wined3d: Make sure the format of the render target is P8 too.
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@ -1407,7 +1407,7 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
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if (device->render_targets && device->render_targets[0]) {
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IWineD3DSurfaceImpl* render_target = (IWineD3DSurfaceImpl*)device->render_targets[0];
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if(render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
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if((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET) && (render_target->resource.format == WINED3DFMT_P8))
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p8_render_target = TRUE;
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}
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