wined3d: Fixed a bug that the 8600M GT could not be detected.
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@ -976,6 +976,11 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
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gl_info->gl_card = CARD_NVIDIA_GEFORCE_8800GTS;
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vidmem = 320; /* The 8800GTS uses 320MB, a 8800GTX can have 768MB */
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}
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/* Geforce8 - midend mobile */
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else if(strstr(gl_info->gl_renderer, "8600 M")) {
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gl_info->gl_card = CARD_NVIDIA_GEFORCE_8600MGT;
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vidmem = 512;
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}
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/* Geforce8 - midend */
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else if(strstr(gl_info->gl_renderer, "8600") ||
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strstr(gl_info->gl_renderer, "8700"))
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@ -983,11 +988,6 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
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gl_info->gl_card = CARD_NVIDIA_GEFORCE_8600GT;
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vidmem = 256;
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}
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/* Geforce8 - midend mobile */
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else if(strstr(gl_info->gl_renderer, "8600 M")) {
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gl_info->gl_card = CARD_NVIDIA_GEFORCE_8600MGT;
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vidmem = 512;
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}
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/* Geforce8 - lowend */
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else if(strstr(gl_info->gl_renderer, "8300") ||
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strstr(gl_info->gl_renderer, "8400") ||
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