Commit Graph

2044 Commits

Author SHA1 Message Date
Stefan Dösinger e27cf6ff8f wined3d: Per stream offsets are 4 byte aligned. 2007-12-21 13:44:06 +01:00
Stefan Dösinger 8ff517eeb9 wined3d: Vertex attributes are 4 byte aligned. 2007-12-21 13:43:58 +01:00
Stefan Dösinger b475047cc0 wined3d: Improve some traces. 2007-12-21 13:14:58 +01:00
Stefan Dösinger 6d575ec301 wined3d: Change the vertex buffer declaration's data format.
This hopefully makes the vertex attribute detection simpler, more solid, 
readable and flexible.
2007-12-21 13:14:36 +01:00
Stefan Dösinger b5f925cae0 wined3d: Implement half float vertex buffer conversion. 2007-12-21 13:13:56 +01:00
Stefan Dösinger aaa0e5090a wined3d: Add a test for 16 bit floats. 2007-12-20 12:10:16 +01:00
Stefan Dösinger b83dc6bbf6 wined3d: Move the GL info structure into the adapter. 2007-12-20 12:10:08 +01:00
Stefan Dösinger 6ac59b96ed wined3d: Fix vertex buffers based on type, not semantic. 2007-12-20 12:09:56 +01:00
Stefan Dösinger 2d90449500 wined3d: Fixed function vertex attribute types are flexible. 2007-12-20 10:49:42 +01:00
Stefan Dösinger a3c2fb9e64 wined3d: Store if half float conversion is needed in the decl. 2007-12-20 10:48:16 +01:00
Stefan Dösinger 30c1abb1eb wined3d: Always dump the fbo state on errors. 2007-12-20 10:48:08 +01:00
Rico Schüller b7dfe3afb6 wined3d: Fix some typos. 2007-12-20 10:47:06 +01:00
Stefan Dösinger b95f30134b wined3d: Implement texture -> swapchain blits with stretch_rect_fbo. 2007-12-19 12:19:43 +01:00
Stefan Dösinger 37e872e901 wined3d: Some improvements for SFLAG_CONVERTED checking.
We can check this flag before setting up the gl lock, and add the
surface format to the FIXME.
2007-12-19 12:19:39 +01:00
Stefan Dösinger 7a1d35e513 wined3d: Emulate half float vertices if GL_NV_half_float is not there. 2007-12-19 12:19:27 +01:00
Stefan Dösinger 7e9af243d1 wined3d: Implement blits from the active render target to swapchains. 2007-12-19 12:19:12 +01:00
Stefan Dösinger 83c0b13c5b wined3d: Split up the render target -> render target blit. 2007-12-18 14:08:28 +01:00
Stefan Dösinger df77e28854 wined3d: Implement D3DFMT_G16R16. 2007-12-18 14:08:18 +01:00
Stefan Dösinger 88f746ab0e wined3d: Filter out some shader compilation spam. 2007-12-18 14:07:12 +01:00
Stefan Dösinger 2eab3d5c11 wined3d: Ignore tesselated and unused streams when comparing attribs. 2007-12-18 13:23:16 +01:00
Stefan Dösinger 8e036d6487 wined3d: Correct a pixel shader version comparison. 2007-12-18 13:23:09 +01:00
Stefan Dösinger cd858dfa22 wined3d: Disable the SWAPEFFECT_DISCARD clear. 2007-12-18 13:23:00 +01:00
Stefan Dösinger f78ae8d125 wined3d: Use SetDisplayMode to set the display mode. 2007-12-12 13:46:04 +01:00
Stefan Dösinger 51adbf5bbf wined3d: Remove 24/32 bit hacks. 2007-12-12 13:45:50 +01:00
Marco Schuster 96504632de wined3d: Fixed a bug that the 8600M GT could not be detected. 2007-12-12 13:45:42 +01:00
Michael Stefaniuc a526ad6cbc wined3d: Fix a "ordered comparison of pointer with integer zero". 2007-12-11 14:59:54 +01:00
Stefan Dösinger 7f10ee453a wined3d: Use the adapter to read the display mode. 2007-12-11 12:14:35 +01:00
Alexander Dorofeyev 1dbc9d50c9 wined3d: Improve thread safety in IWineD3DSurfaceImpl_BltOverride. 2007-12-10 12:36:06 +01:00
Detlef Riekenberg efb13b28df Assorted spelling fixes. 2007-12-08 19:55:39 +01:00
Francois Gouget 5f7a9cea38 Assorted spelling fixes. 2007-12-07 16:35:32 +01:00
Stefan Dösinger f700cbe74b wined3d: Add an alpha blending test. 2007-12-07 16:26:43 +01:00
Stefan Dösinger 0e8c13e630 wined3d: A more detailed occlusion query test and fixes. 2007-12-07 15:27:11 +01:00
Stefan Dösinger 54fa712981 wined3d: Initialize output texcoord .w to 1.0 if needed.
The GL_ARB_vertex_program extension does not define a standard value for
output texture coordinates. This makes problems when using vertex
shaders with fixed function fragment processing because fffp divides the
texture coords by its .w component. This means that gl shaders have to
write to the .w component of texture coords. Direct3D shaders however
do not.
2007-12-07 14:54:22 +01:00
Stefan Dösinger 1cc7530332 wined3d: Ignore unused attributes when generating the swizzle array. 2007-12-06 13:48:59 +01:00
Stefan Dösinger f4d2449244 wined3d: Test clearing regarding the scissor test and colorwrite. 2007-12-06 13:48:43 +01:00
Gerald Pfeifer f4ec0a209b wined3d: Fix error handling in fixed_get_input(). 2007-12-05 13:47:10 +01:00
Gerald Pfeifer 81f32c7a38 wined3d: Fix error handling in transform_texture(). 2007-12-04 18:41:45 +01:00
Stefan Dösinger 1ac109e5a0 wined3d: Use the proper drawable size when clearing. 2007-12-04 14:32:39 +01:00
Stefan Dösinger fce9abd095 wined3d: Clear honors the viewport. 2007-12-04 14:32:39 +01:00
Stefan Dösinger bd10d5261f wined3d: Fixes for drawable handling in Clear. 2007-12-04 14:32:39 +01:00
Stefan Dösinger a4461e03f7 wined3d: Disable the scissor test when blitting. 2007-12-04 14:32:39 +01:00
Stefan Dösinger fcb49934d0 wined3d: Retrieve the height properly when setting the viewport. 2007-12-04 14:32:39 +01:00
Stefan Dösinger 8689fe32c6 wined3d: Use the proper drawable size when setting the scissor rect. 2007-12-04 14:32:39 +01:00
Stefan Dösinger 9bc6200ece wined3d: Add a method for querying the gl drawable size of rendertarget. 2007-12-04 14:32:39 +01:00
Stefan Dösinger 79e13d17be wined3d: Add parentheses to a flag check. 2007-12-03 13:44:41 +01:00
Stefan Dösinger 7ba04e6132 wined3d: Detect the Intel GPU in macbooks. 2007-12-03 13:44:31 +01:00
Stefan Dösinger 8804a972d9 wined3d: Unify bpp to format conversion. 2007-12-03 13:44:18 +01:00
Stefan Dösinger 3cc253c557 wined3d: Enabling too many lights is silently ignored.
I'm resending this patch because my reply to Henri's concern came too late. 
Henri noted that I am enabling lights that do not exist. Existing tests show 
that if no light is assigned to the index, LightEnable creates a light with a 
set of default parameters, so the tests should be fine.

From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored

This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.

What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Stefan Dösinger 0f39b29da0 wined3d: mov to a0.x does a floor(), not a round to nearest. 2007-12-03 13:43:54 +01:00
Gerald Pfeifer 04cb111efc wined3d: Fix handling of a special case in IWineD3DImpl_FillGLCaps() and adjust type of loop variable. 2007-12-03 13:17:54 +01:00
Stefan Dösinger 94cd8c276a wined3d: Remove the X channel fixup in render target unlocking. 2007-11-30 14:01:34 +01:00
Marco Schuster 15e1c57141 wined3d: Added a card ID for a 8600 Mobile GT. 2007-11-29 15:31:54 +01:00
Stefan Dösinger d09cbcec91 wined3d: Activate GL_ARB_texture_rectangle. 2007-11-29 13:36:55 +01:00
Stefan Dösinger 8964336b37 wined3d: Refuse to create a mipmapped conditional np2 texture. 2007-11-29 13:36:47 +01:00
Stefan Dösinger 3fd0916654 wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
Stefan Dösinger 0cfa7f99e6 wined3d: Add GL_ARB_texture_rectangles to our opengl extensions. 2007-11-29 13:36:16 +01:00
Stefan Dösinger 7925ef35cd wined3d: Avoid hardcoding GL_TEXTURE_2D. 2007-11-29 13:36:05 +01:00
Stefan Dösinger 4dbee07ff5 wined3d: Disable GL_TEXTURE_2D in the standard blit setup. 2007-11-29 13:35:53 +01:00
Alexandre Julliard 57d1548b51 wined3d: Add printf format checking to the shader_addline function and fix resulting warnings. 2007-11-28 13:40:29 +01:00
Stefan Dösinger 218de935d1 wined3d: Fix a sign mistake in the code creating the sorted attrib. 2007-11-28 13:40:29 +01:00
Stefan Dösinger a0127f2e1f wined3d: Allow using a different internal format for fbos.
OpenGL drivers do not support some low precision internal formats
like GL_RGB5 for fbo color targets. Direct3D application depend on them,
so provide a fallback format for render targets if the requested format
itself is not supported.
2007-11-28 13:40:29 +01:00
Stefan Dösinger 28170c1440 wined3d: Report some more geforce 7 cards as geforce 7. 2007-11-28 13:40:29 +01:00
Stefan Dösinger 3f32847494 wined3d: Do not try to disable unsupported texture units. 2007-11-28 13:40:28 +01:00
Stefan Dösinger 0353d031bc wined3d: Add some missing checkGLcall calls. 2007-11-28 13:40:28 +01:00
Stefan Dösinger c66a3be49b wined3d: Work around nvidia beta driver bug. 2007-11-28 13:40:28 +01:00
Stefan Dösinger b91c19af87 wined3d: Inform the texture about filtering changes.
The surface_blt_to_drawable function changes the filtering settings of
the texture object, but without informing the container about this
change. This patch makes sure that the basetexture knows about this and
reapplies the changed states to the settings chosen by the app.
2007-11-28 13:40:28 +01:00
Stefan Dösinger f2c19fbc0b wined3d: Correctly handle the y offset with offscreen rendering.
This fixes a regression introduced with the MAD patch.
2007-11-27 16:02:34 +01:00
Stefan Dösinger 46647e58fa wined3d: Downgrade an ERR to a WARN. 2007-11-27 16:02:28 +01:00
Stefan Dösinger ba5c61ba20 wined3d: Fog is applied after sRGB correction. 2007-11-27 16:01:44 +01:00
Stefan Dösinger d2ac521cd3 wined3d: Make SRGB write correction working with 1.x shaders in arb. 2007-11-27 15:18:36 +01:00
Lauris Kaplinski 49ea085f11 wined3d: Fixed potential reference of freed backBuffer array in IWineD3DDeviceImpl_SetFrontBackBuffers. 2007-11-27 15:18:16 +01:00
Gerald Pfeifer 7670393508 wined3d: Rewrite condition in vshader_program_add_param() to actually distinguish between two cases. 2007-11-26 13:58:13 +01:00
Stefan Dösinger afb06a1184 wined3d: Bool constants aren't vectors. 2007-11-21 12:18:09 +01:00
Stefan Dösinger 959212304d wined3d: Track vertex declaration changes on vertex shaders.
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
2007-11-21 12:18:02 +01:00
Stefan Dösinger cfc5725760 wined3d: Move glsl shader destruction to the glsl shader backend. 2007-11-21 12:06:27 +01:00
Stefan Dösinger af4edef5e1 wined3d: Move destroying the glsl vshader into a separate function. 2007-11-21 12:06:15 +01:00
Stefan Dösinger bf03075b5e wined3d: Do not cap fragment samplers to 8. 2007-11-21 12:06:04 +01:00
Stefan Dösinger 1fc1fe3c6e wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
Stefan Dösinger 7a97d4e2ec wined3d: Free the shader function when freeing the shader. 2007-11-20 13:02:07 +01:00
Stefan Dösinger bd97580683 wined3d: Move IUnknown functions to IWineD3DBaseShader. 2007-11-20 12:53:07 +01:00
Stefan Dösinger c698052b31 wined3d: Destroy GL contexts before changing the screen resolution. 2007-11-16 13:23:15 +01:00
Stefan Dösinger 683c258ff4 wined3d: Remove a hack that slipped in. 2007-11-16 13:23:09 +01:00
Stefan Dösinger f13bb40671 wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
Stefan Dösinger 73d992050f wined3d: Fix ATI video memory detection typo. 2007-11-14 11:59:28 +01:00
Stefan Dösinger 26f7eae9cf wined3d: Non power of two texture fixes. 2007-11-14 11:59:21 +01:00
Stefan Dösinger 0334c1760f wined3d: Apply matrices when switching from transformed vertices to shaders. 2007-11-14 11:59:09 +01:00
Stefan Dösinger 58a761a88b wined3d: Read the framebuffer size from the surface, not the window. 2007-11-14 11:58:47 +01:00
Stefan Dösinger e4f8a2da2b wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
Stefan Dösinger 9f41a359b6 wined3d: Partially revert "Get rid of the conditionals in shader_glsl". 2007-11-14 11:58:22 +01:00
Stefan Dösinger ed7e520926 wined3d: Get rid of a few Nvidiaisms in glsl shaders. 2007-11-14 11:51:38 +01:00
Stefan Dösinger edb78187a9 wined3d: Hardcode local constants into the shader if possible. 2007-11-14 11:51:26 +01:00
Francois Gouget 41643327ee wined3d: Add trailing '\n's to two shader_addline() calls. 2007-11-13 13:35:55 +01:00
Stefan Dösinger 894a705cc7 wined3d: Load GL_EXT_texture3D from gl 1.2 if the extension is not there. 2007-11-12 14:29:52 +01:00
Stefan Dösinger c25a792902 wined3d: Mark extensions supported which are included in the gl core. 2007-11-12 14:29:45 +01:00
Stefan Dösinger 0587060a08 wined3d: Load GL functions from core if needed. 2007-11-12 14:28:21 +01:00
Stefan Dösinger 07bbf1899d wined3d: Extend the gl extension function loading table with ext info. 2007-11-12 14:26:49 +01:00
Stefan Dösinger 1978ef9a75 wined3d: Load extension functions after finding the supported extensions. 2007-11-12 14:26:05 +01:00
Roderick Colenbrander 817b520c3d wined3d: Prevent unneeded context switches. 2007-11-12 14:13:21 +01:00
Roderick Colenbrander 9b0d661e43 wined3d: Flush GL calls after drawing to the drawable. This fixes apps that use multiple GL contexts. 2007-11-12 14:13:14 +01:00
Francois Gouget 81a5701ca9 Assorted spelling fixes. 2007-11-09 13:07:12 +01:00
Stefan Dösinger 335bd99262 wined3d: Actually store the PS's vertex processing flag. 2007-11-09 12:41:12 +01:00
Roderick Colenbrander 33df806819 wined3d: Make sure the p8 shader is set to 0 after destroying the main render target.
This fixes a render target recreation problem in Age of Empires II.
2007-11-09 12:40:44 +01:00
Roderick Colenbrander b238e39ec8 wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation). 2007-11-09 12:40:26 +01:00
Stefan Dösinger d050b4de9e wined3d: Reinstall the projected texture disabling for generated coords. 2007-11-09 12:35:40 +01:00
Stefan Dösinger 9fb70b99db wined3d: Load GLSL sampler uniforms at shader link time. 2007-11-09 12:32:11 +01:00
Stefan Dösinger 6fd4f8f699 wined3d: Store integer uniform locations. 2007-11-09 12:32:02 +01:00
Stefan Dösinger bfec6c352d wined3d: Store the special uniforms' locations in the linked program. 2007-11-09 12:31:54 +01:00
Stefan Dösinger cd1812b473 wined3d: Hide NP2 textures support on R500 and earlier cards. 2007-11-09 12:31:44 +01:00
Stefan Dösinger 883915fc72 wined3d: Fix for MacOS'es incomplete glsl uniform truth. 2007-11-09 12:30:30 +01:00
Stefan Dösinger f79ca75d08 wined3d: Implement a detection for the MacOS OpenGL implementation. 2007-11-09 12:29:55 +01:00
Stefan Dösinger 24ee003bfe wined3d: Pass surface dirtification to the container. 2007-11-08 12:18:30 +01:00
Stefan Dösinger 98b291192f wined3d: Get rid of the conditionals in shader_glsl_compare. 2007-11-08 12:17:54 +01:00
Stefan Dösinger ed937c6ad4 wined3d: Take care for client storage and pbos. 2007-11-08 12:07:30 +01:00
Stefan Dösinger 5ffea6e591 wined3d: Honor the driver's min point size. 2007-11-08 12:05:19 +01:00
Stefan Dösinger 0183f3e305 wined3d: Avoid NOP additions. 2007-11-08 12:03:46 +01:00
Stefan Dösinger c7c785861a wined3d: Replace the position fixup mul-add-add with a MAD. 2007-11-08 12:03:39 +01:00
Stefan Dösinger 6209b36acb wined3d: mov to a0.x does a floor(), not a round to nearest. 2007-11-08 11:55:31 +01:00
Stefan Dösinger 468309e055 wined3d: Get rid of the conditionals in the glsl lit implementation. 2007-11-08 11:55:08 +01:00
Stefan Dösinger fb0dde7b27 wined3d: Relative addressing offsets are limited to [-64; 63] in arb. 2007-11-08 11:54:43 +01:00
Stefan Dösinger aafcae4752 wined3d: Remove the conditional from texdepth. 2007-11-08 11:54:28 +01:00
Stefan Dösinger 36330f0542 wined3d: Fix the varying number comparison. 2007-11-08 11:54:13 +01:00
Stefan Dösinger a34c1f948b wined3d: Free the backbuffer array. 2007-11-07 12:08:46 +01:00
Stefan Dösinger 1b23dd1ba1 wined3d: Implement the varying map. 2007-11-07 12:08:32 +01:00
Stefan Dösinger 409103f801 wined3d: Install a varying map. 2007-11-07 12:08:24 +01:00
Stefan Dösinger c2b6cbf014 wined3d: Refuse to create volumes and volume textures if not supported. 2007-11-07 12:07:29 +01:00
Stefan Dösinger 45ebea1f47 wined3d: Set the display mode before creating the context. 2007-11-07 12:07:20 +01:00
Stefan Dösinger 38147d28dd wined3d: Set the main hwnd before setting up the screen. 2007-11-07 12:07:05 +01:00
Roderick Colenbrander b3f7a5565a wined3d: Make sure the format of the render target is P8 too. 2007-11-06 13:57:03 +01:00
Roderick Colenbrander df892ff67d wined3d: Rewrite the draw buffer selection code.
Before it was done in findContext, before selecting the new context
which is bad (it doesn't always work). The new code works and this
change also fixes some draw buffer regressions that happened during
the surface rewrite from the last couple of days.
2007-11-06 13:56:55 +01:00
Stefan Dösinger 3febe738ab wined3d: Handle ps 3.0 varyings in a different way. 2007-11-06 13:34:57 +01:00
Stefan Dösinger 654571f2fc wined3d: Add a max varyings member to the gl info structure. 2007-11-06 13:34:47 +01:00
Stefan Dösinger 0615c8e454 wined3d: Pixel Shader varying indexing. 2007-11-06 13:34:40 +01:00
Stefan Dösinger 9a9dfc76cb wined3d: Make pixel shader input an array. 2007-11-06 13:34:32 +01:00
Stefan Dösinger 672ed031ce wined3d: Only glBindAttribLocation used attributes. 2007-11-06 13:34:26 +01:00
Roderick Colenbrander 9f808670ac wined3d: UnlockRect regression fix. 2007-11-05 14:11:52 +01:00
Roderick Colenbrander d39abb7667 wined3d: Only use p8 conversion on render targets. 2007-11-05 14:11:44 +01:00
Roderick Colenbrander 1f34016401 wined3d: Fix LockedRect regression. 2007-11-05 13:24:37 +01:00
Roderick Colenbrander c7683ee4a3 wined3d: Fix glsl detection bug. 2007-11-05 13:24:37 +01:00
Stefan Dösinger d97e3fd086 wined3d: Move texture->sysmem specific code into its special function. 2007-11-05 13:24:36 +01:00
Stefan Dösinger 4678cd75be wined3d: Move drawable->sysmem specific code to its special function. 2007-11-05 13:24:36 +01:00
Stefan Dösinger 2d11b509b4 wined3d: Move sysmem->drawable specific blit code out of LoadLocation. 2007-11-05 13:24:36 +01:00
Stefan Dösinger 1367e00750 wined3d: Remove a wrong return. 2007-11-05 13:24:36 +01:00
Stefan Dösinger 7c97b80193 wined3d: Remove an unneeded check. 2007-11-05 13:24:36 +01:00
Gerald Pfeifer d59ca34794 wined3d: Fix type of loop variable in IWineD3DCubeTextureImpl_Destroy(). 2007-11-02 12:36:48 +01:00
Stefan Dösinger 393ed4a070 wined3d: Make resource memory 32 byte aligned. 2007-11-01 12:38:45 +01:00
Stefan Dösinger 4d4fce7e33 wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
Stefan Dösinger f1f84a3615 wined3d: Allocate memory for default pool resources too. 2007-11-01 12:38:25 +01:00
Stefan Dösinger a175e7b68e wined3d: Move a part of LockRect to the base class. 2007-11-01 12:38:17 +01:00
Stefan Dösinger 2a09716c75 wined3d: Reenable render target unlocking via textures. 2007-11-01 12:38:02 +01:00
Stefan Dösinger 64929cfb33 wined3d: Move memory allocation into a separate function. 2007-11-01 12:37:51 +01:00