wined3d: Improve thread safety in IWineD3DSurfaceImpl_BltOverride.
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3e005ce915
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1dbc9d50c9
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@ -3236,6 +3236,9 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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return WINED3DERR_INVALIDCALL;
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}
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ActivateContext(myDevice, (IWineD3DSurface *) This, CTXUSAGE_RESOURCELOAD);
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ENTER_GL();
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TRACE("Calling GetSwapChain with mydevice = %p\n", myDevice);
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if(dstSwapchain && dstSwapchain->backBuffer && This == (IWineD3DSurfaceImpl*) dstSwapchain->backBuffer[0]) {
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glDrawBuffer(GL_BACK);
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@ -3247,6 +3250,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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glDrawBuffer(myDevice->offscreenBuffer);
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checkGLcall("glDrawBuffer(myDevice->offscreenBuffer3)");
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} else {
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LEAVE_GL();
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TRACE("Surface is higher back buffer, falling back to software\n");
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return WINED3DERR_INVALIDCALL;
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}
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@ -3268,6 +3272,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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glDrawBuffer(GL_BACK);
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}
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vcheckGLcall("glDrawBuffer");
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LEAVE_GL();
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return WINED3D_OK;
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}
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