wined3d: Bool constants aren't vectors.

This commit is contained in:
Stefan Dösinger 2007-11-18 17:28:32 +01:00 committed by Alexandre Julliard
parent 959212304d
commit afb06a1184
1 changed files with 2 additions and 2 deletions

View File

@ -293,7 +293,7 @@ static void shader_glsl_load_constantsB(
for (i=0; i<max_constants; ++i) {
if (NULL == constants_set || constants_set[i]) {
TRACE_(d3d_constants)("Loading constants %i: %i;\n", i, constants[i*4]);
TRACE_(d3d_constants)("Loading constants %i: %i;\n", i, constants[i]);
/* TODO: Benchmark and see if it would be beneficial to store the
* locations of the constants to avoid looking up each time */
@ -301,7 +301,7 @@ static void shader_glsl_load_constantsB(
tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));
if (tmp_loc != -1) {
/* We found this uniform name in the program - go ahead and send the data */
GL_EXTCALL(glUniform1ivARB(tmp_loc, 1, &constants[i*4]));
GL_EXTCALL(glUniform1ivARB(tmp_loc, 1, &constants[i]));
checkGLcall("glUniform1ivARB");
}
}