wined3d: Fix a few TRACEs in pixelshader.c.
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@ -864,7 +864,7 @@ inline static void addline(unsigned int *lineNum, char *pgm, unsigned int *pgmLe
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}
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*pgmLength += lineLen;
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++lineNum;
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++(*lineNum);
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TRACE("GL HW (%u, %u) : %s", *lineNum, *pgmLength, line);
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}
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@ -1095,7 +1095,6 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
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#endif
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pInstr = pToken;
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curOpcode = pshader_program_get_opcode(*pToken, version);
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TRACE("Found opcode %s %s\n", curOpcode->name,curOpcode->glname);
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++pToken;
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if (NULL == curOpcode) {
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/* unknown current opcode ... (shouldn't be any!) */
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@ -1108,6 +1107,7 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
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FIXME("Token %s requires greater functionality than Fragment_Progarm_ARB supports\n", curOpcode->name);
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pToken += curOpcode->num_params;
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} else {
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TRACE("Found opcode %s %s\n", curOpcode->name, curOpcode->glname);
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saturate = FALSE;
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/* Build opcode for GL vertex_program */
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@ -1399,7 +1399,7 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
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case D3DSPDM_D8: D8 = TRUE; break;
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#endif
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default:
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TRACE("_unhandled_modifier(0x%08lx)", mask);
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TRACE("_unhandled_modifier(0x%08lx)\n", mask);
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}
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}
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@ -1491,9 +1491,14 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
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/* finally null terminate the pgmStr*/
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pgmStr[pgmLength] = 0;
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if (GL_SUPPORT(ARB_VERTEX_PROGRAM)) {
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TRACE("(%p) : Generated program %s\n", This, pgmStr);
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/* Create the hw shader */
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/* pgmStr sometimes gets too long for a normal TRACE */
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TRACE("Generated program:\n");
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if (TRACE_ON(d3d_shader)) {
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fprintf(stderr, "%s\n", pgmStr);
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}
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/* TODO: change to resource.glObjectHandel or something like that */
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GL_EXTCALL(glGenProgramsARB(1, &This->prgId));
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