wined3d: Improve thread safety in IWineD3DSurfaceImpl_BltOverride.

This commit is contained in:
Alexander Dorofeyev 2007-12-10 03:39:51 -08:00 committed by Alexandre Julliard
parent 3e005ce915
commit 1dbc9d50c9
1 changed files with 5 additions and 0 deletions

View File

@ -3236,6 +3236,9 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
return WINED3DERR_INVALIDCALL;
}
ActivateContext(myDevice, (IWineD3DSurface *) This, CTXUSAGE_RESOURCELOAD);
ENTER_GL();
TRACE("Calling GetSwapChain with mydevice = %p\n", myDevice);
if(dstSwapchain && dstSwapchain->backBuffer && This == (IWineD3DSurfaceImpl*) dstSwapchain->backBuffer[0]) {
glDrawBuffer(GL_BACK);
@ -3247,6 +3250,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
glDrawBuffer(myDevice->offscreenBuffer);
checkGLcall("glDrawBuffer(myDevice->offscreenBuffer3)");
} else {
LEAVE_GL();
TRACE("Surface is higher back buffer, falling back to software\n");
return WINED3DERR_INVALIDCALL;
}
@ -3268,6 +3272,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
glDrawBuffer(GL_BACK);
}
vcheckGLcall("glDrawBuffer");
LEAVE_GL();
return WINED3D_OK;
}