Implemented stubbed out pixel shaders and their states in wined3d.
This commit is contained in:
parent
ff0b2edd3c
commit
2af36c646e
|
@ -15,6 +15,7 @@ C_SRCS = \
|
|||
directx.c \
|
||||
drawprim.c \
|
||||
indexbuffer.c \
|
||||
pixelshader.c \
|
||||
query.c \
|
||||
resource.c \
|
||||
stateblock.c \
|
||||
|
|
|
@ -1465,8 +1465,18 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexShader(IWineD3DDevice *iface, CON
|
|||
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_CreatePixelShader(IWineD3DDevice* iface, CONST DWORD* pFunction, IWineD3DPixelShader** ppPixelShader, IUnknown *parent) {
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
FIXME("(%p) : Stub\n", This);
|
||||
IWineD3DPixelShaderImpl *object; /* NOTE: impl allowed, this is a create */
|
||||
|
||||
D3DCREATEOBJECTINSTANCE(object, PixelShader)
|
||||
#if 1
|
||||
object->function = pFunction;
|
||||
#else /* TODO: pixel shader set function */
|
||||
IWineD3DPixelShaderImpl_SetFuction(*ppPixelShader, pFunction);
|
||||
#endif
|
||||
FIXME("(%p) : STUB: Created Pixel shader %p\n", This, ppPixelShader);
|
||||
return D3D_OK;
|
||||
|
||||
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_GetDirect3D(IWineD3DDevice* iface, IWineD3D** ppD3D) {
|
||||
|
@ -3626,55 +3636,154 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShaderConstantF(IWineD3DDevice *iface
|
|||
#undef GET_SHADER_CONSTANT
|
||||
|
||||
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShader(IWineD3DDevice *iface, IWineD3DPixelShader *pShader) {
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
TRACE("(%p) : stub\n", This);
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShader(IWineD3DDevice *iface, IWineD3DPixelShader *pShader) {
|
||||
IUnknown *parent;
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
IWineD3DPixelShader *oldpShader = This->updateStateBlock->pixelShader;
|
||||
static BOOL showFixmes = TRUE;
|
||||
|
||||
/** FIXME: reference counting? **/
|
||||
This->updateStateBlock->pixelShader = pShader;
|
||||
This->updateStateBlock->changed.pixelShader = TRUE;
|
||||
This->updateStateBlock->set.pixelShader = TRUE;
|
||||
|
||||
if (pShader == NULL) {
|
||||
/* clear down the shader */
|
||||
TRACE("Clear down the shader\n");
|
||||
}else{
|
||||
if (showFixmes) {
|
||||
FIXME("(%p) : stub pShader(%p)\n", This, pShader);
|
||||
showFixmes = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
/* Handle recording of state blocks */
|
||||
if (This->isRecordingState) {
|
||||
TRACE("Recording... not performing anything\n");
|
||||
return D3D_OK;
|
||||
}
|
||||
/**
|
||||
* TODO: merge HAL shaders context switching from prototype
|
||||
*/
|
||||
|
||||
/* manage reference counting. */
|
||||
if (pShader != NULL) {
|
||||
IWineD3DPixelShader_GetParent(pShader, &parent); /* get parent adds a ref for us*/
|
||||
}
|
||||
|
||||
if (oldpShader != NULL) {
|
||||
IWineD3DPixelShader_GetParent(oldpShader, &parent);
|
||||
IUnknown_Release(parent); /* once for the getparent */
|
||||
IUnknown_Release(parent); /* and once for the ref */
|
||||
}
|
||||
|
||||
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShader(IWineD3DDevice *iface, IWineD3DPixelShader **ppShader) {
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
TRACE("(%p) : stub\n", This);
|
||||
|
||||
if (ppShader == NULL) {
|
||||
WARN("(%p) : PShader is NULL, returning INVALIDCALL\n", This);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
*ppShader = This->updateStateBlock->pixelShader;
|
||||
if (NULL != ppShader) {
|
||||
IWineD3DPixelShader_AddRef(*ppShader);
|
||||
}
|
||||
TRACE("(%p) : returning %p\n", This, *ppShader);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
#define GET_SHADER_CONSTANT(_pixelshaderconstant, _count, _sizecount) \
|
||||
int count = min(_count, MAX_PSHADER_CONSTANTS - (StartRegister + 1)); \
|
||||
if (NULL == pConstantData || count < 0 /* || _count != count */ ) \
|
||||
return D3DERR_INVALIDCALL; \
|
||||
memcpy(pConstantData, This->updateStateBlock->_pixelshaderconstant + (StartRegister * _sizecount), count * (sizeof(*pConstantData) * _sizecount)); \
|
||||
|
||||
|
||||
#define SET_SHADER_CONSTANT(_pixelshaderconstant, _count, _sizecount) \
|
||||
int count = min(_count, MAX_PSHADER_CONSTANTS - (StartRegister + 1)); \
|
||||
if (NULL == pConstantData || count < 0 /* || _count != count */ ) \
|
||||
return D3DERR_INVALIDCALL; \
|
||||
memcpy(This->updateStateBlock->_pixelshaderconstant + (StartRegister * _sizecount), pConstantData, count * (sizeof(*pConstantData) * _sizecount)); \
|
||||
This->updateStateBlock->changed.pixelShader = TRUE; \
|
||||
This->updateStateBlock->set.pixelShader = TRUE;
|
||||
|
||||
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantB(IWineD3DDevice *iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount) {
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
TRACE("(%p) : stub\n", This);
|
||||
static BOOL showFixmes = TRUE;
|
||||
SET_SHADER_CONSTANT(pixelShaderConstantB, BoolCount, 1);
|
||||
if(showFixmes) {
|
||||
FIXME("(%p) : stub\n", This);
|
||||
showFixmes = FALSE;
|
||||
}
|
||||
return D3D_OK;
|
||||
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantB(IWineD3DDevice *iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount) {
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
TRACE("(%p) : stub\n", This);
|
||||
static BOOL showFixmes = TRUE;
|
||||
GET_SHADER_CONSTANT(pixelShaderConstantB, BoolCount, 1);
|
||||
if(showFixmes) {
|
||||
FIXME("(%p) : stub\n", This);
|
||||
showFixmes = FALSE;
|
||||
}
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantI(IWineD3DDevice *iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount) {
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
TRACE("(%p) : stub\n", This);
|
||||
static BOOL showFixmes = TRUE;
|
||||
SET_SHADER_CONSTANT(pixelShaderConstantI, Vector4iCount, 4);
|
||||
if(showFixmes) {
|
||||
FIXME("(%p) : stub\n", This);
|
||||
showFixmes = FALSE;
|
||||
}
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantI(IWineD3DDevice *iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount) {
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
TRACE("(%p) : stub\n", This);
|
||||
static BOOL showFixmes = TRUE;
|
||||
GET_SHADER_CONSTANT(pixelShaderConstantI, Vector4iCount, 4);
|
||||
if(showFixmes) {
|
||||
FIXME("(%p) : stub\n", This);
|
||||
showFixmes = FALSE;
|
||||
}
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantF(IWineD3DDevice *iface, UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount) {
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
TRACE("(%p) : stub\n", This);
|
||||
static BOOL showFixmes = TRUE;
|
||||
SET_SHADER_CONSTANT(pixelShaderConstantF, Vector4fCount, 4);
|
||||
if(showFixmes) {
|
||||
FIXME("(%p) : stub\n", This);
|
||||
showFixmes = FALSE;
|
||||
}
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantF(IWineD3DDevice *iface, UINT StartRegister, float *pConstantData, UINT Vector4fCount) {
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
TRACE("(%p) : stub\n", This);
|
||||
static BOOL showFixmes = TRUE;
|
||||
GET_SHADER_CONSTANT(pixelShaderConstantF, Vector4fCount, 4);
|
||||
if(showFixmes) {
|
||||
FIXME("(%p) : stub\n", This);
|
||||
showFixmes = FALSE;
|
||||
}
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
#undef SET_SHADER_CONSTANT
|
||||
#undef GET_SHADER_CONSTANT
|
||||
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IWineD3DVertexBuffer* pDestBuffer, IWineD3DVertexBuffer* pVertexDecl, DWORD Flags) {
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
FIXME("(%p) : stub\n", This);
|
||||
|
|
|
@ -0,0 +1,122 @@
|
|||
/*
|
||||
* shaders implementation
|
||||
*
|
||||
* Copyright 2005 Oliver Stieber
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include "wined3d_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
|
||||
|
||||
|
||||
/* *******************************************
|
||||
IWineD3DPixelShader IUnknown parts follow
|
||||
******************************************* */
|
||||
HRESULT WINAPI IWineD3DPixelShaderImpl_QueryInterface(IWineD3DPixelShader *iface, REFIID riid, LPVOID *ppobj)
|
||||
{
|
||||
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
|
||||
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
||||
if (IsEqualGUID(riid, &IID_IUnknown)
|
||||
|| IsEqualGUID(riid, &IID_IWineD3DPixelShader)) {
|
||||
IUnknown_AddRef(iface);
|
||||
*ppobj = This;
|
||||
return D3D_OK;
|
||||
}
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
ULONG WINAPI IWineD3DPixelShaderImpl_AddRef(IWineD3DPixelShader *iface) {
|
||||
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
|
||||
TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
|
||||
return InterlockedIncrement(&This->ref);
|
||||
}
|
||||
|
||||
ULONG WINAPI IWineD3DPixelShaderImpl_Release(IWineD3DPixelShader *iface) {
|
||||
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
|
||||
ULONG ref;
|
||||
TRACE("(%p) : Releasing from %ld\n", This, This->ref);
|
||||
ref = InterlockedDecrement(&This->ref);
|
||||
if (ref == 0) {
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
return ref;
|
||||
}
|
||||
|
||||
/* *******************************************
|
||||
IWineD3DPixelShader IWineD3DPixelShader parts follow
|
||||
******************************************* */
|
||||
|
||||
HRESULT WINAPI IWineD3DPixelShaderImpl_GetParent(IWineD3DPixelShader *iface, IUnknown** parent){
|
||||
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
|
||||
|
||||
*parent= (IUnknown*) parent;
|
||||
IUnknown_AddRef(*parent);
|
||||
TRACE("(%p) : returning %p\n", This, *parent);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DPixelShaderImpl_GetDevice(IWineD3DPixelShader* iface, IWineD3DDevice **pDevice){
|
||||
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
|
||||
IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
|
||||
*pDevice = (IWineD3DDevice *)This->wineD3DDevice;
|
||||
TRACE("(%p) returning %p\n", This, *pDevice);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
|
||||
HRESULT WINAPI IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader* impl, VOID* pData, UINT* pSizeOfData) {
|
||||
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)impl;
|
||||
FIXME("(%p) : pData(%p), pSizeOfData(%p)\n", This, pData, pSizeOfData);
|
||||
|
||||
if (NULL == pData) {
|
||||
*pSizeOfData = This->functionLength;
|
||||
return D3D_OK;
|
||||
}
|
||||
if (*pSizeOfData < This->functionLength) {
|
||||
*pSizeOfData = This->functionLength;
|
||||
return D3DERR_MOREDATA;
|
||||
}
|
||||
if (NULL == This->function) { /* no function defined */
|
||||
TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData);
|
||||
(*(DWORD **) pData) = NULL;
|
||||
} else {
|
||||
if(This->functionLength == 0){
|
||||
|
||||
}
|
||||
TRACE("(%p) : GetFunction copying to %p\n", This, pData);
|
||||
memcpy(pData, This->function, This->functionLength);
|
||||
}
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl =
|
||||
{
|
||||
/*** IUnknown methods ***/
|
||||
IWineD3DPixelShaderImpl_QueryInterface,
|
||||
IWineD3DPixelShaderImpl_AddRef,
|
||||
IWineD3DPixelShaderImpl_Release,
|
||||
/*** IWineD3DPixelShader methods ***/
|
||||
IWineD3DPixelShaderImpl_GetParent,
|
||||
IWineD3DPixelShaderImpl_GetDevice,
|
||||
IWineD3DPixelShaderImpl_GetFunction
|
||||
};
|
|
@ -52,6 +52,7 @@
|
|||
#define MAX_LEVELS 256
|
||||
|
||||
#define MAX_VSHADER_CONSTANTS 96
|
||||
#define MAX_PSHADER_CONSTANTS 32
|
||||
|
||||
/* Used for CreateStateBlock */
|
||||
#define NUM_SAVEDPIXELSTATES_R 35
|
||||
|
@ -925,7 +926,12 @@ struct IWineD3DStateBlockImpl
|
|||
WINED3DMATERIAL material;
|
||||
|
||||
/* Pixel Shader */
|
||||
void *pixelShader; /* TODO: Replace void * with IWineD3DPixelShader * */
|
||||
IWineD3DPixelShader *pixelShader; /* TODO: Replace void * with IWineD3DPixelShader */
|
||||
|
||||
/* Pixel Shader Constants */
|
||||
BOOL pixelShaderConstantB[MAX_PSHADER_CONSTANTS];
|
||||
UINT pixelShaderConstantI[MAX_PSHADER_CONSTANTS * 4];
|
||||
float pixelShaderConstantF[MAX_PSHADER_CONSTANTS * 4];
|
||||
|
||||
/* Indexed Vertex Blending */
|
||||
D3DVERTEXBLENDFLAGS vertex_blend;
|
||||
|
|
Loading…
Reference in New Issue