wined3d: Enable CND/CMP for SHADER_ARB.
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621f075fb9
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a09c941677
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@ -621,6 +621,8 @@ void pshader_texldl(WINED3DSHADERVECTOR* d) {
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}
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/* Prototype */
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void pshader_hw_cnd(SHADER_OPCODE_ARG* arg);
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void pshader_hw_cmp(SHADER_OPCODE_ARG* arg);
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void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
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void pshader_hw_tex(SHADER_OPCODE_ARG* arg);
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void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg);
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@ -662,8 +664,8 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
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{D3DSIO_DST, "dst", "DST", 3, pshader_dst, pshader_hw_map2gl, NULL, 0, 0},
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{D3DSIO_LRP, "lrp", "LRP", 4, pshader_lrp, pshader_hw_map2gl, shader_glsl_lrp, 0, 0},
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{D3DSIO_FRC, "frc", "FRC", 2, pshader_frc, pshader_hw_map2gl, shader_glsl_map2gl, 0, 0},
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{D3DSIO_CND, "cnd", GLNAME_REQUIRE_GLSL, 4, pshader_cnd, NULL, shader_glsl_cnd, D3DPS_VERSION(1,1), D3DPS_VERSION(1,4)},
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{D3DSIO_CMP, "cmp", GLNAME_REQUIRE_GLSL, 4, pshader_cmp, NULL, shader_glsl_cmp, D3DPS_VERSION(1,1), D3DPS_VERSION(3,0)},
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{D3DSIO_CND, "cnd", NULL, 4, pshader_cnd, pshader_hw_cnd, shader_glsl_cnd, D3DPS_VERSION(1,1), D3DPS_VERSION(1,4)},
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{D3DSIO_CMP, "cmp", NULL, 4, pshader_cmp, pshader_hw_cmp, shader_glsl_cmp, D3DPS_VERSION(1,2), D3DPS_VERSION(3,0)},
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{D3DSIO_POW, "pow", "POW", 3, pshader_pow, NULL, shader_glsl_map2gl, 0, 0},
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{D3DSIO_CRS, "crs", "XPS", 3, pshader_crs, NULL, shader_glsl_map2gl, 0, 0},
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/* TODO: xyz normalise can be performed as VS_ARB using one temporary register,
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@ -992,8 +994,53 @@ void pshader_set_version(
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}
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}
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void pshader_hw_cnd(SHADER_OPCODE_ARG* arg) {
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SHADER_BUFFER* buffer = arg->buffer;
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char dst_wmask[20];
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char dst_name[50];
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char src_name[3][50];
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/* FIXME: support output modifiers */
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/* Handle output register */
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get_register_name(arg->dst, dst_name, arg->reg_maps->constantsF);
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get_write_mask(arg->dst, dst_wmask);
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strcat(dst_name, dst_wmask);
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/* Generate input register names (with modifiers) */
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pshader_gen_input_modifier_line(buffer, arg->src[0], 0, src_name[0], arg->reg_maps->constantsF);
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pshader_gen_input_modifier_line(buffer, arg->src[1], 1, src_name[1], arg->reg_maps->constantsF);
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pshader_gen_input_modifier_line(buffer, arg->src[2], 2, src_name[2], arg->reg_maps->constantsF);
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shader_addline(buffer, "ADD TMP, -%s, coefdiv.x;\n", src_name[0]);
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shader_addline(buffer, "CMP %s, TMP, %s, %s;\n", dst_name, src_name[1], src_name[2]);
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}
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void pshader_hw_cmp(SHADER_OPCODE_ARG* arg) {
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SHADER_BUFFER* buffer = arg->buffer;
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char dst_wmask[20];
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char dst_name[50];
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char src_name[3][50];
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/* FIXME: support output modifiers */
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/* Handle output register */
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get_register_name(arg->dst, dst_name, arg->reg_maps->constantsF);
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get_write_mask(arg->dst, dst_wmask);
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strcat(dst_name, dst_wmask);
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/* Generate input register names (with modifiers) */
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pshader_gen_input_modifier_line(buffer, arg->src[0], 0, src_name[0], arg->reg_maps->constantsF);
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pshader_gen_input_modifier_line(buffer, arg->src[1], 1, src_name[1], arg->reg_maps->constantsF);
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pshader_gen_input_modifier_line(buffer, arg->src[2], 2, src_name[2], arg->reg_maps->constantsF);
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shader_addline(buffer, "CMP %s, %s, %s, %s;\n", dst_name,
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src_name[0], src_name[2], src_name[1]);
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}
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/* Map the opcode 1-to-1 to the GL code */
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/* FIXME: fix CMP/CND, get rid of this switch */
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void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) {
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CONST SHADER_OPCODE* curOpcode = arg->opcode;
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@ -1045,28 +1092,15 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) {
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get_write_mask(dst, output_wmask);
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strcat(operands[0], output_wmask);
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switch(curOpcode->opcode) {
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case D3DSIO_CMP:
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sprintf(tmpLine, "CMP%s %s, %s, %s, %s;\n", (saturate ? "_SAT" : ""),
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operands[0], operands[1], operands[3], operands[2]);
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break;
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case D3DSIO_CND:
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shader_addline(buffer, "ADD TMP, -%s, coefdiv.x;\n", operands[1]);
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sprintf(tmpLine, "CMP%s %s, TMP, %s, %s;\n", (saturate ? "_SAT" : ""),
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operands[0], operands[2], operands[3]);
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break;
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default:
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if (saturate && (shift == 0))
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strcat(tmpLine, "_SAT");
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strcat(tmpLine, " ");
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strcat(tmpLine, operands[0]);
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for (i = 1; i < curOpcode->num_params; i++) {
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strcat(tmpLine, ", ");
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strcat(tmpLine, operands[i]);
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}
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strcat(tmpLine,";\n");
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if (saturate && (shift == 0))
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strcat(tmpLine, "_SAT");
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strcat(tmpLine, " ");
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strcat(tmpLine, operands[0]);
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for (i = 1; i < curOpcode->num_params; i++) {
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strcat(tmpLine, ", ");
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strcat(tmpLine, operands[i]);
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}
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strcat(tmpLine,";\n");
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shader_addline(buffer, tmpLine);
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/* A shift requires another line. */
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