wined3d: Work around nvidia beta driver bug.
This commit is contained in:
parent
b91c19af87
commit
c66a3be49b
|
@ -3005,6 +3005,15 @@ static void set_glsl_shader_program(IWineD3DDevice *iface, BOOL use_ps, BOOL use
|
|||
int max_attribs = 16; /* TODO: Will this always be the case? It is at the moment... */
|
||||
char tmp_name[10];
|
||||
|
||||
reorder_shader_id = generate_param_reorder_function(vshader, pshader, gl_info);
|
||||
TRACE("Attaching GLSL shader object %u to program %u\n", reorder_shader_id, programId);
|
||||
GL_EXTCALL(glAttachObjectARB(programId, reorder_shader_id));
|
||||
checkGLcall("glAttachObjectARB");
|
||||
/* Flag the reorder function for deletion, then it will be freed automatically when the program
|
||||
* is destroyed
|
||||
*/
|
||||
GL_EXTCALL(glDeleteObjectARB(reorder_shader_id));
|
||||
|
||||
TRACE("Attaching GLSL shader object %u to program %u\n", vshader_id, programId);
|
||||
GL_EXTCALL(glAttachObjectARB(programId, vshader_id));
|
||||
checkGLcall("glAttachObjectARB");
|
||||
|
@ -3027,15 +3036,6 @@ static void set_glsl_shader_program(IWineD3DDevice *iface, BOOL use_ps, BOOL use
|
|||
checkGLcall("glBindAttribLocationARB");
|
||||
|
||||
list_add_head(&((IWineD3DBaseShaderImpl *)vshader)->baseShader.linked_programs, &entry->vshader_entry);
|
||||
|
||||
reorder_shader_id = generate_param_reorder_function(vshader, pshader, gl_info);
|
||||
TRACE("Attaching GLSL shader object %u to program %u\n", reorder_shader_id, programId);
|
||||
GL_EXTCALL(glAttachObjectARB(programId, reorder_shader_id));
|
||||
checkGLcall("glAttachObjectARB");
|
||||
/* Flag the reorder function for deletion, then it will be freed automatically when the program
|
||||
* is destroyed
|
||||
*/
|
||||
GL_EXTCALL(glDeleteObjectARB(reorder_shader_id));
|
||||
}
|
||||
|
||||
/* Attach GLSL pshader */
|
||||
|
|
Loading…
Reference in New Issue