wined3d: Use SetDisplayMode to set the display mode.
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@ -1509,33 +1509,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
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**************************************/
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if (!pPresentationParameters->Windowed) {
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WINED3DDISPLAYMODE mode;
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DEVMODEW devmode;
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int bpp = 0;
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RECT clip_rc;
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bpp = formatDesc->bpp * 8;
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/* Change the display settings */
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memset(&devmode, 0, sizeof(devmode));
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devmode.dmSize = sizeof(devmode);
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devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
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devmode.dmBitsPerPel = bpp;
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devmode.dmPelsWidth = pPresentationParameters->BackBufferWidth;
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devmode.dmPelsHeight = pPresentationParameters->BackBufferHeight;
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ChangeDisplaySettingsExW(This->adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
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mode.Width = pPresentationParameters->BackBufferWidth;
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mode.Height = pPresentationParameters->BackBufferHeight;
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mode.Format = pPresentationParameters->BackBufferFormat;
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mode.RefreshRate = pPresentationParameters->FullScreen_RefreshRateInHz;
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IWineD3DDevice_SetDisplayMode(iface, 0, &mode);
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displaymode_set = TRUE;
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/* For GetDisplayMode */
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This->ddraw_width = devmode.dmPelsWidth;
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This->ddraw_height = devmode.dmPelsHeight;
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This->ddraw_format = pPresentationParameters->BackBufferFormat;
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IWineD3DDevice_SetFullscreen(iface, TRUE);
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/* And finally clip mouse to our screen */
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SetRect(&clip_rc, 0, 0, devmode.dmPelsWidth, devmode.dmPelsHeight);
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ClipCursor(&clip_rc);
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}
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/**
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