wined3d: Correct a pixel shader version comparison.
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@ -612,7 +612,7 @@ void shader_generate_glsl_declarations(
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/* Declare input register varyings. Only pixel shader, vertex shaders have that declared in the
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* helper function shader that is linked in at link time
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*/
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if(pshader && This->baseShader.hex_version >= WINED3DVS_VERSION(3, 0)) {
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if(pshader && This->baseShader.hex_version >= WINED3DPS_VERSION(3, 0)) {
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if(use_vs(device)) {
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shader_addline(buffer, "varying vec4 IN[%u];\n", GL_LIMITS(glsl_varyings) / 4);
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} else {
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