_defi, NULL, NULL, 0, 0}, /* Texture */ {D3DSIO_TEXCOORD, "texcoord", "undefined", 1, pshader_texcoord, pshader_hw_texcoord, NULL, 0, D3DPS_VERSION(1,3)},