Henri Verbeet
|
949f7b4524
|
d3d9: COM cleanup for the IDirect3DVertexDeclaration9 interface.
|
2012-04-13 10:48:46 +02:00 |
Henri Verbeet
|
81ed6e0c86
|
d3d9: Use the wined3d declaration to retrieve the FVF in IDirect3DDevice9Impl_GetFVF().
|
2012-04-13 10:48:43 +02:00 |
Henri Verbeet
|
5fc17b84d0
|
d3d9: Store wined3d vertex declarations in the fvf lookup table.
This also implicitly gets rid of the convFVF hack in
IDirect3DVertexDeclaration9Impl_Release().
|
2012-04-12 20:36:45 +02:00 |
Henri Verbeet
|
ba67df7a60
|
d3d9: Introduce a separate function for vertex declaration creation.
|
2012-04-12 20:36:40 +02:00 |
Henri Verbeet
|
53b3f9d40e
|
d3d9: COM cleanup for the IDirect3DSwapChain9 interface.
This is mostly based on the COM cleanup scripts by Michael Stefaniuc.
|
2012-04-11 18:14:36 +02:00 |
Henri Verbeet
|
8b95d8d2e3
|
d3d9: Introduce a separate function for swapchain creation.
|
2012-04-11 18:14:30 +02:00 |
Henri Verbeet
|
9d54130128
|
d3d9: Don't return a pointer to the implementation in IDirect3DCubeTexture9Impl_QueryInterface().
|
2012-04-03 12:00:47 +02:00 |
Henri Verbeet
|
f47267ad55
|
d3d9: Don't return a pointer to the implementation in IDirect3DDevice9Impl_QueryInterface().
|
2012-04-03 12:00:45 +02:00 |
Henri Verbeet
|
a84eaf3d22
|
d3d9: Don't return a pointer to the implementation in IDirect3DQuery9Impl_QueryInterface().
|
2012-04-02 12:39:37 +02:00 |
Henri Verbeet
|
71aa7cd81e
|
d3d9: Don't return a pointer to the implementation in IDirect3DStateBlock9Impl_QueryInterface().
|
2012-04-02 12:39:33 +02:00 |
Henri Verbeet
|
fa3838e9de
|
d3d9: Don't return a pointer to the implementation in IDirect3DSurface9Impl_QueryInterface().
|
2012-03-30 10:44:18 +02:00 |
Henri Verbeet
|
b76f0aeee0
|
d3d9: Don't return a pointer to the implementation in IDirect3DSwapChain9Impl_QueryInterface().
|
2012-03-30 10:44:11 +02:00 |
Henri Verbeet
|
e1b8573ee8
|
d3d9: Don't return a pointer to the implementation in IDirect3DTexture9Impl_QueryInterface().
|
2012-03-29 20:49:15 +02:00 |
Henri Verbeet
|
8e40db2783
|
d3d9: Don't return a pointer to the implementation in IDirect3DVertexDeclaration9Impl_QueryInterface().
|
2012-03-29 20:49:14 +02:00 |
Henri Verbeet
|
ad0980c655
|
d3d9: Don't return a pointer to the implementation in IDirect3DVolume9Impl_QueryInterface().
|
2012-03-28 11:36:42 +02:00 |
Henri Verbeet
|
8db93e2a55
|
d3d9: Don't return a pointer to the implementation in IDirect3DVolumeTexture9Impl_QueryInterface().
|
2012-03-28 11:36:37 +02:00 |
Henri Verbeet
|
cbc3e9985c
|
d3d9: Store an implementation pointer to the d3d9 structure in IDirect3DDevice9Impl.
|
2012-03-28 11:36:32 +02:00 |
Henri Verbeet
|
82b3dbdefb
|
d3d9/tests: Fix a couple of return value checks.
|
2012-03-13 10:26:40 +01:00 |
Henri Verbeet
|
2de689ac04
|
d3d9: Cleanup IDirect3D9Impl_QueryInterface().
|
2012-03-13 10:26:25 +01:00 |
Matteo Bruni
|
94953f165a
|
d3d9/tests: Add shader model 2 fog tests.
|
2012-03-09 17:26:21 +01:00 |
Matteo Bruni
|
393b2f137c
|
d3d9/tests: Reenable a VS fog test.
|
2012-03-09 17:26:06 +01:00 |
Henri Verbeet
|
9ad6f2e1f4
|
d3d9/tests: Add some tests for resetting the device window.
|
2012-02-29 20:47:30 +01:00 |
Henri Verbeet
|
8f6ddf789e
|
d3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled.
|
2012-02-24 09:56:02 +01:00 |
Matteo Bruni
|
f69f2aa347
|
wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
|
2012-01-24 11:55:47 +01:00 |
Stefan Dösinger
|
038e308a41
|
wined3d: Relax depth blit requirements.
|
2012-01-23 16:06:55 +01:00 |
Henri Verbeet
|
3769afa33d
|
wined3d: Get rid of the WINED3DSURFTYPE typedef.
|
2012-01-20 13:31:33 +01:00 |
Matteo Bruni
|
ec0c7a1605
|
d3d9/tests: Add some RESZ tests.
|
2012-01-19 17:08:10 +01:00 |
Matteo Bruni
|
167b2869ff
|
d3d9/tests: Add a multisampled -> not multisampled depth buffer blit test.
|
2012-01-19 17:08:09 +01:00 |
Henri Verbeet
|
ed417a6f13
|
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
|
2012-01-18 12:37:38 +01:00 |
Henri Verbeet
|
e53a277305
|
wined3d: Get rid of the WINED3DPOOL typedef.
|
2012-01-18 12:37:38 +01:00 |
Henri Verbeet
|
6a5a098b23
|
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
|
2012-01-18 12:37:38 +01:00 |
Henri Verbeet
|
e70990041b
|
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
|
2012-01-13 17:34:31 +01:00 |
Henri Verbeet
|
a44b062aed
|
wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
|
2012-01-13 17:34:31 +01:00 |
Henri Verbeet
|
bd3b0ba697
|
d3d9: Don't expose wined3d internal flags to the application.
|
2012-01-11 17:47:18 +01:00 |
Matteo Bruni
|
9fb3e0fb62
|
d3d9/tests: Multisampled depth buffer tests.
|
2012-01-10 10:48:43 +01:00 |
Matteo Bruni
|
175a6d8d59
|
d3d9/tests: Fix NP2 check.
|
2012-01-10 10:48:38 +01:00 |
Matteo Bruni
|
53849b7d5e
|
d3d9/tests: Add more INTZ tests.
|
2012-01-10 10:48:34 +01:00 |
Henri Verbeet
|
43fcbcb36e
|
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
|
2012-01-10 10:47:27 +01:00 |
Henri Verbeet
|
9a8491045e
|
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
|
2012-01-09 12:22:17 +01:00 |
Henri Verbeet
|
45f6def784
|
wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
|
2012-01-06 19:24:21 +01:00 |
Alexandre Julliard
|
7533f9bead
|
d3d9/tests: Convert a file to utf-8.
|
2012-01-03 12:37:20 +01:00 |
Matteo Bruni
|
8dee7989f2
|
d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projection tests.
|
2011-12-28 18:55:25 +01:00 |
Eric Pouech
|
1d3952ed9f
|
d3d: Fixed a couple of warnings for 64bit targets.
|
2011-12-12 10:53:49 +01:00 |
Henri Verbeet
|
38c3cde6fd
|
wined3d: Get rid of the WINED3DPSHADERCAPS2_0 typedef.
|
2011-12-09 21:15:25 +01:00 |
Henri Verbeet
|
af6b98c44b
|
wined3d: Get rid of the WINED3DVSHADERCAPS2_0 typedef.
|
2011-12-09 21:15:24 +01:00 |
Henri Verbeet
|
5c5216e609
|
wined3d: Get rid of the WINED3DBOX typedef.
|
2011-12-07 17:49:56 +01:00 |
Stefan Dösinger
|
f8dbf97e8d
|
d3d9/tests: Clarify a comment.
|
2011-12-06 17:07:23 +01:00 |
Stefan Dösinger
|
171c18a5bb
|
d3d9/tests: Test StrechRect between depth stencils with different sizes.
|
2011-12-06 17:07:20 +01:00 |
Henri Verbeet
|
2fa5a22100
|
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
|
2011-12-06 15:50:58 +01:00 |
Henri Verbeet
|
eafebc0491
|
wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
|
2011-12-06 15:50:58 +01:00 |
Henri Verbeet
|
360c1114d6
|
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
|
2011-12-02 11:51:33 +01:00 |
Henri Verbeet
|
94c9b0b4fc
|
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
|
2011-12-02 11:51:29 +01:00 |
Henri Verbeet
|
a51b03f16e
|
d3d9/tests: Add a test for texture creation from system memory.
|
2011-12-02 11:51:19 +01:00 |
Henri Verbeet
|
b171d5f95d
|
d3d9: Implement texture creation from system memory.
|
2011-12-02 11:51:15 +01:00 |
Henri Verbeet
|
d9ab258df8
|
d3d9: Add some FIXMEs for d3d9ex resource sharing.
|
2011-12-02 11:51:09 +01:00 |
Henri Verbeet
|
3430e11605
|
wined3d: Add a flags parameter to wined3d_surface_create().
|
2011-11-30 11:50:48 +01:00 |
Henri Verbeet
|
82dd612d50
|
ddraw: Resize the swapchain window on mode changes in exclusive mode.
|
2011-11-30 11:50:42 +01:00 |
Henri Verbeet
|
d1327bbefe
|
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef.
|
2011-11-28 16:40:47 +01:00 |
Henri Verbeet
|
1ac6f487d5
|
d3d9/tests: Test the window and backbuffer dimensions after display mode changes.
|
2011-11-28 16:40:47 +01:00 |
Marcus Meissner
|
d255efbde1
|
d3d9: Check that surface is allocated (Coverity).
|
2011-11-25 17:12:25 +01:00 |
Henri Verbeet
|
6a529e5847
|
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
|
2011-11-25 16:21:57 +01:00 |
Henri Verbeet
|
1c74172a28
|
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
|
2011-11-25 16:21:57 +01:00 |
Henri Verbeet
|
376ffdf3d5
|
wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
|
2011-11-24 17:10:09 +01:00 |
Henri Verbeet
|
2fb21e0a2e
|
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
|
2011-11-24 17:10:06 +01:00 |
Henri Verbeet
|
2ecbe2aa0f
|
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
|
2011-11-23 09:13:58 +01:00 |
Henri Verbeet
|
2e1c0d83c1
|
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
|
2011-11-22 10:52:45 +01:00 |
Henri Verbeet
|
be8917cd91
|
wined3d: Get rid of the WINED3DVIEWPORT typedef.
|
2011-11-22 10:52:40 +01:00 |
Henri Verbeet
|
02bb70fc3b
|
wined3d: Get rid of the WINED3DMATERIAL typedef.
|
2011-11-21 11:01:02 +01:00 |
Henri Verbeet
|
f597359727
|
wined3d: Get rid of the WINED3DLIGHT typedef.
|
2011-11-21 11:00:57 +01:00 |
Henri Verbeet
|
37a0f7ad65
|
wined3d: Get rid of the WINED3DMATRIX typedef.
|
2011-11-18 14:26:16 +01:00 |
Henri Verbeet
|
18a7653c78
|
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
|
2011-11-17 11:37:26 +01:00 |
Henri Verbeet
|
e0a0d611af
|
wined3d: Pass a wined3d_color struct to wined3d_device_clear().
|
2011-11-16 09:41:53 +01:00 |
Henri Verbeet
|
7459180a51
|
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
|
2011-11-16 09:41:50 +01:00 |
Matteo Bruni
|
276216360e
|
d3d9: Remove D3DFMT_R8G8B8 special handling.
|
2011-11-15 19:37:37 +01:00 |
Stefan Dösinger
|
7eefed1410
|
wined3d: YUY2 and UYVY are block based.
|
2011-11-07 14:32:16 +01:00 |
Stefan Dösinger
|
7fd752047d
|
d3d9/tests: Test partial block locks.
|
2011-11-07 14:27:24 +01:00 |
Stefan Dösinger
|
f1d98aed70
|
d3d9/tests: Move the double unlock test into a separate test, test other pools.
|
2011-11-03 13:52:15 +01:00 |
Matteo Bruni
|
095a9a6893
|
wined3d: Refuse to create a shader unsupported by the backend.
|
2011-10-26 12:41:35 +02:00 |
Matteo Bruni
|
7254f5e661
|
wined3d: Return only the shader major version.
|
2011-10-26 12:41:34 +02:00 |
Matteo Bruni
|
6e6a917617
|
d3d9: Limit VS/PS reported version.
|
2011-10-26 12:41:34 +02:00 |
Henri Verbeet
|
6e8273177a
|
wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data().
|
2011-10-24 11:16:33 +02:00 |
Henri Verbeet
|
002447357c
|
d3d9/tests: Add a small test for IDirect3DDevice9::SetCursorPosition().
|
2011-10-21 12:09:40 +02:00 |
Henri Verbeet
|
12a99309d9
|
d3d9/tests: Add a small test for multisampled GetRenderTargetData().
|
2011-10-20 11:03:15 +02:00 |
Henri Verbeet
|
d607586d62
|
wined3d: Make the present_parameters parameter to wined3d_device_reset() const.
|
2011-10-19 12:24:36 +02:00 |
Austin English
|
c3f6f96df4
|
d3d9/tests: Only skip the visual tests if d3d cannot be initialized on Windows.
|
2011-10-18 16:24:45 +02:00 |
Stefan Dösinger
|
4365d2905c
|
d3d9: Remove the palette implementation methods.
|
2011-10-11 13:37:49 +02:00 |
Henri Verbeet
|
1226ffe062
|
d3d9/tests: Add a test for IDirect3DDevice9::GetRenderTarget().
|
2011-10-10 13:39:42 +02:00 |
Henri Verbeet
|
739a9d9805
|
wined3d: Return WINED3DERR_NOTFOUND if the render target is NULL in wined3d_device_get_render_target().
This is similar to how wined3d_device_get_depth_stencil() works.
|
2011-10-10 13:39:39 +02:00 |
André Hentschel
|
3c9aa22289
|
d3d9/tests: Don't test function directly when reporting GetLastError().
|
2011-09-26 18:15:12 +02:00 |
Stefan Dösinger
|
e1d92059ea
|
d3d9: Implement FPUSETUP for msvc.
|
2011-09-26 17:59:41 +02:00 |
Matteo Bruni
|
f87483c307
|
d3d9/tests: Test creating shaders with wrong type or version.
|
2011-09-26 17:57:55 +02:00 |
Matteo Bruni
|
2a146448f4
|
wined3d: When creating a new shader, check shader type and version.
|
2011-09-26 17:57:48 +02:00 |
Stefan Dösinger
|
7759729fc7
|
d3d9/Tests: State getters don't work with PUREDEVICEs.
|
2011-09-16 17:23:10 +02:00 |
Stefan Dösinger
|
6bf2eb76bb
|
d3d9/tests: Add a slop to the fog tests for X1600 GPUs.
|
2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f3644a513f
|
d3d9/tests: Fix the depth stencil size tests on AMD.
|
2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f708da1c1c
|
d3d9/tests: Range fog is not used with table fog.
|
2011-09-15 15:41:41 +02:00 |
Stefan Dösinger
|
c2cefe5584
|
d3d9: Add a LIT 0.0^0.0 test.
|
2011-09-12 10:09:40 +02:00 |
Matteo Bruni
|
e46378c764
|
d3d9/tests: Add unbound cube/volume texture tests.
|
2011-08-29 12:08:19 +02:00 |
Frédéric Delanoy
|
760faf01a9
|
tests: Assorted spelling fixes.
|
2011-08-04 18:27:37 +02:00 |
Henri Verbeet
|
7e3ecd683c
|
wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
This fixes some tests because these were getting skipped for the BltOverride() path.
|
2011-08-04 09:04:39 +02:00 |