wined3d: Work around nvidia beta driver bug.

This commit is contained in:
Stefan Dösinger 2007-11-22 22:18:53 +01:00 committed by Alexandre Julliard
parent b91c19af87
commit c66a3be49b
1 changed files with 9 additions and 9 deletions

View File

@ -3005,6 +3005,15 @@ static void set_glsl_shader_program(IWineD3DDevice *iface, BOOL use_ps, BOOL use
int max_attribs = 16; /* TODO: Will this always be the case? It is at the moment... */
char tmp_name[10];
reorder_shader_id = generate_param_reorder_function(vshader, pshader, gl_info);
TRACE("Attaching GLSL shader object %u to program %u\n", reorder_shader_id, programId);
GL_EXTCALL(glAttachObjectARB(programId, reorder_shader_id));
checkGLcall("glAttachObjectARB");
/* Flag the reorder function for deletion, then it will be freed automatically when the program
* is destroyed
*/
GL_EXTCALL(glDeleteObjectARB(reorder_shader_id));
TRACE("Attaching GLSL shader object %u to program %u\n", vshader_id, programId);
GL_EXTCALL(glAttachObjectARB(programId, vshader_id));
checkGLcall("glAttachObjectARB");
@ -3027,15 +3036,6 @@ static void set_glsl_shader_program(IWineD3DDevice *iface, BOOL use_ps, BOOL use
checkGLcall("glBindAttribLocationARB");
list_add_head(&((IWineD3DBaseShaderImpl *)vshader)->baseShader.linked_programs, &entry->vshader_entry);
reorder_shader_id = generate_param_reorder_function(vshader, pshader, gl_info);
TRACE("Attaching GLSL shader object %u to program %u\n", reorder_shader_id, programId);
GL_EXTCALL(glAttachObjectARB(programId, reorder_shader_id));
checkGLcall("glAttachObjectARB");
/* Flag the reorder function for deletion, then it will be freed automatically when the program
* is destroyed
*/
GL_EXTCALL(glDeleteObjectARB(reorder_shader_id));
}
/* Attach GLSL pshader */