wined3d: Enable CND/CMP for SHADER_ARB.

This commit is contained in:
Ivan Gyurdiev 2006-06-09 17:47:56 -04:00 committed by Alexandre Julliard
parent 621f075fb9
commit a09c941677
1 changed files with 58 additions and 24 deletions

View File

@ -621,6 +621,8 @@ void pshader_texldl(WINED3DSHADERVECTOR* d) {
}
/* Prototype */
void pshader_hw_cnd(SHADER_OPCODE_ARG* arg);
void pshader_hw_cmp(SHADER_OPCODE_ARG* arg);
void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
void pshader_hw_tex(SHADER_OPCODE_ARG* arg);
void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg);
@ -662,8 +664,8 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
{D3DSIO_DST, "dst", "DST", 3, pshader_dst, pshader_hw_map2gl, NULL, 0, 0},
{D3DSIO_LRP, "lrp", "LRP", 4, pshader_lrp, pshader_hw_map2gl, shader_glsl_lrp, 0, 0},
{D3DSIO_FRC, "frc", "FRC", 2, pshader_frc, pshader_hw_map2gl, shader_glsl_map2gl, 0, 0},
{D3DSIO_CND, "cnd", GLNAME_REQUIRE_GLSL, 4, pshader_cnd, NULL, shader_glsl_cnd, D3DPS_VERSION(1,1), D3DPS_VERSION(1,4)},
{D3DSIO_CMP, "cmp", GLNAME_REQUIRE_GLSL, 4, pshader_cmp, NULL, shader_glsl_cmp, D3DPS_VERSION(1,1), D3DPS_VERSION(3,0)},
{D3DSIO_CND, "cnd", NULL, 4, pshader_cnd, pshader_hw_cnd, shader_glsl_cnd, D3DPS_VERSION(1,1), D3DPS_VERSION(1,4)},
{D3DSIO_CMP, "cmp", NULL, 4, pshader_cmp, pshader_hw_cmp, shader_glsl_cmp, D3DPS_VERSION(1,2), D3DPS_VERSION(3,0)},
{D3DSIO_POW, "pow", "POW", 3, pshader_pow, NULL, shader_glsl_map2gl, 0, 0},
{D3DSIO_CRS, "crs", "XPS", 3, pshader_crs, NULL, shader_glsl_map2gl, 0, 0},
/* TODO: xyz normalise can be performed as VS_ARB using one temporary register,
@ -992,8 +994,53 @@ void pshader_set_version(
}
}
void pshader_hw_cnd(SHADER_OPCODE_ARG* arg) {
SHADER_BUFFER* buffer = arg->buffer;
char dst_wmask[20];
char dst_name[50];
char src_name[3][50];
/* FIXME: support output modifiers */
/* Handle output register */
get_register_name(arg->dst, dst_name, arg->reg_maps->constantsF);
get_write_mask(arg->dst, dst_wmask);
strcat(dst_name, dst_wmask);
/* Generate input register names (with modifiers) */
pshader_gen_input_modifier_line(buffer, arg->src[0], 0, src_name[0], arg->reg_maps->constantsF);
pshader_gen_input_modifier_line(buffer, arg->src[1], 1, src_name[1], arg->reg_maps->constantsF);
pshader_gen_input_modifier_line(buffer, arg->src[2], 2, src_name[2], arg->reg_maps->constantsF);
shader_addline(buffer, "ADD TMP, -%s, coefdiv.x;\n", src_name[0]);
shader_addline(buffer, "CMP %s, TMP, %s, %s;\n", dst_name, src_name[1], src_name[2]);
}
void pshader_hw_cmp(SHADER_OPCODE_ARG* arg) {
SHADER_BUFFER* buffer = arg->buffer;
char dst_wmask[20];
char dst_name[50];
char src_name[3][50];
/* FIXME: support output modifiers */
/* Handle output register */
get_register_name(arg->dst, dst_name, arg->reg_maps->constantsF);
get_write_mask(arg->dst, dst_wmask);
strcat(dst_name, dst_wmask);
/* Generate input register names (with modifiers) */
pshader_gen_input_modifier_line(buffer, arg->src[0], 0, src_name[0], arg->reg_maps->constantsF);
pshader_gen_input_modifier_line(buffer, arg->src[1], 1, src_name[1], arg->reg_maps->constantsF);
pshader_gen_input_modifier_line(buffer, arg->src[2], 2, src_name[2], arg->reg_maps->constantsF);
shader_addline(buffer, "CMP %s, %s, %s, %s;\n", dst_name,
src_name[0], src_name[2], src_name[1]);
}
/* Map the opcode 1-to-1 to the GL code */
/* FIXME: fix CMP/CND, get rid of this switch */
void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) {
CONST SHADER_OPCODE* curOpcode = arg->opcode;
@ -1045,28 +1092,15 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) {
get_write_mask(dst, output_wmask);
strcat(operands[0], output_wmask);
switch(curOpcode->opcode) {
case D3DSIO_CMP:
sprintf(tmpLine, "CMP%s %s, %s, %s, %s;\n", (saturate ? "_SAT" : ""),
operands[0], operands[1], operands[3], operands[2]);
break;
case D3DSIO_CND:
shader_addline(buffer, "ADD TMP, -%s, coefdiv.x;\n", operands[1]);
sprintf(tmpLine, "CMP%s %s, TMP, %s, %s;\n", (saturate ? "_SAT" : ""),
operands[0], operands[2], operands[3]);
break;
default:
if (saturate && (shift == 0))
strcat(tmpLine, "_SAT");
strcat(tmpLine, " ");
strcat(tmpLine, operands[0]);
for (i = 1; i < curOpcode->num_params; i++) {
strcat(tmpLine, ", ");
strcat(tmpLine, operands[i]);
}
strcat(tmpLine,";\n");
if (saturate && (shift == 0))
strcat(tmpLine, "_SAT");
strcat(tmpLine, " ");
strcat(tmpLine, operands[0]);
for (i = 1; i < curOpcode->num_params; i++) {
strcat(tmpLine, ", ");
strcat(tmpLine, operands[i]);
}
strcat(tmpLine,";\n");
shader_addline(buffer, tmpLine);
/* A shift requires another line. */